SGOTM 22 Pregame Discussion Thread - Caput Mundi

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According to the specified conditions, the game is probably impossible to win.

Edit: Furthemore, most teams will get disqualified.

Riddle me that one... :mwaha:

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I don't see why teams should get DQed. And impossible to win? I think the scenario has the potential to punish a team if they gamble and lose. But that's something I want to have in each of my maps. You should have a feeling of danger. But impossible to win? Don't see that.
 
Do you realize that Space will be almost impossible with the conquest/settle so hard limited? Conquest is actually the only option. Without a huge empire Space can't be competitive.
And due to this limit also the early expansion will be seriously compromised.

I suggest you revise the rules. I doubt you have deeply tested them in game.
 
Without a huge empire Space can't be competitive.
Competitive with who - we're all playing the same rules!

And due to this limit also the early expansion will be seriously compromised.
That's a feature not a bug I reckon.

I suggest you revise the rules. I doubt you have deeply tested them in game.
That's not very nice, I find the concept intriguing and am guessing the level is set at Monarch for a reason.
 
I don't think this will be that hard to win. It's monarch after all. But finding out how to achieve the fastest victory... Not that straight forward. But let's keep that part to ourselves for now. No strategy in this thread.
 
I forgot the word 'those' in question four. And i meant inca on plainhill marble.

More questions:
1 are settled specialist a population of Rome?
² are free specialist fe. from great lubrary or national park counted as population of Rome?
 
I don't see why teams should get DQed. And impossible to win? I think the scenario has the potential to punish a team if they gamble and lose. But that's something I want to have in each of my maps. You should have a feeling of danger. But impossible to win? Don't see that.
If you'd have seen it, you'd have fixed it. Duh.

To the rest of you trying to solve the riddle, let me re-phrase it. Either a team will DQ itself or it will face something like 0.00001 RNG odds of winning, at best. Why? In other words, this is a glitch in the scenario description.

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Riddle: Either a team will DQ itself or it will face something like 0.00001 RNG odds of winning, at best. Why?
Hmm without the RNG bit I was going to suggest if you called your capital something other than Rome!!
 
Hmm without the RNG bit I was going to suggest if you called your capital something other than Rome!!
Be careful, Rome refers to your empire not your capital, which is Caput Mundi. The rules are completely different if you think Rome refers to your capital. Evidently BSP had better clarify that explicitly in the opening description. Misinterpretation could really mess teams up.

The riddle is not about something so trivial as calling it Kaput Mundi, by accident.

Edit: The riddle has to do with the logic of the rules. It's not game-breaking for the scenario and requires only a slight modification to the scenario description to fix. Once you get it, you'll know it for certain, so please don't clutter this thread with guesses and get me in trouble for spamming this thread. This is just for fun and not to create troubles for the admins. Please. Anyone who wants to guess or know can pm me. I apologize for the spam it has created already.

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Be careful, Rome refers to your empire not your capital, which is Caput Mundi. The rules are completely different if you think Rome refers to your capital. Evidently BSP had better clarify that explicitly in the opening description. That misinterpretation could really mess teams up.
Yes we need that clarified - I just don't see your interpretation even having reread the description. Caput Mundi means "Capital of the World" and was used for Rome in ancient times.
 
Exactly. You may call the capital whatever you like. All the three rules apply to the capital no matter how it's called.
 
I like the concept a lot, simple rules, simple goals.

Of course expect 4-5 pages of clarifications as the lawyers amongst us split hairs over every word :)
 
Any news on Great Wall? With raging barbs its a potential game breaker.
 
Competitive with who - we're all playing the same rules!

That's a feature not a bug I reckon.

That's not very nice, I find the concept intriguing and am guessing the level is set at Monarch for a reason.
Competitive with Space, of course.

I mean that the early game will be seriously compromised. This is true for every team, but i see it too much an advantage for the AI. True, it's monarch, but the Monarch AI is good in the opening, it gives you an advantage in the mid-late game.
This will translate in a longer game, much, muuuch longer than normal game.


Too much ties to my taste. And the wrong Leader. Augustus could have be more fitting with those rules. Seven wonders in Capital call for an industrious Leader.
 
BSP, any answer to settled and free specialist? Are they Rome's population? I suppose settled are for sure, but free specialists are kind of virtual. So how we should count them?
 
Exactly. You may call the capital whatever you like. All the three rules apply to the capital no matter how it's called.
Really? Then the description is extremely ambiguous considering CIV refers to the Roman civilization as Rome and you first talk about our capital as Caput Mundi and then switch to a discussion of Rome without clarifying whether you're referring to the capital or the empire.

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I dont know, why the scenario is "impossible". The only limitation is on early game, as the settler will go after 1 building is set up (as 2nd cheap while growing to 4

Getting more cities on sizes 6, 8 and so on is not a big problem, 6-city empire is on capitol's size 12 what should not be so hard IMO.


The question is if conquest dates can be as late as spaceship, A fully developed civ on a continent behaind mountain range can force quite a lot teching, but is it quite enough to make SS competitive?

Raging barbs on Monarch? C.mon, managable with so many warriors at start
 
to make it completely clear:

ALL world wonders count as civilian building? (also fe. Pentagion?)

ALL national wonders count as civilian buildings? (even Heroic epic)

ALL projects DO NOT count as civilian buildings? (even Internet)

Here is also a list of all buildings possible to Romans. I marked green = civilian, red = not civilian, and the rest is to clarify.
BSP, please take a look if everything is alright and if I understand it correctly

"Common" improvements
Spoiler :
Airport -------> (the same issue as with Castle, adds trade route, but is mainly for military)
Aqueduct
Bank

Barracks
Bomb Shelters

Broadcast Tower
Bunker
Castle

Cathedral of any religion
Coal Plant (and other plants as well)
Colosseum
Courthouse
Customs House

Drydock
Factory
Forge
Forum
Granary
Grocer
Harbor
Hospital
Industrial Park
Intelligence Agency
Jail
Laboratory
Levee
Library
Lighthouse
Monastery of any religion
Monument
Observatory
Public Transportation
Recycling Center
Security Bureau

Stable
Supermarket
Temple of any religion
Theatre
University

Walls

+ Free Monument (from SH)
+ Free Broadcast tower (from Eiffel)
+ Free Hydro plant (from the Dam)



Special buildings:
Spoiler :
Academy
Scotland Yard
Religious Shrine

[COLOR="?"]Military Academy[/COLOR] ---> it is kinda wonder anyway, isnt it?



Also another question.
If we have Coal plant built and it is replaced by the Dam by Hydro plant, does it count as 1 civilian building or 2? (Coal plant does not dissapear from the list, but is not active...)
 
So, if you have the minimum number of city defenders for your population and one of those defenders dies in battle, the team is instantly disqualified, even if another defender can take its place same turn?
 
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