I only see one full health musket standing, so it wasn't that much overkill. Anyway, good job!
Maybe wipe out snaketown before it builds a trireme or longbow? I guess we have a galley problem with that idea.
Units can pillage and make their way north. Maybe by then we will have dealt with the Triremes.
The blockade can begin again already on 157.
Looks like
T160 the caravel can be healed and cover the Trireme.
Maybe we just send galley 1 all the way around the east side. It's about the same compared to waiting for the triremes to be cleared out. Nah, gotta be a better way. Here's my suggestion:
Don't drop the units at Mound-2W1S because you're too close to the Tri's and it will take too long to get out of their 4 tile range. I want them to follow you 2 turns exactly and then give up and return so they will be exactly where they are now on T160. The only difference is: our Tri will be stacked with a fully healed caravel.
ideally, they suicide T161.