Mitchum
Deity
From LC in the social group. Note, I think all posts should go in this thread going forward. I spent the better part of an hour formatting the stuff from our social group to put it here and I rather not have to do it again...
LC said:There are only so many strategies that get used in top games. I'm not talking about specific details, I'm talking about the general strategy. Obviously we need horses for HBR, but if we get them, will it make sense to plan HBR early on? You said you prefer to let AIs grow, but then where do the coins for research come from? FailedGold?
If we don't get horses, does it make sense to plan on maces, since machinery and CS are both on the Democracy beeline? If so, does that mean we should grab MC instead of CoL since its raw beaker value is greater. We could even simply beeline machinery and use that as trade bait. And where do the coins come from?
What if there's no stone? What if there's stone inside a nearby AI?
So, in general, if there are contingencies what are our strategy variants?
The problem I see is that the Constitution beeline seems like a lot of beakers for a beeline and I'd like to get some sense of how that's going to happen. Your wait-and-see approach leaves me uncomfortable.