
) please tell me once more what you want me to do in Nuremberg
10 units vs. the general is it so?
We need 10 units in the city:Second question (for Doshin especially) please tell me once more what you want me to do in Nuremberg
10 units vs. the general is it so?

I'm fine to switch and then assess. I'd also prefer to stay in Caste > Slavery.Unless there are objections, I'd like to do the Mercantilism switch now before re-evaluating research. The banked beakers are expected (and needed) to finish Sci. Method in 1 turn and/or Biology in 1~2.
However, do make sure that you move our Great Artist and Great Scientist:
more easily, but in terms of total cost I think it will be more than other choices - due to unit upkeep.Need more votes on the civics:
Change this turn to Mercantilism
Keep Pacifism (cheapest religion civics currently, no useful alternative)
I'll release a new save later today (coffee time in North America) so that Kossin can update the research plan. We're not full throttle yet and could build about 180 science
The beakers argument is fine, but the city is commerce negative overall, and if we settle now the Ironclad will start bombarding the 45% defense offered by 10+ Chichen Itza.
Then we should give all to Nappy on the turn we DOW himThere are some weird AI scripts where the Ironclad will:
...not bombard a city, but attack a workboat;
...never move at all.
For example, assigning the Ironclad as "worker" will make it not move ever.
In this case we are screwed aren't we?
@soundjata
Research plan matters little now, we need to see what are the GP types mainly because that changes everything. Just get as much as possible! I can still do it but the old numbers are still good targets. Aim for the highest number to be safe.
Then I'll build research instead of wealth this turn.
For civics, we do have a choice between Pacifism, Theology and Paganism.
Theology is most expensive but since we're still making units to finish this war, it has its uses.
Pacifism lets us managemore easily, but in terms of total cost I think it will be more than other choices - due to unit upkeep. It's cheaper by quite some margin currently.
Paganism is probably cheapest but provides nothing except some saved coins. (about 12gpt less than Pacifism)
Nope. Paganism is 210 GPT to 178 GPT for Pacifism.
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HC cities are more easily razed if we gift them to Alex/Napoleon: they will not have any culture and we could raze on the same turn with well placed HAs/Chariots/2 MP units.
The cities will have a majority of HC culture so the raze option shows up (and tested).
Gotta go now (1 minute!) but it just occurred to me that I think we can raze the Whale city if it never exceeds size 1. It'd be easy to test that.
I am thinking about settling some "bump" cities, for helping Executives to move, e.g.Spoiler :Some colours are wrong in the West because I changed the scheme as I went (was first doing 3-4-5-6+ but it looked like a mess). The 2 top left blue should be green.
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The more cities we can get rid and raze in the west, the better. The logic is simple: with 5 executives maximum at a time, it takes 1 more turn for each 5 cities.
I'm pretty sure this will be a net loss. Constantinople must starve 1-pop to reach 1000GPP. Case Départ (@ 855/1000 now) needs to run 7 more Specialists across the next three turns:Paganism is +32 civic upkeep, but -42 for military units compared to Pacifism. So 10 gpt cheaper, and inflation is ~17% so a net gain of ~12gpt.
Agree with Mercantilism switch and stay on Pacifism.
There are some city micro to be adjust. For instance, Condar can work on a windmill than the plain cottage, Madrid should work on a water tile than a 3F tile, The 2nd citizen in crib is working on a 2H tile.
Yes, this is to speed up the galley. Crib will work 2x 2H tiles.
Besides roading and irrigation, you could send some workers to do some prechops in previous Spanish cities.
There's a barbarian worker can be captured in Scy, you can also promote some Cuis in that area to speedup their recovery.
The beaker gain vs maintenance loss is almost equal. The city can yield 6C(trade routes)+4C(city center)+6B(from citizen) = 16 C, the maintenance fee is about 10C(city) + 5C (civic). It's good to settle immediately.