Avoid barb axe.
When Case Depart builds its Axeman, this should take the place of the southern forgbusting Axe. The current fogbuster will then become our new Worker steal unit, while the current Woodsman II Axe goes to explore.
Plunder ivory and be ready to capture worker on ivory or cow.
I would not worry about the Ivory. The AI will prioritize connecting its cities, and camping the Ivory for two turns will encourage Asoka to build Archers > Workers and Settlers. The plunder gold does not justify this.
Keep the Axeman on the Grass Hill 1N of the Rice. This grants visibility of the Cow (1N of Thessalonica) and lets us move to view Constantinople every turn (move 1NW) and then return (move 1SE), if no Workers have been built.
With a Worker built in Thessalonica, Asoka will attempt to road the Cow. With a Worker built in Constantinople, Asoka will attempt to road the Forest 1S or the Floodplains.
Use 1 worker to build cottage by Sheepish.
Use 2 workers to improve marble that the capital can work before growing to size 7.
Worker management here is tricky, which is why I stopped. You need to balance development of the southern cities with the paucity of improvements in the north.
In your tests, I would suggest that Sheepish receives no further improvements until it has grown to size 2 for the third time. On T46, whip a Granary. On T51, whip a Monument. On T55, make sure that a Worker completes the first Cottage.
This frees up Worker turns and speeds up the border pop in Sheepish. The food surplus will go from +4F to +7F with access to the Sheep, and +8F with the Floodplains. We will then need two Workers in the area by ~T61.
At least one Worker needs to move north. How quickly depends on testing. E.g. one Worker could head directly there (4 movements a turn) or partly complete improvements along the way (2–3 movements a turn).
The Quarry only needs to be improved in time for the capital to lose its unhappy citizen.
We will need at least two Workers in place to found city #5, if not three. It will need to have a road in place. The Rice by Golden Sands needs to be irrigated very soon, so again two–three Workers are needed.
I am not sure what unimproved tile Rice Pudding should work (choice of Rice, Lake, and Silk) but my hunch is that the Silk is best. We will have unhappiness problems here soon, so unimproved> unimproved
(is my hunch).
3
Use northern worker to improve rice by golden sands. Use scout to make sure it is not eaten.
Manage the Scout movement as I suggested in post #294: "The Scout should check the one last tundra/Forest tile (i.e. 1W, in case Fur or Deer is located in the Forest) and then fogbust [by fortifying] on the Cow tile."
pop whip of settler in capital?
No, unless we have a good reason to produce OF. We are not ready to settle a fifth city and getting Workers in place will require several turns.
Or shall we just chop forests and capture Constantinople? We can have Constantinople by turn 56.
I am against this. The Forests are better left to be chopped for wonders. However, perhaps others are more aggressive than me?
Either:
- paratroopers
- teleport
- pick another Corporation
I think he really wants us to get Paratroopers so that the later Corporations are also valid. So I'd appreciate if we double-checked teleportation into barb culture.
Not properly checking game mechanics has famously cost a team gold by 1 turn in the past
We will circle the barb culture soon enough and can check that it is 100% sealed off. The good news is that this limits barb spawn in the north.
~~~
Capturing Constantinople with WII Axes means we will face fewer defenders (no emergency whips), but we'd need extra experience on the newer axes to do so. I think that requires too much time, we can send a small dispatch of 3-xp Axes (4 max.) and have the 2 Woodsman keep close in case.
The WII suggestion was for Thessalonica, which only has one defender at present. I agree that better Axemen would be needed for Constantinople.
Great Spies are good for Golden Ages. As long as we build TGL and NE quickly, we can delay this Great Person until the late game.
How much culture does Constantinople have, btw? I do not have the game to hand. The number is visible on the victory screen.
> unimproved
(is my hunch).









points go down in value because the National Epic will soon be built. Put the citizens to other uses while you still can.
is not justified.
versus 30