Excellent work.
Are the 2 barb cities razed?


Still with just 1 defender?
It seems like we have a bit morethan anticipated, and more turns to pillage Nappy's land, so we might be able to rush the extra Cuirassier for safety.
I did not look at the save, but judged from the screenshot from #2222, there were some tiles were still in shadow.
Bring it home!
I only mention this because the only thing that can slow our victory down is an excess of defenders (more likely in an AI capital) and, since it is not on a hill, very bad RNG. We have 8 Cuirassiers attacking over 2 turns, right?




