SGOTM 19 - Also Sprach Sid

Every time I play, barbs...

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Do you value the Spy Mission > Fish?

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5 defenders in Aachen (1x LK; 2x LB; 1x WE; 1x Catapult).

If the Fish is pillaged, we have -1F in the capital.

I can deposit the Spy in the city. We have 50/50 odds if Kublai attacks. Otherwise, we will either need to chop or whip another WB.
 
Spy mission 1st.

The whale city is not in a hurry, it needs to wait for worker chops to produce galley.
 
Should we heal these three Cuirassiers with the Super Medic (currently in Madrid), or push on towards Santiago?

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Stacks:

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Santiago:

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Peace:

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We can't grab the Workers or Settlers. I've captured 6-8 since I started. I grabbed the two 2SW of Zaragosa.

Yes to peace? The only reason I hesitate is that Kublai's Settler may mean he tries to settle the Copper/Fish spot.

I am happy with one Cuirassier lost for three cities. :D

Our Fish was pillaged.
 
Freaking barbs:

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I'm done for the night. Uploading now.

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Here is your Session Turn Log from 520 AD to 560 AD:

Turn 136, 520 AD: The enemy has been spotted near Madrid!
Turn 136, 520 AD: Rice Pudding has become unhappy.
Turn 136, 520 AD: Constantinople has grown to size 12.
Turn 136, 520 AD: Cornish Cow has grown to size 6.
Turn 136, 520 AD: Cornish Cow can hurry Market for 2⇴ with 18ℤ overflow and +1⇤ for 45 turns.
Turn 136, 520 AD: Sea Horse has grown to size 7.
Turn 136, 520 AD: Dye Hard has grown to size 10.
Turn 136, 520 AD: Aksum has grown to size 7.
Turn 136, 520 AD: Gondar has grown to size 6.
Turn 136, 520 AD: Gondar can hurry Forge for 3⇴ with 33ℤ overflow and +1⇤ for 13 turns.
Turn 136, 520 AD: Adulis has grown to size 2.
Turn 136, 520 AD: Murcia will be pacified on the next turn.
Turn 136, 520 AD: Salamanca will be pacified on the next turn.
Turn 136, 520 AD: Trumpster's Cuirassier 20 (Thessalonica) (13.20) vs Kublai Khan's Longbowman (17.10)
Turn 136, 520 AD: Combat Odds: 23.3%
Turn 136, 520 AD: (Extra Combat: -10%)
Turn 136, 520 AD: (Plot Defense: +65%)
Turn 136, 520 AD: (Fortify: +25%)
Turn 136, 520 AD: (City Defense: +70%)
Turn 136, 520 AD: (Hills Defense: +25%)
Turn 136, 520 AD: Kublai Khan's Longbowman is hit for 17 (83/100HP)
Turn 136, 520 AD: Kublai Khan's Longbowman is hit for 17 (66/100HP)
Turn 136, 520 AD: Trumpster's Cuirassier 20 (Thessalonica) is hit for 22 (78/100HP)
Turn 136, 520 AD: Trumpster's Cuirassier 20 (Thessalonica) is hit for 22 (56/100HP)
Turn 136, 520 AD: Trumpster's Cuirassier 20 (Thessalonica) is hit for 22 (34/100HP)
Turn 136, 520 AD: Trumpster's Cuirassier 20 (Thessalonica) is hit for 22 (12/100HP)
Turn 136, 520 AD: Trumpster's Cuirassier 20 (Thessalonica) is hit for 22 (0/100HP)
Turn 136, 520 AD: Kublai Khan's Longbowman has defeated Trumpster's Cuirassier 20 (Thessalonica)!
Turn 136, 520 AD: Your Cuirassier 20 (Thessalonica) has died trying to attack a Longbowman!
Turn 136, 520 AD: Trumpster's Cuirassier 21 (Aksum) (13.20) vs Kublai Khan's Longbowman (15.60)
Turn 136, 520 AD: Combat Odds: 28.1%
Turn 136, 520 AD: (Extra Combat: -10%)
Turn 136, 520 AD: (Plot Defense: +65%)
Turn 136, 520 AD: (Fortify: +25%)
Turn 136, 520 AD: (City Defense: +25%)
Turn 136, 520 AD: (Hills Defense: +45%)
Turn 136, 520 AD: Kublai Khan's Longbowman is hit for 18 (82/100HP)
Turn 136, 520 AD: Kublai Khan's Longbowman is hit for 18 (64/100HP)
Turn 136, 520 AD: Trumpster's Cuirassier 21 (Aksum) is hit for 21 (79/100HP)
Turn 136, 520 AD: Trumpster's Cuirassier 21 (Aksum) is hit for 21 (58/100HP)
Turn 136, 520 AD: Trumpster's Cuirassier 21 (Aksum) is hit for 21 (37/100HP)
Turn 136, 520 AD: Trumpster's Cuirassier 21 (Aksum) is hit for 21 (16/100HP)
Turn 136, 520 AD: Trumpster's Cuirassier 21 (Aksum) is hit for 21 (0/100HP)
Turn 136, 520 AD: Kublai Khan's Longbowman has defeated Trumpster's Cuirassier 21 (Aksum)!
Turn 136, 520 AD: Your Cuirassier 21 (Aksum) has died trying to attack a Longbowman!
Turn 136, 520 AD: Trumpster's Cuirassier 22 (Lalibela) (13.20) vs Kublai Khan's Longbowman (11.28)
Turn 136, 520 AD: Combat Odds: 72.0%
Turn 136, 520 AD: (Extra Combat: -10%)
Turn 136, 520 AD: (Plot Defense: +65%)
Turn 136, 520 AD: (Fortify: +25%)
Turn 136, 520 AD: (City Defense: +70%)
Turn 136, 520 AD: (Hills Defense: +25%)
Turn 136, 520 AD: Trumpster's Cuirassier 22 (Lalibela) is hit for 20 (80/100HP)
Turn 136, 520 AD: Trumpster's Cuirassier 22 (Lalibela) is hit for 20 (60/100HP)
Turn 136, 520 AD: Trumpster's Cuirassier 22 (Lalibela) is hit for 20 (40/100HP)
Turn 136, 520 AD: Kublai Khan's Longbowman is hit for 19 (47/100HP)
Turn 136, 520 AD: Trumpster's Cuirassier 22 (Lalibela) is hit for 20 (20/100HP)
Turn 136, 520 AD: Kublai Khan's Longbowman is hit for 19 (28/100HP)
Turn 136, 520 AD: Kublai Khan's Longbowman is hit for 19 (9/100HP)
Turn 136, 520 AD: Your Cuirassier 22 (Lalibela) has withdrawn from combat with a Longbowman!
Turn 136, 520 AD: Trumpster's Cuirassier 24 (Constantinople) (13.20) vs Kublai Khan's Longbowman (9.98)
Turn 136, 520 AD: Combat Odds: 86.3%
Turn 136, 520 AD: (Extra Combat: -10%)
Turn 136, 520 AD: (Plot Defense: +65%)
Turn 136, 520 AD: (Fortify: +25%)
Turn 136, 520 AD: (City Defense: +25%)
Turn 136, 520 AD: (Hills Defense: +45%)
Turn 136, 520 AD: Kublai Khan's Longbowman is hit for 20 (44/100HP)
Turn 136, 520 AD: Kublai Khan's Longbowman is hit for 20 (24/100HP)
Turn 136, 520 AD: Kublai Khan's Longbowman is hit for 20 (4/100HP)
Turn 136, 520 AD: Trumpster's Cuirassier 24 (Constantinople) is hit for 19 (81/100HP)
Turn 136, 520 AD: Kublai Khan's Longbowman is hit for 20 (0/100HP)
Turn 136, 520 AD: Trumpster's Cuirassier 24 (Constantinople) has defeated Kublai Khan's Longbowman!
Turn 136, 520 AD: Your Cuirassier 24 (Constantinople) has destroyed a Longbowman!
Turn 136, 520 AD: Trumpster's Cuirassier 34 (Lalibela) (12.00) vs Kublai Khan's Longbowman (1.53)
Turn 136, 520 AD: Combat Odds: 100.0%
Turn 136, 520 AD: (Plot Defense: +65%)
Turn 136, 520 AD: (Fortify: +25%)
Turn 136, 520 AD: (City Defense: +70%)
Turn 136, 520 AD: (Hills Defense: +25%)
Turn 136, 520 AD: Kublai Khan's Longbowman is hit for 22 (0/100HP)
Turn 136, 520 AD: Trumpster's Cuirassier 34 (Lalibela) has defeated Kublai Khan's Longbowman!
Turn 136, 520 AD: Your Cuirassier 34 (Lalibela) has destroyed a Longbowman!
Turn 136, 520 AD: You have captured Cordoba!!!
Turn 136, 520 AD: Murcia will be pacified on the next turn.
Turn 136, 520 AD: Salamanca will be pacified on the next turn.
Turn 136, 520 AD: Huayna Capac has 110 gold available for trade.
Turn 136, 520 AD: You are the worst enemy of Kublai Khan, Tokugawa.
Turn 136, 520 AD: Alexander is the worst enemy of Napoleon.
Turn 136, 520 AD: Tokugawa is the worst enemy of Alexander.
Turn 136, 520 AD: Kublai Khan will trade Compass, Engineering
Turn 136, 520 AD: Will Trade Map: Kublai Khan
Turn 136, 520 AD: Will Sign Peace Treaty: Kublai Khan
Turn 136, 520 AD: Trumpster adopts Representation!
Turn 136, 520 AD: Trumpster adopts Caste System!
Turn 136, 520 AD: Trumpster adopts Pacifism!
Turn 136, 520 AD: Clearing a Forest has created 30 ℤ for Lalibela.
Turn 136, 520 AD: Clearing a Forest has created 30 ℤ for Mycenian.
Turn 136, 520 AD: Sheepish will grow to size 11 on the next turn.
Turn 136, 520 AD: Thessalonica will grow to size 6 on the next turn.
Turn 136, 520 AD: Bacon Sandwich will grow to size 10 on the next turn.
Turn 136, 520 AD: Lalibela will grow to size 3 on the next turn.
Turn 136, 520 AD: Addis Ababa will grow to size 5 on the next turn.
Turn 136, 520 AD: Case Départ celebrates "We Love the Prime Minister Day"!!!
Turn 136, 520 AD: Golden Sands can no longer work on The Taj Mahal. The lost ℤ is converted into 52ℴ!
Turn 136, 520 AD: The borders of Crib have expanded!
Turn 136, 520 AD: Huayna Capac has completed The Sistine Chapel!

Turn 137, 540 AD: The enemy has been spotted near Mycenian!
Turn 137, 540 AD: The enemy has been spotted near Fish Ships!
Turn 137, 540 AD: The enemy has been spotted near Salamanca!
Turn 137, 540 AD: Rice Pudding has become happy.
Turn 137, 540 AD: Sheepish has grown to size 11.
Turn 137, 540 AD: Sheepish has become unhappy.
Turn 137, 540 AD: Thessalonica has grown to size 6.
Turn 137, 540 AD: Bacon Sandwich has grown to size 10.
Turn 137, 540 AD: Lalibela has grown to size 3.
Turn 137, 540 AD: Addis Ababa has grown to size 5.
Turn 137, 540 AD: Murcia has been pacified.
Turn 137, 540 AD: Salamanca has been pacified.
Turn 137, 540 AD: Alexander has 50 gold available for trade.
Turn 137, 540 AD: The borders of Dye Hard are about to expand.
Turn 137, 540 AD: The borders of Aksum are about to expand.
Turn 137, 540 AD: The borders of Murcia are about to expand.
Turn 137, 540 AD: Rice Pudding will become unhappy on the next turn.
Turn 137, 540 AD: Huayna Capac has 70 gold available for trade.
Turn 137, 540 AD: Alexander has 50 gold available for trade.
Turn 137, 540 AD: You are the worst enemy of Kublai Khan, Tokugawa.
Turn 137, 540 AD: Alexander is the worst enemy of Napoleon.
Turn 137, 540 AD: Tokugawa is the worst enemy of Alexander.
Turn 137, 540 AD: The borders of Dye Hard are about to expand.
Turn 137, 540 AD: The borders of Aksum are about to expand.
Turn 137, 540 AD: The borders of Murcia are about to expand.
Turn 137, 540 AD: Kublai Khan will trade Compass, Engineering
Turn 137, 540 AD: Will Trade Map: Kublai Khan
Turn 137, 540 AD: Will Sign Peace Treaty: Kublai Khan
Turn 137, 540 AD: Rice Pudding will become unhappy on the next turn.
Turn 137, 540 AD: Huayna Capac has 70 gold available for trade.
Turn 137, 540 AD: Alexander has 50 gold available for trade.
Turn 137, 540 AD: You are the worst enemy of Kublai Khan, Tokugawa.
Turn 137, 540 AD: Alexander is the worst enemy of Napoleon.
Turn 137, 540 AD: Tokugawa is the worst enemy of Alexander.
Turn 137, 540 AD: The borders of Dye Hard are about to expand.
Turn 137, 540 AD: The borders of Aksum are about to expand.
Turn 137, 540 AD: The borders of Murcia are about to expand.
Turn 137, 540 AD: Kublai Khan will trade Compass, Engineering
Turn 137, 540 AD: Will Trade Map: Kublai Khan
Turn 137, 540 AD: Will Sign Peace Treaty: Kublai Khan
Turn 137, 540 AD: Trumpster's Cuirassier 3 (Golden Sands) (13.20) vs Kublai Khan's Pikeman (15.00)
Turn 137, 540 AD: Combat Odds: 30.3%
Turn 137, 540 AD: (Extra Combat: -10%)
Turn 137, 540 AD: (Extra Combat: +20%)
Turn 137, 540 AD: (Plot Defense: +40%)
Turn 137, 540 AD: (Fortify: +15%)
Turn 137, 540 AD: (Combat: -25%)
Turn 137, 540 AD: (Combat: +100%)
Turn 137, 540 AD: Trumpster's Cuirassier 3 (Golden Sands) is hit for 21 (79/100HP)
Turn 137, 540 AD: Kublai Khan's Pikeman is hit for 18 (82/100HP)
Turn 137, 540 AD: Kublai Khan's Pikeman is hit for 18 (64/100HP)
Turn 137, 540 AD: Trumpster's Cuirassier 3 (Golden Sands) is hit for 21 (58/100HP)
Turn 137, 540 AD: Kublai Khan's Pikeman is hit for 18 (46/100HP)
Turn 137, 540 AD: Kublai Khan's Pikeman is hit for 18 (28/100HP)
Turn 137, 540 AD: Trumpster's Cuirassier 3 (Golden Sands) is hit for 21 (37/100HP)
Turn 137, 540 AD: Kublai Khan's Pikeman is hit for 18 (10/100HP)
Turn 137, 540 AD: Kublai Khan's Pikeman is hit for 18 (0/100HP)
Turn 137, 540 AD: Trumpster's Cuirassier 3 (Golden Sands) has defeated Kublai Khan's Pikeman!
Turn 137, 540 AD: Your Cuirassier 3 (Golden Sands) has destroyed a Pikeman!
Turn 137, 540 AD: Trumpster's Cuirassier 16 (Case Départ) (14.40) vs Kublai Khan's Maceman (13.60)
Turn 137, 540 AD: Combat Odds: 65.9%
Turn 137, 540 AD: (Extra Combat: -20%)
Turn 137, 540 AD: (Extra Combat: +20%)
Turn 137, 540 AD: (Plot Defense: +40%)
Turn 137, 540 AD: (Fortify: +10%)
Turn 137, 540 AD: Kublai Khan's Maceman is hit for 20 (80/100HP)
Turn 137, 540 AD: Trumpster's Cuirassier 16 (Case Départ) is hit for 19 (81/100HP)
Turn 137, 540 AD: Kublai Khan's Maceman is hit for 20 (60/100HP)
Turn 137, 540 AD: Kublai Khan's Maceman is hit for 20 (40/100HP)
Turn 137, 540 AD: Kublai Khan's Maceman is hit for 20 (20/100HP)
Turn 137, 540 AD: Kublai Khan's Maceman is hit for 20 (0/100HP)
Turn 137, 540 AD: Trumpster's Cuirassier 16 (Case Départ) has defeated Kublai Khan's Maceman!
Turn 137, 540 AD: Your Cuirassier 16 (Case Départ) has destroyed a Maceman!
Turn 137, 540 AD: Trumpster's Cuirassier 30 (Golden Sands) (13.20) vs Kublai Khan's Longbowman (12.60)
Turn 137, 540 AD: Combat Odds: 65.2%
Turn 137, 540 AD: (Extra Combat: -10%)
Turn 137, 540 AD: (Plot Defense: +40%)
Turn 137, 540 AD: (Fortify: +25%)
Turn 137, 540 AD: (City Defense: +45%)
Turn 137, 540 AD: Kublai Khan's Longbowman is hit for 20 (80/100HP)
Turn 137, 540 AD: Trumpster's Cuirassier 30 (Golden Sands) is hit for 19 (81/100HP)
Turn 137, 540 AD: Trumpster's Cuirassier 30 (Golden Sands) is hit for 19 (62/100HP)
Turn 137, 540 AD: Kublai Khan's Longbowman is hit for 20 (60/100HP)
Turn 137, 540 AD: Trumpster's Cuirassier 30 (Golden Sands) is hit for 19 (43/100HP)
Turn 137, 540 AD: Kublai Khan's Longbowman is hit for 20 (40/100HP)
Turn 137, 540 AD: Kublai Khan's Longbowman is hit for 20 (20/100HP)
Turn 137, 540 AD: Kublai Khan's Longbowman is hit for 20 (0/100HP)
Turn 137, 540 AD: Trumpster's Cuirassier 30 (Golden Sands) has defeated Kublai Khan's Longbowman!
Turn 137, 540 AD: Your Cuirassier 30 (Golden Sands) has destroyed a Longbowman!
Turn 137, 540 AD: Trumpster's Cuirassier 32 (Thessalonica) (13.20) vs Kublai Khan's Axeman (9.75)
Turn 137, 540 AD: Combat Odds: 79.1%
Turn 137, 540 AD: (Extra Combat: -10%)
Turn 137, 540 AD: (Extra Combat: +30%)
Turn 137, 540 AD: (Plot Defense: +40%)
Turn 137, 540 AD: (Fortify: +25%)
Turn 137, 540 AD: Kublai Khan's Axeman is hit for 23 (77/100HP)
Turn 137, 540 AD: Trumpster's Cuirassier 32 (Thessalonica) is hit for 17 (83/100HP)
Turn 137, 540 AD: Kublai Khan's Axeman is hit for 23 (54/100HP)
Turn 137, 540 AD: Kublai Khan's Axeman is hit for 23 (31/100HP)
Turn 137, 540 AD: Kublai Khan's Axeman is hit for 23 (8/100HP)
Turn 137, 540 AD: Trumpster's Cuirassier 32 (Thessalonica) is hit for 17 (66/100HP)
Turn 137, 540 AD: Kublai Khan's Axeman is hit for 23 (0/100HP)
Turn 137, 540 AD: Trumpster's Cuirassier 32 (Thessalonica) has defeated Kublai Khan's Axeman!
Turn 137, 540 AD: Your Cuirassier 32 (Thessalonica) has destroyed a Axeman!
Turn 137, 540 AD: Trumpster's Cuirassier 38 (Lalibela) (12.00) vs Kublai Khan's Catapult (5.00)
Turn 137, 540 AD: Combat Odds: 99.6%
Turn 137, 540 AD: Kublai Khan's Catapult is hit for 30 (70/100HP)
Turn 137, 540 AD: Trumpster's Cuirassier 38 (Lalibela) is hit for 13 (87/100HP)
Turn 137, 540 AD: Kublai Khan's Catapult is hit for 30 (40/100HP)
Turn 137, 540 AD: Trumpster's Cuirassier 38 (Lalibela) is hit for 13 (74/100HP)
Turn 137, 540 AD: Kublai Khan's Catapult is hit for 30 (10/100HP)
Turn 137, 540 AD: Kublai Khan's Catapult is hit for 30 (0/100HP)
Turn 137, 540 AD: Trumpster's Cuirassier 38 (Lalibela) has defeated Kublai Khan's Catapult!
Turn 137, 540 AD: Your Cuirassier 38 (Lalibela) has destroyed a Catapult!
Turn 137, 540 AD: You have captured a Worker
Turn 137, 540 AD: You have captured Seville!!!
Turn 137, 540 AD: Your population: 175, plus growth: 5 (44.67%) will put close to the Domination Limit: 181 (45.00%)
Turn 137, 540 AD: Rice Pudding will become unhappy on the next turn.
Turn 137, 540 AD: Huayna Capac has 70 gold available for trade.
Turn 137, 540 AD: Alexander has 50 gold available for trade.
Turn 137, 540 AD: You are the worst enemy of Kublai Khan, Tokugawa.
Turn 137, 540 AD: Alexander is the worst enemy of Napoleon.
Turn 137, 540 AD: Tokugawa is the worst enemy of Alexander.
Turn 137, 540 AD: The borders of Dye Hard are about to expand.
Turn 137, 540 AD: The borders of Aksum are about to expand.
Turn 137, 540 AD: The borders of Murcia are about to expand.
Turn 137, 540 AD: Your population: 175, plus growth: 5 (44.67%) will put close to the Domination Limit: 181 (45.00%)
Turn 137, 540 AD: Kublai Khan will trade Compass, Engineering
Turn 137, 540 AD: Will Trade Map: Kublai Khan
Turn 137, 540 AD: Will Sign Peace Treaty: Kublai Khan
Turn 137, 540 AD: Trumpster's Cuirassier 26 (Bacon Sandwich) (14.40) vs Kublai Khan's Longbowman (12.90)
Turn 137, 540 AD: Combat Odds: 69.0%
Turn 137, 540 AD: (Extra Combat: -20%)
Turn 137, 540 AD: (Plot Defense: +20%)
Turn 137, 540 AD: (Fortify: +25%)
Turn 137, 540 AD: (City Defense: +70%)
Turn 137, 540 AD: Trumpster's Cuirassier 26 (Bacon Sandwich) is hit for 18 (82/100HP)
Turn 137, 540 AD: Trumpster's Cuirassier 26 (Bacon Sandwich) is hit for 18 (64/100HP)
Turn 137, 540 AD: Kublai Khan's Longbowman is hit for 21 (79/100HP)
Turn 137, 540 AD: Kublai Khan's Longbowman is hit for 21 (58/100HP)
Turn 137, 540 AD: Kublai Khan's Longbowman is hit for 21 (37/100HP)
Turn 137, 540 AD: Kublai Khan's Longbowman is hit for 21 (16/100HP)
Turn 137, 540 AD: Trumpster's Cuirassier 26 (Bacon Sandwich) is hit for 18 (46/100HP)
Turn 137, 540 AD: Trumpster's Cuirassier 26 (Bacon Sandwich) is hit for 18 (28/100HP)
Turn 137, 540 AD: Kublai Khan's Longbowman is hit for 21 (0/100HP)
Turn 137, 540 AD: Trumpster's Cuirassier 26 (Bacon Sandwich) has defeated Kublai Khan's Longbowman!
Turn 137, 540 AD: Your Cuirassier 26 (Bacon Sandwich) has destroyed a Longbowman!
Turn 137, 540 AD: Trumpster's Cuirassier 7 (Thessalonica) (12.00) vs Kublai Khan's Catapult (5.00)
Turn 137, 540 AD: Combat Odds: 99.6%
Turn 137, 540 AD: Kublai Khan's Catapult is hit for 30 (70/100HP)
Turn 137, 540 AD: Kublai Khan's Catapult is hit for 30 (40/100HP)
Turn 137, 540 AD: Trumpster's Cuirassier 7 (Thessalonica) is hit for 13 (87/100HP)
Turn 137, 540 AD: Trumpster's Cuirassier 7 (Thessalonica) is hit for 13 (74/100HP)
Turn 137, 540 AD: Kublai Khan's Catapult is hit for 30 (10/100HP)
Turn 137, 540 AD: Kublai Khan's Catapult is hit for 30 (0/100HP)
Turn 137, 540 AD: Trumpster's Cuirassier 7 (Thessalonica) has defeated Kublai Khan's Catapult!
Turn 137, 540 AD: Your Cuirassier 7 (Thessalonica) has destroyed a Catapult!
Turn 137, 540 AD: You have captured Valencia!!!
Turn 137, 540 AD: Your population: 176, plus growth: 5 (45.02%) will exceed the Domination Limit: 180 (45.00%)
Turn 137, 540 AD: You have destroyed the city of Valencia!!!
Turn 137, 540 AD: Your population: 175, plus growth: 5 (44.89%) will put close to the Domination Limit: 180 (45.00%)
Turn 137, 540 AD: Rice Pudding will become unhappy on the next turn.
Turn 137, 540 AD: Huayna Capac has 70 gold available for trade.
Turn 137, 540 AD: Alexander has 50 gold available for trade.
Turn 137, 540 AD: You are the worst enemy of Kublai Khan, Tokugawa.
Turn 137, 540 AD: Alexander is the worst enemy of Napoleon.
Turn 137, 540 AD: Tokugawa is the worst enemy of Alexander.
Turn 137, 540 AD: The borders of Dye Hard are about to expand.
Turn 137, 540 AD: The borders of Aksum are about to expand.
Turn 137, 540 AD: The borders of Murcia are about to expand.
Turn 137, 540 AD: Your population: 175, plus growth: 5 (44.89%) will put close to the Domination Limit: 180 (45.00%)
Turn 137, 540 AD: Kublai Khan will trade Compass, Engineering
Turn 137, 540 AD: Will Trade Map: Kublai Khan
Turn 137, 540 AD: Will Sign Peace Treaty: Kublai Khan
Turn 137, 540 AD: Rice Pudding will become unhappy on the next turn.
Turn 137, 540 AD: Huayna Capac has 70 gold available for trade.
Turn 137, 540 AD: Alexander has 50 gold available for trade.
Turn 137, 540 AD: You are the worst enemy of Kublai Khan, Tokugawa.
Turn 137, 540 AD: Alexander is the worst enemy of Napoleon.
Turn 137, 540 AD: Tokugawa is the worst enemy of Alexander.
Turn 137, 540 AD: The borders of Dye Hard are about to expand.
Turn 137, 540 AD: The borders of Aksum are about to expand.
Turn 137, 540 AD: The borders of Murcia are about to expand.
Turn 137, 540 AD: Your population: 175, plus growth: 5 (44.89%) will put close to the Domination Limit: 180 (45.00%)
Turn 137, 540 AD: Kublai Khan will trade Compass, Engineering
Turn 137, 540 AD: Will Trade Map: Kublai Khan
Turn 137, 540 AD: Will Sign Peace Treaty: Kublai Khan
Turn 137, 540 AD: Rice Pudding will become unhappy on the next turn.
Turn 137, 540 AD: Huayna Capac has 70 gold available for trade.
Turn 137, 540 AD: Alexander has 50 gold available for trade.
Turn 137, 540 AD: You are the worst enemy of Kublai Khan, Tokugawa.
Turn 137, 540 AD: Alexander is the worst enemy of Napoleon.
Turn 137, 540 AD: Tokugawa is the worst enemy of Alexander.
Turn 137, 540 AD: The borders of Dye Hard are about to expand.
Turn 137, 540 AD: The borders of Aksum are about to expand.
Turn 137, 540 AD: The borders of Murcia are about to expand.
Turn 137, 540 AD: Your population: 175, plus growth: 5 (44.89%) will put close to the Domination Limit: 180 (45.00%)
Turn 137, 540 AD: Kublai Khan will trade Compass, Engineering
Turn 137, 540 AD: Will Trade Map: Kublai Khan
Turn 137, 540 AD: Will Sign Peace Treaty: Kublai Khan
Turn 137, 540 AD: Rice Pudding will become unhappy on the next turn.
Turn 137, 540 AD: Huayna Capac has 70 gold available for trade.
Turn 137, 540 AD: Alexander has 50 gold available for trade.
Turn 137, 540 AD: You are the worst enemy of Kublai Khan, Tokugawa.
Turn 137, 540 AD: Alexander is the worst enemy of Napoleon.
Turn 137, 540 AD: Tokugawa is the worst enemy of Alexander.
Turn 137, 540 AD: The borders of Dye Hard are about to expand.
Turn 137, 540 AD: The borders of Aksum are about to expand.
Turn 137, 540 AD: The borders of Murcia are about to expand.
Turn 137, 540 AD: Your population: 175, plus growth: 5 (44.89%) will put close to the Domination Limit: 180 (45.00%)
Turn 137, 540 AD: Kublai Khan will trade Compass, Engineering
Turn 137, 540 AD: Will Trade Map: Kublai Khan
Turn 137, 540 AD: Will Sign Peace Treaty: Kublai Khan
Turn 137, 540 AD: Your Cuirassier 22 (Lalibela) has destroyed a Worker!
Turn 137, 540 AD: You have captured a Worker
Turn 137, 540 AD: You have captured a Worker
Turn 137, 540 AD: Your Horse Archer 6 (Cornish Cow) has destroyed a Worker!
Turn 137, 540 AD: You have captured a Worker
Turn 137, 540 AD: Rice Pudding will become unhappy on the next turn.
Turn 137, 540 AD: Huayna Capac has 70 gold available for trade.
Turn 137, 540 AD: Alexander has 50 gold available for trade.
Turn 137, 540 AD: You are the worst enemy of Kublai Khan, Tokugawa.
Turn 137, 540 AD: Alexander is the worst enemy of Napoleon.
Turn 137, 540 AD: Tokugawa is the worst enemy of Alexander.
Turn 137, 540 AD: The borders of Dye Hard are about to expand.
Turn 137, 540 AD: The borders of Aksum are about to expand.
Turn 137, 540 AD: The borders of Murcia are about to expand.
Turn 137, 540 AD: Your population: 175, plus growth: 5 (44.89%) will put close to the Domination Limit: 180 (45.00%)
Turn 137, 540 AD: Kublai Khan will trade Compass, Engineering
Turn 137, 540 AD: Will Trade Map: Kublai Khan
Turn 137, 540 AD: Will Sign Peace Treaty: Kublai Khan
Turn 137, 540 AD: Trumpster's Cuirassier 34 (Lalibela) (12.00) vs Kublai Khan's Scout (1.10)
Turn 137, 540 AD: Combat Odds: 100.0%
Turn 137, 540 AD: (Extra Combat: +10%)
Turn 137, 540 AD: Kublai Khan's Scout is hit for 48 (52/100HP)
Turn 137, 540 AD: Kublai Khan's Scout is hit for 48 (4/100HP)
Turn 137, 540 AD: Kublai Khan's Scout is hit for 48 (0/100HP)
Turn 137, 540 AD: Trumpster's Cuirassier 34 (Lalibela) has defeated Kublai Khan's Scout!
Turn 137, 540 AD: Your Cuirassier 34 (Lalibela) has destroyed a Scout!
Turn 137, 540 AD: Case Départ will grow to size 17 on the next turn.
Turn 137, 540 AD: Rice Pudding will grow to size 14 on the next turn.
Turn 137, 540 AD: Cornish Cow will grow to size 7 on the next turn.
Turn 137, 540 AD: Aksum will grow to size 8 on the next turn.
Turn 137, 540 AD: Gondar will grow to size 4 on the next turn.
Turn 137, 540 AD: The borders of Dye Hard have expanded!
Turn 137, 540 AD: The borders of Aksum have expanded!
Turn 137, 540 AD: The borders of Murcia have expanded!
Turn 137, 540 AD: A Ethiopian Spy has been stumbled upon while operating near the Dutch city of Yeha!

Turn 138, 560 AD: The enemy has been spotted near Mycenian!
Turn 138, 560 AD: The enemy has been spotted near Mycenian!
Turn 138, 560 AD: The enemy has been spotted near Fish Ships!
Turn 138, 560 AD: Case Départ has grown to size 17.
Turn 138, 560 AD: Case Départ has become unhealthy.
Turn 138, 560 AD: Case Départ has become unhappy.
Turn 138, 560 AD: Rice Pudding has grown to size 14.
Turn 138, 560 AD: Rice Pudding has become unhappy.
Turn 138, 560 AD: Cornish Cow has grown to size 7.
Turn 138, 560 AD: Aksum has grown to size 8.
Turn 138, 560 AD: Gondar has grown to size 4.
Turn 138, 560 AD: Addis Ababa has grown to size 6.
Turn 138, 560 AD: The borders of Bacon Sandwich are about to expand.
Turn 138, 560 AD: The borders of Salamanca are about to expand.
Turn 138, 560 AD: Your population: 181, plus growth: 4 (44.90%) will put close to the Domination Limit: 185 (45.00%)
Turn 138, 560 AD: Trumpster's Cuirassier 6 (Cornish Cow) (14.40) vs Kublai Khan's Pikeman (15.60)
Turn 138, 560 AD: Combat Odds: 32.9%
Turn 138, 560 AD: (Extra Combat: -20%)
Turn 138, 560 AD: (Extra Combat: +20%)
Turn 138, 560 AD: (Plot Defense: +40%)
Turn 138, 560 AD: (Combat: +100%)
Turn 138, 560 AD: Kublai Khan's Pikeman is hit for 19 (81/100HP)
Turn 138, 560 AD: Trumpster's Cuirassier 6 (Cornish Cow) is hit for 20 (80/100HP)
Turn 138, 560 AD: Kublai Khan's Pikeman is hit for 19 (62/100HP)
Turn 138, 560 AD: Trumpster's Cuirassier 6 (Cornish Cow) is hit for 20 (60/100HP)
Turn 138, 560 AD: Trumpster's Cuirassier 6 (Cornish Cow) is hit for 20 (40/100HP)
Turn 138, 560 AD: Kublai Khan's Pikeman is hit for 19 (43/100HP)
Turn 138, 560 AD: Kublai Khan's Pikeman is hit for 19 (24/100HP)
Turn 138, 560 AD: Trumpster's Cuirassier 6 (Cornish Cow) is hit for 20 (20/100HP)
Turn 138, 560 AD: Trumpster's Cuirassier 6 (Cornish Cow) is hit for 20 (0/100HP)
Turn 138, 560 AD: Kublai Khan's Pikeman has defeated Trumpster's Cuirassier 6 (Cornish Cow)!
Turn 138, 560 AD: Charles Martel (Great General) has been born in Santiago (Kublai Khan)!
Turn 138, 560 AD: Your Cuirassier 6 (Cornish Cow) has died trying to attack a Pikeman!
Turn 138, 560 AD: Trumpster's Cuirassier 19 (Sea Horse) (15.60) vs Kublai Khan's Longbowman (14.10)
Turn 138, 560 AD: Combat Odds: 68.5%
Turn 138, 560 AD: (Extra Combat: -30%)
Turn 138, 560 AD: (Plot Defense: +40%)
Turn 138, 560 AD: (Fortify: +25%)
Turn 138, 560 AD: (City Defense: +70%)
Turn 138, 560 AD: Kublai Khan's Longbowman is hit for 21 (79/100HP)
Turn 138, 560 AD: Trumpster's Cuirassier 19 (Sea Horse) is hit for 19 (81/100HP)
Turn 138, 560 AD: Kublai Khan's Longbowman is hit for 21 (58/100HP)
Turn 138, 560 AD: Kublai Khan's Longbowman is hit for 21 (37/100HP)
Turn 138, 560 AD: Trumpster's Cuirassier 19 (Sea Horse) is hit for 19 (62/100HP)
Turn 138, 560 AD: Kublai Khan's Longbowman is hit for 21 (16/100HP)
Turn 138, 560 AD: Kublai Khan's Longbowman is hit for 21 (0/100HP)
Turn 138, 560 AD: Trumpster's Cuirassier 19 (Sea Horse) has defeated Kublai Khan's Longbowman!
Turn 138, 560 AD: Your Cuirassier 19 (Sea Horse) has destroyed a Longbowman!
Turn 138, 560 AD: Trumpster's Cuirassier 25 (Rice Pudding) (15.60) vs Kublai Khan's Longbowman (12.60)
Turn 138, 560 AD: Combat Odds: 74.7%
Turn 138, 560 AD: (Extra Combat: -30%)
Turn 138, 560 AD: (Plot Defense: +40%)
Turn 138, 560 AD: (Fortify: +25%)
Turn 138, 560 AD: (City Defense: +45%)
Turn 138, 560 AD: Kublai Khan's Longbowman is hit for 22 (78/100HP)
Turn 138, 560 AD: Trumpster's Cuirassier 25 (Rice Pudding) is hit for 17 (83/100HP)
Turn 138, 560 AD: Trumpster's Cuirassier 25 (Rice Pudding) is hit for 17 (66/100HP)
Turn 138, 560 AD: Kublai Khan's Longbowman is hit for 22 (56/100HP)
Turn 138, 560 AD: Trumpster's Cuirassier 25 (Rice Pudding) is hit for 17 (49/100HP)
Turn 138, 560 AD: Trumpster's Cuirassier 25 (Rice Pudding) is hit for 17 (32/100HP)
Turn 138, 560 AD: Kublai Khan's Longbowman is hit for 22 (34/100HP)
Turn 138, 560 AD: Kublai Khan's Longbowman is hit for 22 (12/100HP)
Turn 138, 560 AD: Kublai Khan's Longbowman is hit for 22 (0/100HP)
Turn 138, 560 AD: Trumpster's Cuirassier 25 (Rice Pudding) has defeated Kublai Khan's Longbowman!
Turn 138, 560 AD: Your Cuirassier 25 (Rice Pudding) has destroyed a Longbowman!
Turn 138, 560 AD: Trumpster's Cuirassier 11 (Rice Pudding) (15.60) vs Kublai Khan's Maceman (10.00)
Turn 138, 560 AD: Combat Odds: 91.2%
Turn 138, 560 AD: (Extra Combat: -30%)
Turn 138, 560 AD: (Extra Combat: +10%)
Turn 138, 560 AD: (Plot Defense: +40%)
Turn 138, 560 AD: (Combat: -25%)
Turn 138, 560 AD: Trumpster's Cuirassier 11 (Rice Pudding) is hit for 16 (84/100HP)
Turn 138, 560 AD: Trumpster's Cuirassier 11 (Rice Pudding) is hit for 16 (68/100HP)
Turn 138, 560 AD: Kublai Khan's Maceman is hit for 24 (76/100HP)
Turn 138, 560 AD: Kublai Khan's Maceman is hit for 24 (52/100HP)
Turn 138, 560 AD: Kublai Khan's Maceman is hit for 24 (28/100HP)
Turn 138, 560 AD: Kublai Khan's Maceman is hit for 24 (4/100HP)
Turn 138, 560 AD: Kublai Khan's Maceman is hit for 24 (0/100HP)
Turn 138, 560 AD: Trumpster's Cuirassier 11 (Rice Pudding) has defeated Kublai Khan's Maceman!
Turn 138, 560 AD: Your Cuirassier 11 (Rice Pudding) has destroyed a Maceman!
Turn 138, 560 AD: Trumpster's Cuirassier 26 (Rice Pudding) (15.60) vs Kublai Khan's Pikeman (3.74)
Turn 138, 560 AD: Combat Odds: 100.0%
Turn 138, 560 AD: (Extra Combat: -30%)
Turn 138, 560 AD: (Extra Combat: +20%)
Turn 138, 560 AD: (Plot Defense: +40%)
Turn 138, 560 AD: (Combat: +100%)
Turn 138, 560 AD: Trumpster's Cuirassier 26 (Rice Pudding) is hit for 15 (85/100HP)
Turn 138, 560 AD: Trumpster's Cuirassier 26 (Rice Pudding) is hit for 15 (70/100HP)
Turn 138, 560 AD: Trumpster's Cuirassier 26 (Rice Pudding) is hit for 15 (55/100HP)
Turn 138, 560 AD: Kublai Khan's Pikeman is hit for 25 (0/100HP)
Turn 138, 560 AD: Trumpster's Cuirassier 26 (Rice Pudding) has defeated Kublai Khan's Pikeman!
Turn 138, 560 AD: Your Cuirassier 26 (Rice Pudding) has destroyed a Pikeman!
Turn 138, 560 AD: You have captured Santiago!!!
Turn 138, 560 AD: Your population: 189 (45.99%) exceeds the Domination Limit: 184 (45.00%)
Turn 138, 560 AD: Your Cuirassier 23 (Rice Pudding) has destroyed a Worker!
Turn 138, 560 AD: You have captured a Worker
Turn 138, 560 AD: You have captured a Worker
Turn 138, 560 AD: Huayna Capac has 80 gold available for trade.
Turn 138, 560 AD: Alexander has 70 gold available for trade.
Turn 138, 560 AD: You are the worst enemy of Kublai Khan, Tokugawa.
Turn 138, 560 AD: Alexander is the worst enemy of Napoleon.
Turn 138, 560 AD: Tokugawa is the worst enemy of Alexander.
Turn 138, 560 AD: The borders of Bacon Sandwich are about to expand.
Turn 138, 560 AD: The borders of Salamanca are about to expand.
Turn 138, 560 AD: Your population: 189 (45.99%) exceeds the Domination Limit: 184 (45.00%)
 
Dropping by in between document revisions...

Not too sure about these 2 Market builds. Happiness is not an issue and the slider will remain high for most of the remainder of the game.
For instance... (rounding down for favourable comparison toward Market)
Cornish Cow: 41H left -> 7 turns of 0% slider to pay for the Market, 9 turns if we build wealth instead
Thessalonica: 58H left -> 10 turns... 13 turns with wealth instead

Very good progress! We'll have around ~35% of land after cities come out of revolt and get first border pop.

For a matter of speed to grab land, the later cities we capture should be razed and resettled with fresh settlers. But that is a matter to start considering in 10~15 turns. And of course, fillers.

With Vienna out of the question, trade missions just need to get to the highest pop city from the AI. (no harbors to take into account). Given that Bursa is size 13 and close, then it's an easy target.

From earlier...
GM:
Our capital has 1.7 base profit for AIs.
+25% capital connection
+150% sustained peace
Bursa: +15% population
---
1.7*(1+1.5+0.25+0.15) = 4C (4.93)

Gold = 500+200*4 = 1300gold

If we wait until Case Départ grows to 18 before running the mission, we get 200 extra gold. [8~9 turns from now]
GM takes 3 turns from BS to Bursa, incoming in 4... so just idle 1 or 2 turns before running the mission.
 
FWIW, these are the remaining technologies:

Code:
Optics		975
Guilds		1625
Banking		1137
Constitution	734
Liberalism	2275
Economics	2275
Democracy	4550
Corporation	2600
Chemistry	2925
Sci Method	3900
Biology		5850
Medicine	7312
Total: 36,158

Assuming Lib>Medicine: 28,846
Remove 2xGS bulbs: 24,586
Factor in 20% discount: 20,488

Provided we can keep the slider high (trade missions 3,000 gold + current stash 1565 + ~200 trades + city captures ~1500 = ~6000 is good for 15 turns without building wealth) then...
At current pace... 20 turns to complete research. [T158]

Assuming we extort Guilds: 19 turns [T157]

With more research emphasis we can go even lower. It seems most energy should be spent on optimizing the war and land capture. (workers can try to optimize road networks so that troops always move at least 1 tile to the west etc.)

Like I said earlier, T160 should be the easy goal :)
 
Not too sure about these 2 Market builds. Happiness is not an issue and the slider will remain high for most of the remainder of the game.
For instance... (rounding down for favourable comparison toward Market)
Cornish Cow: 41H left -> 7 turns of 0% slider to pay for the Market, 9 turns if we build wealth instead
Thessalonica: 58H left -> 10 turns... 13 turns with wealth instead

Over size 10, we should expect 2 unhappiness from WW, so happiness is going to be an issue when they grows big, unless we want to whip more. Moreover, we should considere the possibility of spreading corporation, which means cash is still important after completing the tech tree, both for rush-buying and the huge maintenance fee.


Very good progress! We'll have around ~35% of land after cities come out of revolt and get first border pop.

For a matter of speed to grab land, the later cities we capture should be razed and resettled with fresh settlers. But that is a matter to start considering in 10~15 turns. And of course, fillers.

As I see, Conquest victory is more likely a better choice.

With Vienna out of the question, trade missions just need to get to the highest pop city from the AI. (no harbors to take into account). Given that Bursa is size 13 and close, then it's an easy target.

From earlier...
GM:
Our capital has 1.7 base profit for AIs.
+25% capital connection
+150% sustained peace
Bursa: +15% population
---
1.7*(1+1.5+0.25+0.15) = 4C (4.93)

Gold = 500+200*4 = 1300gold

If we wait until Case Départ grows to 18 before running the mission, we get 200 extra gold. [8~9 turns from now]
GM takes 3 turns from BS to Bursa, incoming in 4... so just idle 1 or 2 turns before running the mission.
Sound good.

FWIW, these are the remaining technologies:

Code:
Optics		975
Guilds		1625
Banking		1137
Constitution	734
Liberalism	2275
Economics	2275
Democracy	4550
Corporation	2600
Chemistry	2925
Sci Method	3900
Biology		5850
Medicine	7312
Total: 36,158

Assuming Lib>Medicine: 28,846
Remove 2xGS bulbs: 24,586
Factor in 20% discount: 20,488

Provided we can keep the slider high (trade missions 3,000 gold + current stash 1565 + ~200 trades + city captures ~1500 = ~6000 is good for 15 turns without building wealth) then...
At current pace... 20 turns to complete research. [T158]

Assuming we extort Guilds: 19 turns [T157]

With more research emphasis we can go even lower. It seems most energy should be spent on optimizing the war and land capture. (workers can try to optimize road networks so that troops always move at least 1 tile to the west etc.)

Like I said earlier, T160 should be the easy goal :)

If there's no 2nd GA, then your estimation of cash and beaker output sound right. (Edit: In fact, we don't have that many GMs and GSs, Currently 2GPs in stock, 4 more to produce and 1 more from Economy, we need to burn 3 for the last GA and 1 for Corporation, leave 3 for trade and bulb, this also assumes that Constantinople and capital won't produce a GA) The maintenance fee is going to increase with more crappy sites settled to claim the seafood resources. Therefore we do need to build wealth in a lots of cities to be able to keep the slider.

This game is a tight balance between beaker and military race. If we need to spread religion corporation, then we should focus more on economy and just keep warring with 1 AI at a time. Otherwise we need to whip harder to assemble a 2nd legion so that we can attack Alex and Nappy in the same time.
 
Good work Doshin! Our Score is finally shooting back in the right direction :D

Sorry about the Go To Cuirassiers, I couldn't be bothered to move all these produced Cuirs to the front 1 movement at a time and forgot to cancel the orders before handing over... :blush:
 
Good work Doshin! Our Score is finally shooting back in the right direction :D

Sometimes score on the screen does not mean much, infrastructures, workers, and GPs are huge hidden score. Don't you see that our culture and power are better?;)

I'm confident that our military progress should be on the top, the questionable thing is the tech position.
 
Good work Doshin! Our Score is finally shooting back in the right direction :D

Sorry about the Go To Cuirassiers, I couldn't be bothered to move all these produced Cuirs to the front 1 movement at a time and forgot to cancel the orders before handing over... :blush:
Thanks, and don't worry about the Go To Cuirassiers. I am simply cursed with bad barb luck. :cry:

We will need to raze the barb city with units due to be shipped in the Galley. The Whale city isn't urgent. It just needs to be timed with the Fort builds (...15 turns on the Ice :crazyeye:).

----

I'd like the happiness from the Markets, and the ability to run 2 more Merchant Specialists in the final few turns is of some use (or, +25% gold for any massed Merchants in Caste). Thessalonica is more debatable, but this has a Forest remaining that I figure we can chop using a Tokugawa Worker.

----

I'll post a brief plan later. War logistics (units, Workers) are the most important areas, now that the GP plan is set. It's nice to have Engineering at long last. The GG's journey to the front has felt ridiculously slow.

4 Cuirassiers will be ready to attack Tokugawa on T140, before we have any real unhappiness from HC. This could form the core of a Nappy stack, if I begin to funnel new Cuirassiers from RP in this direction.

I've started building Cuirassiers in several marginal cities, assuming that these can be whipped or receive chops before we build Wealth. I'll look again tonight.

If we wait until Case Départ grows to 18 before running the mission, we get 200 extra gold. [8~9 turns from now]
GM takes 3 turns from BS to Bursa, incoming in 4... so just idle 1 or 2 turns before running the mission.
Nice idea. However, I think we will be forced to choose between 200G, and an earlier GP in Case Départ:

Spoiler :
CD: 188GPP

T138: 14 * 4 = 56GPP
T139: 14 * 4 = 56GPP
T140: 14 * 4 = 56GPP ----> = 468/800GPP

T141: 14 * 4 = 56GPP
T142: 14 * 4 = 56GPP ----> = 580/900GPP

Run 4 Scientists

T143: (4 * 3) + 14 = 26 * 4.5 = 117GPP ----> = 697/1000GPP
T144: (4 * 3) + 14 = 26 * 4.5 = 117GPP ----> = 814/1000GPP

Run 5 Scientists

T145: (5 * 3) + 14 = 29 * 4.5 = 130GPP ----> = 944/1000GPP
T146: (5 * 3) + 14 = 29 * 4.5 = 130GPP ----> = 1074/1000GPP
T147: (5 * 3) + 14 = 29 * 4.5 = 130GPP ----> = 1204/1200GPP @ T148
We need to run 23 specialists before T147 to spawn a GP before the 4th GA.
 
Do we really need to keep any city without a Sid resource?
 
Do we really need to keep any city without a Sid resource?

For the moment, yes to keep since they (including most of HC's cities) all have enough time to contribute.

About Alex and Nappy's cities, most of them can be razed.
 
We will certainly build wealth. My calculations are most usually conservative to allow room for error; in this case assuming we don't build wealth I figured we'd have just about enough cash to do it.

Domination is probably faster than Conquest because any new city can cover 15~21 tiles within 2 turns of settling. Just need a ton of settlers to do it and logistics :p
Let's complete Democracy first and then we can decide.

@Doshin
Ok, I didn't keep track of GPP plan since you've been handling it very well.

In that case, if an AI city grows to 14, trade mission should go there for the extra 200 gold.
 
I'm online at last :woohoo:
I'd like to prepare and play after Doshin but my time is limited so it'll take a while to get a good grasp on the plan.

We've got 13 days until the deadline and we are 20 turns away from home according to Kossin ;D

I should prepare a 10 turns plan over the weekend and play from Monday till Wednesday.

7 days will then remain for polishing.

Can someone underline the main objectives before I try to look at the details?
- Tech plan will be clarified after Democracy I guess
- GP plan is well under control by Doshin they say.
- War plan is kill everyone on sight no hassle :)
- Settling plan / boat shenanigans I'm in doubt :confused:
- Civics: is this clear for the remainder of the current golden age? (I think I've read some debate in the last few pages :lol:)
- Worker activities: I guess winter-sports mainly (aka road and fort on ice).
Are there any important improvement left?
Keep BFC forests for now?
- Diplomacy / trading. Is there anything we wish the AIs do for us? Beg for peace? / Bribe into war? Or is this already irrelevant? Should we declare on someone sooner so as to attack a stack in the open?
- City build: CH>granary(if food special exists)>wealth it seems.
- Anything else of importance I have overlooked?

Sorry for the many questions I need to be coached. Hard. :D

About the hidden objective:
Spoiler :
hidden
Spoiler :
If we have to spread the corp to every city, it is then a disadvantage having too many of them ain't it?
We'll know soon.
 
(not ignoring soundjata, but concentrating on playing :))

War logistics with HC

Spoiler :




We Should be able to capture Santiago on T138, with 1~2 turns of healing and waiting for reinforcement, we are able to DOW HC on T141, with ~30 healthy Cuis to start. Other Cuis that cannot arrive in time should rally on the south to attack Mainz.

The date of capturing would be

T143: Vienna with Parth
T144: Augsburg
T145: Aachen
T141 seems conservative to me. Would you change this estimate to T140 now?

We could attack on T139, but the southern stack/fork will have to delay and heal. Since we need to preserve troops for Alex/Nappy, I think I'd prefer not to push so hard.

We could also send a distinct 4-5 unit stack to the Plains Hill 2E of Nuremberg. Nuremberg only had 1 Longbow defender on T137, so we could capture this on the same turn that we take Vienna. I think I am against this, though, because HC could reinforce from two other cities.

2 Workers to go with the northern stack (road 1NE of Aachen) and 2 Workers with the Mainz stack (road 1SE of Nuremberg). Any others?
 
How many healthy Cuis that you can field with T140 attack. In my original plan, I also count the attack of Prague with the 10 Cuis to Augsburg.

Spy has to go to Nuremberg.
 
Some comments on the save

Yeha: resume granary and let the forest goes to Lalibela
Salam: Culture bug to CH, then just build wealth
Toledo: CH
Adulis: WB->Settler

The worker 1E of Toledo goes to improve the wheat in Muricia.

There's no hurry of chopping forests, let's wait until the mysterious condition is uncovered.
 
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