SGOTM 22 - Anti-TSR

Someone asked earlier what the requirement for being able to raze a city is:

We can only raze a city when less than 25% of its total culture is ours.
 
Someone asked earlier what the requirement for being able to raze a city is:

We can only raze a city when less than 25% of its total culture is ours.
I take it this means we can capture more or less any Sal city, whip to death, gift back, re-capture and raze, right?

Maybe we should consider such a strategy in which we suck cities dry, evacuate and move on, one AI at a time. Not sure what's the fastest way. Cities have to come out of resistance. I think to really make it work, we'd have to get Rome up to about a 10-city capacity so we could sort of leapfrog, having 2 groups of 4-5 cities, one group newest, one group a bit older.
 
I saw a number of Sal workers around Najran, btw. He also had a settler en route, so there's another city up there with workers probably.

I think it's better to focus on Sal workers with extra units than Darius workers.
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Normally a good idea. Problem with that strategy is:
When we DoW Sal, we want to capture the next turn, so our extra units have to be back in Rome. I'm looking for something for them to steal in the next 5-10 turns.
 
Now that I think about it, we don't really need any more workers. Baghdad and IC won't need any. Nor will Mecca. Bovino will also be done soon. HC will be done during my turnset until borders pop.
 
I think Mecca should farm every river grass tile. That will take a while. Wouldn't hurt to pre-mine all the forest hills either. And road them if we have more wkr-turns.

We should farm tiles with the least chance of forest re-growth first, of course.
 
I think Mecca should farm every river grass tile. That will take a while. Wouldn't hurt to pre-mine all the forest hills either. And road them if we have more wkr-turns.

We should farm tiles with the least chance of forest re-growth first, of course.

I was confused, but you obviously mean Rome.
And I agree.
 
yea, how many cats should we have. out of 7-8 total units?
Mecca likely has walls, so bombarding is out for a T+1 attack and we're not planning to attack a big stack of defenders, so I don't think cats are useful except to promote 3XP cats to accuracy. They are useful everywhere else for bombardment.

T95 Baghdad (20%) CGII DRI archer + CI axe
T97 Medina (40%) 2@ CGII DRI archer + CI axe + settler (later left)

If we make 2 3XP cats then they could gain 1XP by redlining already attacked units. That's always useful early on, so I would suggest at most two 3XP cats and zero 0XP cats. I value the first two accuracy cats far more highly than the first two CRII prats.
 
If we make 2 3XP cats then they could gain 1XP by redlining already attacked units.

I like the general idea, but this essentially means we have one unit that is only planning to hit an already weakened unit and make it weaker just for 1xp. In this case, with only a set amount of attackers and no backups coming, I don't think we can waste a slot on the galley for a 3xp cat(s). I'm still interested in bringing a 0xp cat. Is your vote still no on that?
 
I'm voting for Trump. What does he say? :D

How soon will our explorer peek into Mecca?

First, I'm assuming archer defenders, not lbms. I'm not seeing a cat as a good suicider even against 4 defenders, although I could be wrong. We're talking a 5str suicider versus an 8str suicider. I think those archers are going to be pretty close to red-lined after one prat attack. One or two 3XP cats would then red-line the remaining defenders so our prats can kill them without damage.

Against lbms we'd probably need a few cats for suiciding, maybe after pratticiding the top defender or two.
 
Against lbms we'd probably need a few cats for suiciding, maybe after pratticiding the top defender or two.

check, I'll bring a cat.
We are still 15 turns from attacking (or ~20 for Mecca). LBs are likely.
I'm ready to play, but don't have much time, so don't hold your breath.
I'll wait for green lights
 
Turnset Report

4 gold from Sal (wine)
Marble (for wine, pig)

T108
Call our doctor, we have Mono

We find Nubian (3archer barb city) West of FC.

T109
Darius is now WE of Brennus. Nice. Maybe he will not attack us. More importantly, he will now trade healthies. I'm taking Wheat for Wine.

ibt: Pyramids (Zara) and MoM (Saladin) built!

T110

T111
:eek: Sal adopts Vassalage!!! :run: you know what that means.

A little excitement...
Investigating the barb city east of Cows, we find two very damaged Gilga units and only 1 archer left in the city. We don't want him to own that city. He is creative. I attack!
~30% odds, we lose a chariot
97% we take the city. We must raze it per the rules. We get 54 gold.

T112
We have Aes and still 232 in the bank!
Lit would only be (4) if we wanted it. No one else has Aes :), so I think we don't need Lit yet.
Darius : Currency (2)

stopping for opportunity to steal 5 workers!.
 
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