[BTS] SGOTM 26 - Home Slices

SB: how about just machinery 1st. Then I suppose Music is next.
I was thinking compass, but we gave that already.

If no galley can get past it,
Trireme, 146, inches to Cahokia-2W and blockades again.
The goal is to always be in a position to get back to defend at Cahokia-4W2N before a galley can get there (if one makes a run for it)
If the galley goes south, we can inch over to Cahokia-1W and blockade (like LC said)...still able to be 1st back to Cahokia-4W2N.
I don't want to have to attack a galley, just defend that spot.
 
You don't agree with the suggestion to blockade PP? are you setting up another pickup? or chain or something?
Oh, T146 I see.

Ok, I will blockade Poverty Point T146 with our Galley.
I'm ok with this, but what about the suggestion to go wb hunting? I don't think wb will be a problem, but not sure.
I would rather guarantee our Galleys survive a suicide attack and maybe lose a Clam for 1 turn.
SB: how about just machinery 1st. Then I suppose Music is next.
I was thinking compass, but we gave that already.

If no galley can get past it,
Trireme, 146, inches to Cahokia-2W and blockades again.
The goal is to always be in a position to get back to defend at Cahokia-4W2N before a galley can get there (if one makes a run for it)
If the galley goes south, we can inch over to Cahokia-1W and blockade (like LC said)...still able to be 1st back to Cahokia-4W2N.
I don't want to have to attack a galley, just defend that spot.
Ill take another look, but I want to draw a SB galley up towards our borders and kill it.
SB has 2 Galleys around his capital, and if both attack the Trireme gets sunk.
So I don't want to completely choke Cahokia by creeping east.
 
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I remember why I didn't want to blockade Poverty Point originally.

Sitting Bull can't tech Feudalism complete T146 and have Longbows upgraded T147, so I thought it didn't matter. Hmm
 
Awesome! I hope WT can be live since he's the most up-to-speed with things. I'll try to monitor things as best I can but I'm fine if you guys play forward after reaching a consensus on any decision points.

Good luck!
 
Playing Real Game now from PPP

Turnset #1 T145 - T146

Continuing from LowtherCastle's turnset.

T145 - Traded Nationalism to Peter for Caste + Map + 30:gold:
No extra gold to trade afterwards.
306 turns to complete Engineering because of Anarchy.
Does that mean he has 306:science: to finish Engineering?

Traded Nationalism to Sitting Bull for 30 :gold: + Map
Traded Metal Casting to Sitting Bull to switch him to Nationhood.
He is now in Anarchy with Feudalism complete in 59 turns
He also has no extra gold to trade.
Is the "extra gold to trade during Anarchy" idea a bust?

Sitting Bull now at 710 points.


Cahokia 32:hammers:
Poverty Point 6:hammers:
Mound City 8:hammers:
Chaco Canyon 2:hammers:
Mesa Verde 22:hammers:
Snaketown 18:hammers:

Moscow 35:hammers:

Drafted in Canal City

Holy Roman Empire has a fat 10 pop island city called Nuremberg 4S3E of Aachen.

T146 - Great Scientist born in France.
Arabs gained 11 points and HRE lost 9 points.
Peter Engineering in 24 turns and Native Americans Feudalism in 6 turns. I'm sure it will speed up on their turns.

SB Catapult vanished from Cahokia.
Might be 1N1E in fog, or 1E, or 1SE.
1N1E could devastate our stack :sad:

Consulted team ...

T146 Continued -
Traded Sitting Bull Machinery for map.
Gifted Sitting Bull Music.

Amazing, Peter is now Cautious with Sitting Bull! :dance:
Sitting Bull must be ahead of both Holy Roman Empire and France (who we can't see) on score.
Thus Peter stopped giving Sitting Bull +1 diplo for "your small civ is no threat"

Traded Peter Music for his Map.
He is still +2 shared tech with us.

Canceled Open Borders.
Scout teleported to 4N2E of Science City as expected.
Our Trireme teleported as expected.

DOW'd Sitting Bull!!! :ar15:
We got our Marble back.
No city is suffering "won't fight brothers of faith"

Bismark the Industrial civ has 138:hammers: in a build in his capital Berlin.

T147 - Peter Engineering in 2 turns.
SB Feudalism in 1 turn :D

Poverty Point now has 40% defenses.
Our army should crush it like a milk carton.

SB workboat will be on Clam Cities' Clam on T148 :sad:
No Catapult spotted.

Great Scientist born in Silver City!

Great General born on Holy Roman Empire capital.

A couple screenshots from T147:
Spoiler :








Pausing and uploading now.

Log
Spoiler :
Reference number: 16443
Game: C-IV SGOTM 26
Your team: Home Slices
Your name: Kaitzilla
Date submitted: 2020-07-29
Software Version: BtS 3.19
Game date: 740AD
Total turns played: 147
Session turns played: 2
Player race: Celt
Firaxis score: 1595
Session time played (hh:mm:ss): 02:34:45
Total time played (hh:mm:ss): 52:51:23
Game status: Incomplete
Submitted save: SGOTM 26 T147 Start of Turn Paused upload now.CivBeyondSwordSave
Renamed file: Home_Slices_SG026_AD0740_01.CivBeyondSwordSave

Right click the Renamed File link above to copy it.
You can then paste it into your team post as the download link for the next player.


Here is your Session Turn Log from 700 AD to 740 AD:

Turn 145, 700 AD: Canal has shrunk to size 9.
Turn 145, 700 AD: Profit has grown to size 7.
Turn 145, 700 AD: Saladin will trade Calendar
Turn 145, 700 AD: Bismarck is the worst enemy of Charlemagne.
Turn 145, 700 AD: Charlemagne is the worst enemy of Bismarck.
Turn 145, 700 AD: Saladin will trade Calendar
Turn 145, 700 AD: Sitting Bull will trade Calendar
Turn 145, 700 AD: Peter will trade Calendar
Turn 145, 700 AD: Will Trade Map: Bismarck, Peter, Sitting Bull
Turn 145, 700 AD: Bismarck is the worst enemy of Charlemagne.
Turn 145, 700 AD: Charlemagne is the worst enemy of Bismarck.
Turn 145, 700 AD: Saladin will trade Calendar
Turn 145, 700 AD: Sitting Bull will trade Calendar
Turn 145, 700 AD: Peter will trade Calendar
Turn 145, 700 AD: Will Trade Map: Bismarck, Peter, Sitting Bull
Turn 145, 700 AD: Bismarck is the worst enemy of Charlemagne.
Turn 145, 700 AD: Charlemagne is the worst enemy of Bismarck.
Turn 145, 700 AD: Saladin will trade Calendar
Turn 145, 700 AD: Sitting Bull will trade Calendar
Turn 145, 700 AD: Peter will trade Calendar
Turn 145, 700 AD: Will Trade Map: Bismarck, Peter, Sitting Bull
Turn 145, 700 AD: Peter adopts Caste System!
Turn 145, 700 AD: Sitting Bull adopts Nationhood!
Turn 145, 700 AD: Nabu-rimanni (Great Scientist) has been born in Rheims (Louis XIV)!

Turn 146, 720 AD: Bismarck is the worst enemy of Charlemagne.
Turn 146, 720 AD: Charlemagne is the worst enemy of Bismarck.
Turn 146, 720 AD: Saladin will trade Calendar
Turn 146, 720 AD: Sitting Bull will trade Calendar
Turn 146, 720 AD: Peter will trade Calendar
Turn 146, 720 AD: Will Trade Map: Bismarck, Peter, Sitting Bull
Turn 146, 720 AD: Deal Canceled: Open Borders to Sitting Bull for Open Borders
Turn 146, 720 AD: Deal Canceled: Clam to Sitting Bull
Turn 146, 720 AD: Deal Canceled: Marble to Sitting Bull for Gold Per Turn (3)
Turn 146, 720 AD: You have declared war on Sitting Bull!
Turn 146, 720 AD: Sitting Bull refuses to talk.
Turn 146, 720 AD: Al-Kindi (Great Scientist) has been born in Silver (Lady Stoneheart)!
Turn 146, 720 AD: Charles Martel (Great General) has been born in Aachen (Charlemagne)!

Turn 147, 740 AD: The enemy has been spotted near Science!
Turn 147, 740 AD: The enemy has been spotted near Silver!
Turn 147, 740 AD: Charlemagne is no longer the worst enemy of Bismarck.
Turn 147, 740 AD: You are the worst enemy of Saladin.
Turn 147, 740 AD: Saladin won't trade Calendar
Turn 147, 740 AD: Bismarck will trade Calendar

You may wish to copy it to Notepad for reference when you write your turn set post. It includes any entries you added with the in-game Chat facility
 
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Is the "extra gold to trade during Anarchy" idea a bust?
No, I think it's just that he has no gold. We keep taking it :D
Our blockades might be able to get him below 59:science: Maybe buy another turn on lbs whatever that's worth.
longbow upgrades should be slow coming.
 
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