You can download the WB save from the Progress Page now.
Thanks for the tip.
Unfortunately Shaka built all his units in Devil's lair

In the World Builder saved game, Dr. Evil's Lair has an Airport, so such units could have theoretically
teleported airlifted out. The same was true of an Airport existing in Golden Dome in the World Builder saved game.
In playing only a couple of turns, Dr. Evil had
teleported airlifted (the claim was that he'd mastered the tricks of teleportation) one of his two Archers from Dr. Evil's Lair to Swinger's Pad to guard Swinger's Pad alongside of Fat Bastard. The two Archers 1S of the City stayed in place (instead of going into Swinger's Pad) until Swinger's Pad's Culture had expanded over top of them.
The extra Trade Routes that seemed to be indicated by the F9 DEMOGRAPHICS start to make a bit more sense, now (an Airport gives +1 Trade Route in a City).
In fact, Mansa was gifted a Granary to start with and each non-human player received a Worker (actually, Goldmember and Dr. Evil started with 2 Workers each).
I'm not sure how kcd_swede could have given multiple Airports to Dr. Evil, though, what with Dr. Evil only starting with 1 City, unless one got erased when the decision was made to give Swinger's Pad to the human player on Turn 0.
There was also indeed a free Settler gifted to Dr. Evil just south of Swinger's Pad, with a Scout there and another Scout positioned to reveal the Ulundi area. I wonder if any team noticed said Settler.
It seemed to head for Swinger's Pad initially, to wait to be grouped with other units, and only then set out to found Ulundi when it had 2 Archer guardians.
i don't think u can do spy missions on Goldmembers.
Hmmm, it seems that Tachywaxon has proven to be incredibly worthwhile to have around, yet again:
However, Goldmember did not start with Civil Service or Machinery (nor did he start with a Colosseum or Construction--I assumed that he started with a Colosseum when we saw one built in Members Only early on in our game--but it must have been self-built, so Goldmember really was teching quickly).
Goldmember's initial tech advantage was getting Satellites for free, which seemed to be there more to reveal the entire map to him.
To be honest, I suspected that each Civ other than Mansa was going to have a Space Ship tech which could be stolen ONLY if you were willing to gift an AI up to the right number of techs (and if you thought to try doing so), which could have made a Space Race more viable, but it doesn't appear that there were any secret techs besides Satellites given out to the non-human players.
On the other hand, Goldmember did not seem to start with Fission, so the label on the box was not quite as claimed. I suppose that this tech gift got lost in one of the multiple versions of the saved game that got passed around. I don't mind the map makers having the prerogative to hint at non-human players getting extra techs and calling that aspect "never trusting a map maker," but barring mistakes, it is highly preferred when a clearly-stated claim turns out to be true. Hopefully, no team tried to steal Fission from Goldmember and got messed up when the tech wasn't available for theft. No worries if it was a mistake, but my point is simply that I would like to be able to take map maker claims at face value when said claims are clearly stated, so I hope that this missing tech was simply an accidental omission (perhaps it was even there in the real game but not in the World Builder saved game?).
Anyway, the World Builder saved game was very enlightening. Thanks for that.