[BTS] SGOTM 26 - Home Slices

Frivolous luxury item [pimp]. I saw a news story about how the heat really hits the 'poor families' hard. They featured a single mother of 2. And the 3 of them "had to share only 1 air conditioner" and only had 1 laptop. I guess that puts me below the poverty line.
 
Turnset Report Part II 166-17?
Part I
PPP

166

SB longbow in Cahokia trap...
Naked Musket 86%. Win. 6.1 health and 2xp
Perfect timing for both muskets to head to Mound City. One trailing Musket covers the Rice.

Bismarck gets Engineering (cus he's researching that), PPress, and Banking.
reminder: T179: - Bribe Bismarck into a civic so he can't take Merc.
Hoping for Replaceable Parts

167

Bis picks Music (7)
Peter's Astro goes to (10) :mad:

Charley gets a GG.
CowCity gets a forest! the only forest it had left (3rd ring) spawns one in the....4th ring.

Caravel 80% kills yet another Trireme.

Gift Bismarck Music to get him to pick RP. We just keep doing this right? but stop if it's a big tech like GunPowder or Astro?

168

Bismarck
picks Compass
Bismarck
gets Compass

SB
whips a Tri and builds a Tri in Cahokia (still size 4) Where are these hammers coming from?

Peter Astro (8)

-179gpt

169

Bismarck
picks Optics

We unload at Snaketown and it's 1 Dog :lol:

Bombard MoundCity down to 8%

Bleeding slowed: -132gpt

SB Tri's both could have attacked but just stacked up next to us....where 'us' is the galley that just dropped off the cats + Tri (blockade) + 2 slightly injured Caravels

Bismarck gets Optics

170

:band: Bismark picks Replaceable Parts! :thanx:
(25 turns) Now we just need him Friendly by then.


Mound City
whips a 3rd longbow down to size 1.

Bombard to 0%
Odds jump to 57% with our fanciest C2-cover Musket vs our C1-cover.

Spoiler Battles :
Wins 2.2 health.
Wins 9 health?
:cool:
C1-cover vs the new, unfortified lb...Wins! 5.9
91:gold:


Snaketown
Worker ran into the city.
96%+ win
58:gold:
7:gold: pillage Ivory

Peter Astro (6) :(

pausing for the night.
 
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That is a lot of Triremes with no pop, no improvements and no food. Are you following his production?
A little, and it doesn't make sense. I think it was 37, and then he got a Tri and it was blank, now it is 16 already
He should be doing 6hpt (because I'm blocking all the water)
 
Weird.

The AI really does go crazy building navy when they get blockaded.

All we can do is promote our Caravel to medic for faster healing and try to weather the storm.
 
I'll just report the latest excitement, but I won't finish tonight. I'll wrap up early tomorrow.
Maybe 15 minutes and call it quits...if you haven't already.
 
We can't start Physics without Astro,
Oh crap. Great catch. I forgot that. I'm not sure we can slow down. Good thing I stopped 1 turn early.
The only thing we'd put beakers into after Steel would be Communism and that's probably a waste.

Re-planning....
 
Steel could be about 5 turns at 0% but we can probably hold it at 6 where it is now.
I'll try to slow it some more. Peter get anarchy T175. I thought he was gonna get it 174 for us easily.
There's no reason to rush HE now, so I'm gonna take another look at Whales. Maybe shuffle some things.
 
New 'IvoryWorker'. His resume is short. He only has experience camping ivory and some roads. Disband? or have him help work Canal...at least for a while. I'll send him to Canal now that we're rich.
 
It might be time to test if civic bribes need to be done every 10 turns or 11.
I'm pretty sure it is 10, but I'm not sure.

The only way to speed Peter up might be gpt gift, but that is extremely unreliable.
Hmm

Oh, a 10th Worker. :)
We need a mine in Canal, a forest preserve or two, and a road down to our 2nd wine.
 
We also need a 2nd deer. I don't really want the whip anger for that Dun anyway, so should we end the 'stone trick' and connect 2nd deer now?
 
I just realized we could get +1 happy for the jungle preserve in Clams. I'm 1 turn from chopping it. Any votes to preserve it vs workshop?
 
Clams really needs the hammer output for WS + UN but those aren't needed until a bit later. Does it make any sense to preserve it now for the +1 :) and then get it one turn away from a preserve for later once we leave Slavery and happiness isn't as much of an issue? Now that we have so many worker turns, that is. ;)
 
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