PPP
T95 to T105 rough draft
Screenshots (control+click to open them in a new tab)
https://forums.civfanatics.com/threads/sgotm-26-home-slices.657330/page-122#post-15799348
Civic Changes
T95 - Revolt to Confuscianism since everything is already whipped. (gives AI 1 more turn to tech Alpha for us and builds relations with Sitting Bull)
T96 - Revolt to Representation + Caste
T103 - Revolt to Slavery + Organized Religion
Teching
T97-T100 100% Paper
T101 - 100% Polytheism if we can't trade for it
T102 - 100% Monotheism if we can't trade for it
T104+ Education 100%
Workers (Old Deer road needs to be pillaged T105 and New Deer road needs to be completed T106)
Cowboy
T95 - T96 Finish road 1S1E of Whale City to connect fur
T97 - T100 Road silver mine 1E of Whale City
T101 - T104 Road 1S2E of Whale City for future missionary
Phillip
T95 - T96 Road Cow so we can trade it to Peter
T97 - Road 1E of Cow City
T98 - T100 Farm 2N of Cow City
T101 - T105 Mine 2E1S of Cow City (for Moai statues on T106 with fur hill too?)
T106 - Farm 1E of Cow City
Joan Dark
T95 - T96 Road Cow so we can trade it to Peter
T97 - Road 1E of Cow City
T98 - T99 Farm 2N of Cow City
T100 - T102 Road fur 2N1W of Cow City to trade to Sitting Bull for gpt if it ever comes up
T103 - T106 Farm 1E of Cow City
Rex
T95 - T96 Road forest 3S1W of capital (1/3rd of new deer road)
T97 - T100 Road jungle gems
T101 - T104 Road 4S2W of capital (2/3rd of new deer road)
T105 - T107 Road 3S of capital
T108 - T111 Road 4S1E of capital
Shepherd
T95 - Finish farm 1N1W of capital
T96 - T100 Farm 2W of capital (just in time for growth to Size 8)
T101 - T102 Road 1W of capital
T103 - Move to forest 2S1E
T104 - T106 Road forest (
completes the new deer road)
Heretic
T95 - Chop forest into Canal City
T96 - T100 Mine 2S1E of Canal City
T101 - T105 Chop forest 4S2E of Canal City
This should eventually let 4 workers chop 4 forests into a whipped university around T116?
Then next turn using roads, 2 workers can chop 2 more forests to complete Oxford
All 4 of our workers should gradually converge towards the gems in case we get Iron Working.
Kind of a puzzle because all 6 forests need 5 roads + prechops before T115.
Giving Cow City so many improvements should be ok I think?
We also need to be ready to spend 16 worker turns to improve gems at any moment.
New deer road must be complete
ON T106.
Cities
Science City
T97 - T98 Confu Missionary (goes to Canal City)
T99 - T101 Confu Missionary (goes to Clam City)
T102+ Sankore
Cow City
T97 - T98 Dun
T99 - Dun (work the fur plains hill, try to get 46/50
)
T100 - T101 Warrior (try to get 14/15
)
T102 - Monastery (work the fur plains hill)
T103 - Anarchy
T104 - Whip Dun
(give SB Stone + Deer after whipping all 3 duns!)
T105 - Maoi Statues (big money)
(pillage old deer road to get back stone)
T105 - T106 Monastery (try to get 21/60
)
T107 - Warrior
T108 - Whip Monastery
T109 - Moai Statues (big money)
Canal City
T97 - T99 Wealth
T100 - Maoi Statues (chop from T95 goes in here)
T101 - T102 Dun (work the new tundra mine, try to get 48/50
)
T103 - Anarchy
T104 - Whip Dun
(give SB Stone + Deer after whipping all 3 duns!)
T105 - T107 Wealth (
city gets Confu T105 to energize dun overflow)
T108 - Moai Statues (work mine, big money)
Clam City
T97 - Maoi Statues (work mine, overflow from library whip mostly)
T98 - T102 Dun (try to get 42/50
by working the mine a lot)
T103 - Anarchy
T104 - Whip Dun
(give SB Stone + Deer after whipping all 3 duns!)
T105 - Wealth (
city gets Confu T105 to energize dun overflow)
T106 - Moai Statues (work mine, big money)
Profit City
T97 - Lighthouse
T98 - Wealth (work whale)
T99 - Maoi Statues (work stone)
T100 - T102 Confu Monastery
T103 - Anarchy
T104 - T105 monastery (try to get 22/60
)
T106 - whip monastery
T107 - Maoi Statues (work stone)
Silver City
T97 - T102 Confu Monastery (+1
per turn,
work 6 Scientists for 5 turns )
T102 - Monastery (
work enough scientists to get Great Scientist)
T103 - Anarchy
T104 - T105 Confu missionary (try to get 8/40
)
T106 - whip missionary (send to Whale City)
Overflow into Sankore?
Whale City
T97 - Lighthouse
T98 - Maoi Statues
T99 - Library
T101 - T102 Moai Statues
Whip Library, overflow into Sankore?
Could use some more Maoi gold on T101 and T102 somewhere
T104 we won't have stone, so don't need to work Sankore or Moai.
Cow City Dun whip is nice because Org. Religion gives us more gold right away and reduces the overflow to 40
so we can fit in just below 250
on 2nd Maoi overflow.