1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

SGOTM 22 Pregame Discussion Thread - Caput Mundi

Discussion in 'Civ4 - Succession GOTM' started by AlanH, Jun 24, 2015.

Thread Status:
Not open for further replies.
  1. AlanH

    AlanH Mac addict, php monkey Moderator Hall of Fame Staff Supporter GOTM Staff

    Joined:
    Jan 9, 2003
    Messages:
    29,253
    Gender:
    Male
    Location:
    England
    Please use this thread to discuss or raise questions about the game rules before it starts.

    Please don't speculate about your team strategies here. Wait until you have a private team thread - and you know which teams you are allocated to.

    Caveat, everything is subject to change. So check game maintenance thread when game starts for official rules.
     
  2. Noble Zarkon

    Noble Zarkon Civ IV Emperor EQM Moderator Hall of Fame Staff Supporter GOTM Staff

    Joined:
    Sep 6, 2012
    Messages:
    5,108
    Gender:
    Male
    Location:
    Gibraltar
    Does this mean these are the only two options selected in the start-up i.e. the AI can't win by Culture, AP etc?
     
  3. Deckhand

    Deckhand Procrastination at its finest GOTM Staff

    Joined:
    Sep 22, 2008
    Messages:
    5,501
    Gender:
    Male
    Location:
    California
    You should list "and the like" buildings explicitly so that teams don't have to guess.
    Levee? Public Transportation? Airport? Bunker? Three Gorges Dam?
    Projects?
     
  4. Deckhand

    Deckhand Procrastination at its finest GOTM Staff

    Joined:
    Sep 22, 2008
    Messages:
    5,501
    Gender:
    Male
    Location:
    California
    Does this condition only need to be met when we build/keep another city?
    At other times, may my units defending Rome leave the city?
     
  5. BSPollux

    BSPollux Deity

    Joined:
    Apr 7, 2006
    Messages:
    2,210
    Location:
    Germany
    Yes they may leave
     
  6. Noble Zarkon

    Noble Zarkon Civ IV Emperor EQM Moderator Hall of Fame Staff Supporter GOTM Staff

    Joined:
    Sep 6, 2012
    Messages:
    5,108
    Gender:
    Male
    Location:
    Gibraltar
    Agreed - I'm wondering what the Military Wonders (e.g. Pentagon) count as, would be better to be explicit.
     
  7. Pangaea

    Pangaea Rock N Roller

    Joined:
    Sep 17, 2010
    Messages:
    5,107
    Can the special rules be checked for automatically? Otherwise I assume it's kind of hell to make sure the teams follow them, except by a "gentleman's agreement".
     
  8. Deckhand

    Deckhand Procrastination at its finest GOTM Staff

    Joined:
    Sep 22, 2008
    Messages:
    5,501
    Gender:
    Male
    Location:
    California
    Of course I should let Pollux answer, but I assume they will be done like last SG: post saves and screen shots of your city the turn you capture/build a city.
    Spoiler :
    I can't think of any way to auto check. And developing such tool would take more time than checking the saves/screenshots.
     
  9. BSPollux

    BSPollux Deity

    Joined:
    Apr 7, 2006
    Messages:
    2,210
    Location:
    Germany
    That's it. I actually don't care how we do it, whatever you like. Either screens or saves works best.

    And: All wonders are buildings. I will list the buildings that are "military", sure. Thought it was obvious.
     
  10. Deckhand

    Deckhand Procrastination at its finest GOTM Staff

    Joined:
    Sep 22, 2008
    Messages:
    5,501
    Gender:
    Male
    Location:
    California
    Almost.
    My confusion was whether restriction was against Military buildings (barracks etc) or Non-building Buildings (walls, stables, aqueducts, ...).
    With clarification it's military buildings, things like Bunkers are still unclear. Anyway, we don't need the details until the game starts.
     
  11. BSPollux

    BSPollux Deity

    Joined:
    Apr 7, 2006
    Messages:
    2,210
    Location:
    Germany
    Military buildings are: Barracks, Walls, Castle, Stable, Bunker
     
  12. elitetroops

    elitetroops Deity

    Joined:
    Dec 23, 2012
    Messages:
    5,508
    What about Pentagon, West Point, Heroic Epic, Red Cross, Chicken Pizza and Military academy?

    Does an Academy and Scotland yard count as buildings?
     
  13. BSPollux

    BSPollux Deity

    Joined:
    Apr 7, 2006
    Messages:
    2,210
    Location:
    Germany
    I think I allready answered these questions.
     
  14. elitetroops

    elitetroops Deity

    Joined:
    Dec 23, 2012
    Messages:
    5,508
    Oh, come on... how about giving a straight answer instead of asking us to go back and read your rather vague and confusing previous posts?

    So a Military Academy is not a military building? That's most certainly not obvious. :crazyeye:
     
  15. enKage

    enKage Follower of Zoamelgustar

    Joined:
    Aug 21, 2010
    Messages:
    2,582
    Location:
    Łódź, PL
    Many questions.

    1) Why castle do not count into buildings? They are some kind of economic building too.
    2) "Once you discover Bronze Working or Iron Working, warriors and scouts won't count towards this any more." Does it apply also if no copper/iron is connected (or even can we connect and trade copper away?) Do explorer count into military protection if preBW scout does?
    3) What about free monument from SHenge in case we capture one? Is it a building as it exists in city only virtually and will dissapear one day?
    4) Do we play those juicy industrious leader :D?
    5) Are the pop and buildings limits about founding new cities also valid when we capture a city? If so do we have to raze it or can we keep it for liberation to a 3rd civ?


    Please ban Oracling Monarchy here :D:D:D
     
  16. LowtherCastle

    LowtherCastle Deity

    Joined:
    May 18, 2005
    Messages:
    22,822
    According to the specified conditions, the game is probably impossible to win.

    Edit: Furthemore, most teams will get disqualified.

    Riddle me that one... :mwaha:

    .
     
  17. Noble Zarkon

    Noble Zarkon Civ IV Emperor EQM Moderator Hall of Fame Staff Supporter GOTM Staff

    Joined:
    Sep 6, 2012
    Messages:
    5,108
    Gender:
    Male
    Location:
    Gibraltar
    Never change your Capital????
     
  18. Pangaea

    Pangaea Rock N Roller

    Joined:
    Sep 17, 2010
    Messages:
    5,107
    I assume this is done to practically make it impossible to get the Oracle.
     
  19. Deckhand

    Deckhand Procrastination at its finest GOTM Staff

    Joined:
    Sep 22, 2008
    Messages:
    5,501
    Gender:
    Male
    Location:
    California
    :confused:
    It's Monarch. We raze most AI cities. They can't win. We eventually get to Space or kill them all. :ar15:
    Hard but hardly impossible.
    But we are prohibited from discussing strategy here. Said too much already. ;)

    Oh, what's wrong with losing? We haven't had a SG with possibility of losing since neil's Toku map. :(
     
  20. BSPollux

    BSPollux Deity

    Joined:
    Apr 7, 2006
    Messages:
    2,210
    Location:
    Germany
    1) Because I say so :)
    2) Yep. Connecting metal or not isn't the deciding factor. Knowing the tech is. Good point about explorers, didn't think about them. Actually I don't think it matters too much, so OK, they count :)
    3) As long as the building is there, it's there and counts.
    4) huh?
    5) It applies however you get a city. If you get one you may not have, you MUST burn it down.
     
Thread Status:
Not open for further replies.

Share This Page