SGOTM 19 - Also Sprach Sid

I plan to promote the Axeman and move 1NE, 1SE. He can then fortify and heal for one turn. But we will still have to hope that the NE tile is free of Wolves/Panthers. We have killed two there so far.

Let me know if you think I should play it differently.

I would like to play this weekend. Tomorrow if my PPP seems ok to a majority, Sunday (or later) if there is further discussion or debate.

Plan is ok AFAIC.

I would imagine animals are all out on this turn. Isn't it the case?
 
I think there is a chance of them being removed every turn. We wouyld be having bad luck if there is a panther/wolf
 
I know but that comparison is not fair. When are we going to run 5 specialists in cap? Never when we want to improve cottages on grassland. Building NE in cap can mean early GPs come sooner, but next GPs come later because we have to balance working tiles and running specialists (it's not win-win).

You gave a fair point on hiring scientists in capital. But, assume that the population is not a big problem since capital has enough food plus to grow fast, then working on grassland does not cosume food plus, only plain tiles consume 1F per tile. There are 4 plain tiles can be cottaged and 1 silk tile, which cost 5F. Therefore, capital can still hire 3 scientists. The ratio would be 8+9+1(from OU) = 18 vs 21.

Now, here comes the most important reasons. Most of the time, we will be running slavery, but not CS, the ratio is 8+6 vs 6. Moreover, capital could build NE earlier, of course depends on how soon we want to capture Asoka's capital.
 
  • Capital: (1) receives an early Grassland Cottage. Developing this (= 6 turns of working this tile) will delay city #4 by one turn. (2) The Axe completes on the turn that we grow into unhappiness, but we then switch to another Settler. The Quarry completes on the turn that the unhappiness disappears.

    I think it's still a gain to settle city 4 on T41, lose 2~3C from 4th city, but gain 2F2H.

    Edit: can still settle 4th city on T41, but delay the improvement of the wheat by 1 turn. That's -2F in 4th city, but capital can work on grassland cottage when growing to size 6.

  • City #2: I favor :hammers: > :commerce: in city #2, because this has no Library and we have no other production cities, now that the capital is fully whipped. I default to a Library after the Archer in the test, but could go for a Barracks first. I would like to 2-pop whip an Axeman at size 5.

    Agree as we agreed it as the HE candidate. However, it still better to let it produce a archer, simply for flexibility. If we want to whip library, we could switch to it 1 turn before whipping.
  • City #3: in my test, I go from a Monument ---> Granary. I think I would prefer to go from a Monument ---> Archer, but will listen to feedback. The other alternative is a Worker or Axe.

    Depends on when barbarians is going to enter and how well we could spawn bust. I think the sugar site should be fast enough to supply units.
  • Tech: Currency is due on T47. It is possible to research this on T46 if we raise the slider to 100% on T32, but a heavy emphasis on commerce is also needed in city 2. City 3 will have to build Research for one turn.

    Not sure what do you mean heavy emphasis of commerce in sugar site. The only choice is the lake tile vs forest grassland. I think 2C>1H unless there are special cases like in gold site, 1H in the 1st turn let it complete monument 1 turn faster. BTW, be sure to turn of governor in gold site as I found that the city governor always try to abandon gold mine in my test.
  • Units: Woodsman II Axe in North will harass Asoka. Unpromoted Axe in the south will remain and guard Workers around City #4 site. This will eventually garrison city 4.

    After healed, Woodman II axe could go directly to the south where Asoka's 2nd city should be settled. The tiles around the Ivory are critical points since a road on Ivory is for sure and Asoka's worker will try to connect road around. Try to pillage a road around there and then the GH tile 1N of the Rice would be a perfect ambush spot. 2nd axe could try to harvest some exp from barbarian and then go west after the roading worker arrives.
  • Exploration: the Scout is the only suitable unit left. We can use it to fogbust, or move it westward one tile at a time. Apart from the Archer in city #2, no new units are produced until T45.
I highly doubt I'll play all of this in one set. There are more variables as the game goes on.

Thoughts/comments welcome. :)

I'm not very sure about the movement of the scout, slightly prefer to let it scout and fogbust the NE corner. We could let an woodmanII axe to scout west after it capture the 1st worker, which is much safer. For the worker safety in the 1st 2 turns, I would not worry too much since there won't be new animals spawned for now.

Edit: A couple things about worker stealing.

While approaching the destination (tiles around Ivory), move the axe 1 tile a turn to avoid ending on tile next to a worker without any remaining moving point.
When seeing a new worker produced, moving the axe 2 tiles away from the tiles needing a roading immediately and then come back next turn for the prey.
 
I think it's still a gain to settle city 4 on T41, lose 2~3C from 4th city, but gain 2F2H.

Edit: can still settle 4th city on T41, but delay the improvement of the wheat by 1 turn. That's -2F in 4th city, but capital can work on grassland cottage when growing to size 6.
I'll look at this. I am in favor of laying down the Cottage now, otherwise ~10 turns of of Cottage growth are lost, and in the capital, that commerce becomes much more valuable with an Academy and Bureaucracy.

Earlier city #4 resulted in less food/hammers overall, IIRC. The main advantage is that, even with 2F on the first turn, it can whip 1 turn sooner (2F + (4F * 5) = 22/22F).

Agree as we agreed it as the HE candidate. However, it still better to let it produce a archer, simply for flexibility. If we want to whip library, we could switch to it 1 turn before whipping.
Sure. Archer sounds fine.

Not sure what do you mean heavy emphasis of commerce in sugar site. The only choice is the lake tile vs forest grassland. I think 2C>1H unless there are special cases like in gold site, 1H in the 1st turn let it complete monument 1 turn faster.
I mean, we need to work (e.g.) an unimproved riverside Grassland Hill when building a Worker. I'll check again, but the sacrifices felt quite big.

While approaching the destination (tiles around Ivory), move the axe 1 tile a turn to avoid ending on tile next to a worker without any remaining moving point.
When seeing a new worker produced, moving the axe 2 tiles away from the tiles needing a roading immediately and then come back next turn for the prey.
I'm also thinking about pillaging a resource (Ivory, probably), if Asoka does not have a second city by the time that our Axeman is in the area. That is usually a good way to trap AI Workers.

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NE and TGL should be combined, I think. When you factor in the time needed to capture Constantinople, have it leave Anarchy, whip/chop a Library, and whip/chop the NE, it is already a long way behind the capital. Moreover, there are no guarantees that we can capture Constantinople early with our current tech path. We either need to involve another AI or get Catapults/HArchers.
 
Ok for the sake of comparison I took a look at the micro and ended up with 2 runs with a T41 4th city (1 where it is connected straight away, 1 where it isn't but the Wheat is also improved on T41). Neither my or Doshin's runs are obviously superior IMO, the evidence is not clear *lol*

@T44 Doshin v1 pomthom v1.1 pomthom v1.2
Capitole: Size 6 Size 6 Size 6
Bin: 30/32 :food: Bin: 27/32 :food: Bin: 27/32 :food:
Settler Settler Settler
Build: 30 :hammers: (Axeman) Build: 25 :hammers: (Axeman) Build: 25 :hammers: (Axeman)
42 GPP 42 GPP 42 GPP

City 2: Size 3 Size 3 Size 3
Bin: 20/26 :food: Bin: 22/26 :food: Bin: 22/26 :food:
Worker, Archer Worker, Archer Worker, Archer
Build: 9 :hammers: (Archer) Build: 7 :hammers: (Barracks) Build: 7 :hammers: (Barracks)

City 3: Size 1 Same Same
Bin: 2/22 :food:
Monument
Build: 24 :hammers: (Granary)

City 4: Settled: T42 Settled: T41 Settled: T41, 1st TR T43
Size 1 Size 1 Size 1
Bin: 8/22 :food: Bin: 10/22 :food: Bin: 12/22 :food:
Build: 4 :hammers: (Granary) Build: 6 :hammers: (Granary) Build: 6 :hammers: (Granary)

Tech: 499 :science: (Alpha T32) 500 :science: in Currency 496 :science: in Currency

Improvements: Wheat Farm @T42, GL Cott (worked 6 turns) Wheat Farm @T42, GL Cott (worked 7 turns) Wheat Farm @T41, GL Cott (worked 7 turns)

Comparison VS Doshin v1 : +1 :food: +3 :food:
-5 :hammers: -5 :hammers:
+1 :science: -3 :science:
1T earlier Granary in City 4 1T earlier Granary in City 4
GL Cottage worked 1 extra turn GL Cottage worked 1 extra turn


In both runs my cap micro is the same:

Spoiler :
Turn City size City micro Food Bin Food Surplus Build Settler build Axeman build Library build Whip? Raw Prd OF
31 6 Pigs + Copper + Corn + Cott. FP + Silk + Unhappy 20 6 Library 7 2
32 3 Pigs + Copper + Corn 26 9 Library 9 3-pop 5
33 4 Pigs + Copper + Corn + GS 22 7 Settler 5 14
34 4 Pigs + Copper + Corn + GS 22 7 Axeman 35 5
35 5 Pigs + Copper + Corn + GS + GS 15 5 Settler 35 5 5
36 5 Pigs + Copper + Corn + GS + GS 15 5 Settler 47 5 5
37 5 Pigs + Copper + Corn + GL Cott. + GS 15 7 Settler 59 5 5
38 5 Pigs + Copper + Corn + GL Cott. + GS 15 7 Settler 73 5 5
39 5 Pigs + Copper + Corn + GL Cott. + GS 15 7 Settler 87 5 5
40 5 Pigs + Copper + Corn + FP Cott. + GL Cott. 15 10 Axeman 5 5
41 5 Pigs + Copper + Corn + GL Cott. + GS 25 7 Axeman 10 5
42 6 Pigs + Copper + Corn + GL Cott. + GS + GS 17 5 Axeman 15 5
43 6 Pigs + Copper + Corn + GL Cott. + GS + GS 22 5 Axeman 20 5
44 6 Pigs + Copper + Corn + GL Cott. + GS + GS 27 5 Axeman 25 5

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Now, here comes the most important reasons. Most of the time, we will be running slavery, but not CS, the ratio is 8+6 vs 6. Moreover, capital could build NE earlier, of course depends on how soon we want to capture Asoka's capital.

That's a very good point. Both you and Doshin have convinced me that TGL+NE in cap is the superior.


RE: Unit movement

Woody Allen: I'm not sure going South is the quickest way to grab more Workers. In my runs I tested out something that worked really well: (1) move on Corn, (2) pillage Corn, (3) pillage road, (4) move out NE-NE.

Woody benefits from attacking diagonally the Worker coming to road the Corn. In all my runs I was able to steal 2 Workers by T44, and once 3 Workers...

Scout: I think I'd prefer moving him West 1 tile at a turn to meet new AIs, but since I am not entirely confident we will find the dudes I don't feel too strongly about that.
 

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Woody Allen: I'm not sure going South is the quickest way to grab more Workers. In my runs I tested out something that worked really well: (1) move on Corn, (2) pillage Corn, (3) pillage road, (4) move out NE-NE.

Woody benefits from attacking diagonally the Worker coming to road the Corn. In all my runs I was able to steal 2 Workers by T44, and once 3 Workers...

A couple of reasons make that going directly to south is better.

1. If Asoka is settling the 2nd city in a few turns, then more likely his workers are connecting the roads in the south.
2. Capturing workers in south is safer to go home due to the shorter way and our 2nd axe nearby.
 
Nice tests pomthom. :)

I ran some more tests, settling city #4 on T41. For comparison:

@T44 Doshin v2 pomthom v1.1 pomthom v1.2
Capitole: Size 6 Size 6 Size 6
Bin: 30/32 :food: Bin: 27/32 :food: Bin: 27/32 :food:
Settler Settler Settler
Build: 30 :hammers: (Axeman) Build: 25 :hammers: (Axeman) Build: 25 :hammers: (Axeman)
42 GPP 42 GPP 42 GPP

City 2: Size 3 Size 3 Size 3
Bin: 22/26 :food: Bin: 22/26 :food: Bin: 22/26 :food:
Worker, Archer Worker, Archer Worker, Archer
Build: 4 :hammers: (Archer) Build: 7 :hammers: (Barracks) Build: 7 :hammers: (Barracks)

City 3: Size 1 Same Same
Bin: 2/22 :food:
Monument
Build: 24 :hammers: (Granary)

City 4: Settled: T41 Settled: T41 Settled: T41, 1st TR T43
Size 1 Size 1 Size 1
Bin: 10/22 :food: Bin: 10/22 :food: Bin: 12/22 :food:
Build: 6 :hammers: (Granary) Build: 6 :hammers: (Granary) Build: 6 :hammers: (Granary)

Tech: 500 :science: (Alpha T32) 500 :science: in Currency 496 :science: in Currency

Improvements: Wheat Farm @T42, GL Cott (worked 4 turns) Wheat Farm @T42, GL Cott (worked 7 turns) Wheat Farm @T41, GL Cott (worked 7 turns)

Comparison VS Doshin v2 : –3 :food: –1 :food:
-2 :hammers: -2 :hammers:
= :science: -4 :science:
GL Cottage worked 3 extra turns GL Cottage worked 3 extra turns
The differences are so small that I don't suppose that it really matters which version is used. I need to rewrite my micro, but will play tonight or midday tomorrow.
 

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Not saying it's less effective (Duckweed's points are valid) but I haven't found an approach that beats the Corn attack in the North (which pretty much guarantees 4/5 steals in the next 20/30 turns):

Spoiler :







:dunno:
 
A couple of reasons make that going directly to south is better.

1. If Asoka is settling the 2nd city in a few turns, then more likely his workers are connecting the roads in the south.
2. Capturing workers in south is safer to go home due to the shorter way and our 2nd axe nearby.

1. means that we could get 1st worker faster since their workers will finish connect and improving around 2nd and then come back.
2. workers can be used faster in where they are needed, that's capital.

AI will persistently try to connect or improve where we destroyed, so how many workers you can capture depends on when and how fast AI decide to produce a new one.

What the test results show, especially things that are RNG dependent, can be referred a bit, but not too much. The only thing that I trust the test results 100% is the shape of our own empire.

I really hope we could proceed with faster paces. I feel losing enthusiasm gradually.
 
Played to T35. I'm going to grab something to eat. If anyone signs on before then, suggestions re. this are welcome:

Spoiler :

I think I need to test. I don't know how the Worker will behave if I fortify in place, or move 1SW.

I really hope we could proceed with faster paces. I feel losing enthusiasm gradually.
Yes, I am sorry for the slow play, but my stay in Toronto has been extended by a month due to reasons beyond my control and it is difficult to find the time/space to play. I will also have to hand over to the next player on Wednesday, due to further travel (14 hour journey :().
 
I opted for 1SW, to block access to the road:

Spoiler :

As per tests:

Spoiler :

I'm taking a break to think about unit movement:

1) Southern Axe

Spoiler :




To explore or fogbust/defend City #4?

2) Woody Allen

Spoiler :


95% sure he's going 1E of Constantinople, to pillage the road 1S (on T38) and continue harassment. Only issue is that Asoka's Archer might move back to defend his city.

3) Scout

Spoiler :


First move revealed a Sheep. I went to the Tundra, looking for Silver, and found Horses. He is now moving to fogbust the North East.

FYI, there is an Archer West/NW of City #3.

I will resume tomorrow and adapt the micro now that we have another Worker.

Let me know your thoughts about the above (exploration/fogbusting/harassment). :)

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EDIT: no interesting AI news. Tokugawa researched Iron Working. Asoka researched Monotheism but did not found the religion. No wonders built.
 
I will resume tomorrow and adapt the micro now that we have another Worker.
Obvious answer, I think, is to settle City 4 one turn sooner:

Spoiler :



This doesn't slow anything down in the capital. Growth/GPP/tiles etc. remain the same, I just build the Settler a little earlier.
 
Looking good :clap:
BTW, Constantinople now only has two Archers defending it. Do you feel lucky? :groucho: :mwaha: :hammer:

Spoiler :
Just kidding. :run: But maybe in ~15 turns we might think about this.
 
BTW is any team axe rushing Constantinople?
Phoenix Rising? It's hard to tell. Our Power was higher than the other teams on T32, despite the loss of a Warrior, and we weren't rushing anyone. OTOH, PR's power spikes and falls a bit after T45. Could just be barbs though.
 
I'm a little worried about the lack of contact. Can we spare a spy and go through Tokugawa asap?

Kcd has recreated the situation where Tokugawa's borders block us from the foreign land :shifty:
Spoiler :
Peak-o-phobia incoming :hide:
 
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