I wouldn't count on Parthenon too much, we do have to attack HC but only for Mainz... probably raze it at the last moment, resettle and rush buy/chop workboat.
Getting the 1,000
guy is almost trivial with a limited plan. I'm curious whether we could pull off 1,200 however. The next techs to grab (economy) are Printing Press (20C/turn) and Banking for Mercantilism (61~121 b+g/turn under Representation at the moment but lose ~35C/t so 25~85 yield/turn). With the extra gpp, we can see if it's possible to push Constantinople a bit further.
For instance, Constantinople getting 600+800 gps = 1,400
Capital gets 700+900 or 1000
Dye Hard gets 800 or 1200 (we might need some farms...)
Bacon Sandwich gets 1200 or 800
~~~
I think it's reasonable to get 1,200
not too far from T150. If we simply let the last GP be a Great Merchant for Sushi, then it can just be pushed back for when we need it.
Getting the 1,000
guy is almost trivial with a limited plan. I'm curious whether we could pull off 1,200 however. The next techs to grab (economy) are Printing Press (20C/turn) and Banking for Mercantilism (61~121 b+g/turn under Representation at the moment but lose ~35C/t so 25~85 yield/turn). With the extra gpp, we can see if it's possible to push Constantinople a bit further. For instance, Constantinople getting 600+800 gps = 1,400
Spoiler :
Total to get: 1,400-current = 1,100
Passive: Mercantilism+MoM+TGW = 7 (14 or 21)... over 20 turns this should account for at least 300
Total from specialists = 1,100 - 300 = 800
Assuming we run the 15 turns of Pacifism suggested by Doshin, and 10 without it (this gets us to T145), then average multiplier is (15*3+10*2)/25 = 2.6
Total gpp required by specialists: 800/2.6 = 308 -> 309
309/3 = 103 forced specialist turns
103 specialist turns/25 = ~4 average per turn
Passive: Mercantilism+MoM+TGW = 7 (14 or 21)... over 20 turns this should account for at least 300
Total from specialists = 1,100 - 300 = 800
Assuming we run the 15 turns of Pacifism suggested by Doshin, and 10 without it (this gets us to T145), then average multiplier is (15*3+10*2)/25 = 2.6
Total gpp required by specialists: 800/2.6 = 308 -> 309
309/3 = 103 forced specialist turns
103 specialist turns/25 = ~4 average per turn
Capital gets 700+900 or 1000
Dye Hard gets 800 or 1200 (we might need some farms...)
Bacon Sandwich gets 1200 or 800
~~~
I think it's reasonable to get 1,200
not too far from T150. If we simply let the last GP be a Great Merchant for Sushi, then it can just be pushed back for when we need it.

Identify city/Worker/unit movement priorities, and so on, but play using your general understanding of the game.
total in Aksum is very tight. 8 Forests chopped with a Forge AND in Organized Religion = 600/700H, and outside of OR is 540/700H. Duckweed is also in favor of a civic switch on T130:
+ 3250/1.2
, but maintenance will only skyrocket once we begin to capture Spanish cities. 