Swede - Something that keeps scratching at the back of my mind about this hidden objective. How impactful is this objective to the end game? to wit:
1) open victory conditions, i.e, we can win anyway we choose - with obviously the fastest logical choice in mind
2) Must at least research Corporation and 1 "corp" tech of your choice
3) We are required to tech Democracy - a tech that is OFTEN highly ignored by the human in competitive games unless going space.
So considering we have a basic timeframe for victory/research already, how is the hidden objective going to change the game. I mean basically one could have victory in hand the turn you tech/trade for Democracy. Is the hidden objective going to add 10, 50 or 100 turns to the game.
I don't mind these mysteries, but this is a VERY late one considering the parameters of the game and seems only designed to ensure the game progresses to a certain point. I guess it would be nice to know what it is NOT....(like.."Hey Guys! You now have to win by Space! Surprise!")
So the point is this could be extremely disappointing if this condition throws a major wrench in a well executed strategy to win circa Demo/Corp dates (relatively). It would be far different if it was like "stop a Metal Casting" or something. That is just so close to the end.