[BTS] SGOTM 26 - Home Slices

draft PPP
copy and paste from on Kaitzilla's PPP
// indicates there is a modification.

7th settler is deployed on 2 clam site 1 turn before T79 Oracle-CS in the test game.
didn't whip monument in whale city...I think it might be a good early hammer intensive city for merchant wonder? Canal city 1whip for workboat instead of lighthouse.
warrior 2 I didn't send him to silver city..I forgot what his mission is... Instead he stays on deer till he pillages the road 1SE,saving <3gold unit cost

//T65 writing 0% T66 writing 100% T67 writing 40% T68~T69 math 0% T70 math 70% T71 onwards 100% for either math or COL till T79 COL is completed with 4 gold left and 7 beaker OF, can

Workers
Shepherd - (Worker 2N1W of Cow City)

T65 - T67 Chop forest for Great Wall
T68 - Move to 1W of Science City
T69 - Move to 2S1W of Science City
T70 - T71 Road Gems
//T72~T74 move to rice and road rice
T75 move to PH forest 1SE of rice T76 onwards chop (I made a mistake in test game. Shepherd hibernates for 1 more turn...)

Cowboy - (Worker 1E of Whale City)
T65 Chop forest for Great Wall
T66 - Move to fur 1N of Silver City
T67 - T69 Road fur
T70 - move to forest 2W of whale
T71 - T75 Camp Deer
T76~T77 move to forest 1S of Whale City

Phillip and Joan Dark
T66 - T67 Chop forest for Great Wall
T68 - Move onto Deer tile

//JD
T69 move to forest 1SE of deer / road deer
T70~T71 road forest / road deer
T72 board Galley 1 from Cows 3S2E / road deer
T73 onwards move to 2W forest / move to forest hill 3S2W of science
T74~T78 chop, hibernate for 1 turn to sync with Oracle progress / road forest until picked up by Galley 1 to chop 1NW of profit


Rex - (Worker born in Science City on Turn 58)
T66 Return to Science City on same path
T67 - T69 Farm 1W of Science City
//T70 - T73 move to 1S of Science and road the forest
T74~T78 move to 1NW of Science City and farm

Settler 7
move to rice and hibernate until T77
T77 move onto the PH forest 1SE of rice T78 settle 2 clam site

Cities
Science City


T65 - The Great Wall (goes to 128/150:hammers:); Sheep, Rice, Horse, Winefarm
T66 - Dun; Sheep, Rice, Horse, Winefarm, Plainsriverfarm
T67 - Warrior; Dun; Sheep, Rice, Horse, Winefarm, Plainsriverfarm
T68 - Library; Sheep, Rice, Horse, Winefarm, Plainsriverfarm
T69 - T70 Library; Sheep, Rice, Horse, Winefarm, Plainsriverfarm x2
T71 - 2-pop Whip Library; Sheep, Rice, Horse, Winefarm
//T72 - Pyramids (goes to 50:hammers:); Sheep, ! no Rice, Horse, Winefarm, double scientists
//T73 - Dun; Sheep, Horse, Winefarm, double scientists
//T74~T76 - Pyramids ; Sheep Horse, Winefarm, double scientists
//T77 - 1 whip dun , Sheep Horse Winefarm 1 scientist
//T78 Pyramids Sheep Horse Winfarm Rice (in the test game I support 1 scientist instead, giving 6 beaker of)

Cow city

T65 - SH; Crab, Cow, x3 Fur
T66 - SH; Crab, Cow, x3 Fur
T67 - The Great Wall (goes to 96:hammers:/150)
T68 -onwards build SH when it's available. Switch to granary by T74

Canal City


T65 - T66 //workboat; Crab, Clam
T67 - WB; Crab, Clam, unimproved Clam
//T68 - WB; Crab, Clam,unimproved Clam, coast
T69 - The Great Wall; Crab, Clam,unimproved clam, tundra forest
T70 -2whip The Great Wall; Crab, Clam
T71 - 1whip WB; Crab, Clam
T72~ lighthouse; crab clam, coasts for all new citizen

Prophet city

T65 - T69 Oracle CRUCIAL BUILD; Crab, Stone
T70 - Dun; Crab, Stone, Coast CRUCIAL BUILD
T71 - T75 Oracle; Crab, Stone, Coast
//T76 - dun:Crab, stone, coast
T77 - 1 whip dun; Crab, coast
T78 Oracle;
Crab Coast

Silver city
T65 - 1-pop Whip Granary; HALT GROWTH BUTTON ON Clam, Crab
T66 - The Great Wall (goes to 68:hammers:/150); Clam, Crab
T67 - Scout; HALT GROWTH BUTTON OFF Clam, Crab
T68 - Scout; Clam, Crab x2
T69 - Scout; Clam, Crab x2, Silvermine
T70 - T71 Scout; Clam, Crab x2, Silvermine
T72 - T73 Scout; Clam, Crab x2, Silvermine, Fur
T74 - Lighthouse; Clam, Crab x2, Silvermine, Fur
T75 - T78 Lighthouse; Clam, Crab x2, Silvermine, Fur, Coast

Whale City

T65 - T67 Monument; Crab, Silvermine
T68 - T71 Granary; Crab, Silvermine
T72 - T76 Granary; Crab, Silvermine, Coast
T77 -T78 Granary; Crab*2, Silvermine,

Galley 1 (8N1W of Canal City)

T65 - T69 Sail to 4S1E of Cow City
T72 send Joan to profit crab
T73 move to profit city so Joan can move into 2W forest in the same turn
T75 move to deer 3S1E to catch Phillip next turn

Galley 2
same as Kail's PPP except not loading warrior 2

Warrior 2
hibernates until T78 when he pillages the road 1SE of deer.

Diplomacy
Espionage :espionage: on Sitting Bull
Cancel health resource gift if empire becomes unhealthy(At T78, City silver has -1 health)
T68 - OB with SB
Enable show enemy/friendly move
Once the chariot enters SB's territory, keep a watchful eye on his military units. Find out whether he has offensive units other than dog warrior.
Screenshot religion screen, espionage screen, demographics, and sitting bull cities every turn
//T77 - Give Stone + Deer to Sitting Bull after whipping Duns in Science and Profit

Stopping Points

Any World Wonder is completed by the AI
Meet a new AI
A cluster of SB military units move out from his city.
Start of Turn 75 is reached
 

Attachments

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Free Civ6 from epic? I got that last week, a free GTA5 the week before last...I thought you guys purchased it years ago... Fyi, no expansion. Can purchase at 20~bucks? -10 with a coupon?
 
2nd test
whip lighthouse instead of workboat. settling double silver site. requiring 2 scientists in science city for all turns except for T78. No beaker OF nor cash left. Sacrificing science city food for canal.
 

Attachments

Anyone know if we have to know the AIs SB knows for him to trade techs? For example, if he knows one AI who also knows archery then 100% of the AIs he knows know archery, so will he trade it to us even if we haven’t met that AI?
 
Let's save some worker turns and have 1 worker chop both forests for Oracle. It appears JD has the extra turn anyway.

Biggest adjustment we may need to make is if we settle 2Clams. No one has voted on the idea to start it as soon as we get some gold.
What worker support would that city need? Shepherd seems to have some time. Could skip rice road.
Workboats : we reroute the current one, then need a replacement for where it was going and 2nd one for 2Clams.
 
Let's save some worker turns and have 1 worker chop both forests for Oracle. It appears JD has the extra turn anyway.

Biggest adjustment we may need to make is if we settle 2Clams. No one has voted on the idea to start it as soon as we get some gold.
What worker support would that city need? Shepherd seems to have some time. Could skip rice road.
Workboats : we reroute the current one, then need a replacement for where it was going and 2nd one for 2Clams.
Workers on profit island do have 1 extra turn each. Saving that turn means dun-whip needs to be done by T67, T77/78 for Oracle. Applied to science city too. Philip can go straight to support the 7th. Okay.
That road on rice is just for killing time. The work boat for double clam can be partially built in cows but not completed until receiving SH fail gold. It adds 1g unit maintenance and 1more when outside border. -10g is more than we can afford.
To answer the biggest adjustment question, settling 2 clam adds 5bpt for -8gpt. SH gold from science can support it for 11t,gold from cows will support another turn. So settling after T67 would be safe if we receive fail gold prior to it.
 
The work boat for double clam can be partially built in cows
You mean 2Clams' 2nd wb? Cus the current wb would be re-routed to 2Clams. Which also means the city grows in 6 turns and then would be only -1gpt burden instead of -3.
I didn't look what happens to the city that was supposed to get that wb.
 
You mean 2Clams' 2nd wb? Cus the current wb would be re-routed to 2Clams. Which also means the city grows in 6 turns and then would be only -1gpt burden instead of -3.
I didn't look what happens to the city that was supposed to get that wb.
No. I mean what if we don't receive SH fail gold early enough. The current work boat heading west will be idle for about 2t waiting for border to expand. WB can wait for 2 extra turn in cow city, what if we still don't have fail gold then?
 
No. I mean what if we don't receive SH fail gold early enough. The current work boat heading west will be idle for about 2t waiting for border to expand. WB can wait for 2 extra turn in cow city, what if we still don't have fail gold then?
We are guaranteed to get failgold once we finish GW (if nothing else finishes), so send the wb straight to 2Clams now (assuming everyone agrees we're taking that site)
 
Canal City

T65 - T66 //workboat; Crab, Clam
T67 - WB; Crab, Clam, unimproved Clam
//T68 - WB; Crab, Clam,unimproved Clam, coast
T69 - The Great Wall; Crab, Clam,unimproved clam, tundra forest
T70 -2whip The Great Wall; Crab, Clam
T71 - 1whip WB; Crab, Clam
T72~ lighthouse; crab clam, coasts for all new citizen

I'm not sure Workboat whip is better than Lighthouse whip.
It adds +2:food: per turn, but Lighthouse whip is +4:food: per turn when the city is size 4.
Or +5:food: at Size 5.
Might give us more gold though hmm.
I will need to test all 3 ways of not whipping lighthouse, whipping lighthouse, and whipping workboat.
Our gold is so tight, and I forgot about giving Canal City more attention.

Galley 2
same as Kail's PPP except not loading warrior 2
Ya, Silver City does not need a garrison at all until T80+
I guess if we are doing the southern road for deer instead of northern road, the Warrior 2 can just stay down there on deer to pillage the road.
That means Cow City won't need to build a pillage Warrior.
This change sounds good to me. :)

Whale City

T65 - T67 Monument; Crab, Silvermine
T68 - T71 Granary; Crab, Silvermine
T72 - T76 Granary; Crab, Silvermine, Coast
T77 -T78 Granary; Crab*2, Silvermine,
I see you did not whip Monument into Great Wall on Turn 68.
How did you still manage Oracle chop on T78?
Did you use any Stonehenge gold?

Working coast instead of whale in Profit City at Size 3 is not enough(+1:gold: -1:food:), and the extra population working coastal tile in Whale City should not be enough either.
Let me look again, I'll check tonight through the micro 100%.

Diplomacy
Espionage :espionage: on Sitting Bull
Cancel health resource gift if empire becomes unhealthy(At T78, City silver has -1 health)
T68 - OB with SB
Enable show enemy/friendly move
Once the chariot enters SB's territory, keep a watchful eye on his military units. Find out whether he has offensive units other than dog warrior.
Screenshot religion screen, espionage screen, demographics, and sitting bull cities every turn
//T77 - Give Stone + Deer to Sitting Bull after whipping Duns in Science and Profit

Could you please add:
T65 - Cancel Clams gift to Sitting Bull
Always give Crab to Sitting Bull if he demands it.
Never give Sitting Bull Horse if he demands it.


We are guaranteed to get failgold once we finish GW (if nothing else finishes), so send the wb straight to 2Clams now (assuming everyone agrees we're taking that site)

If we really want 2Clams developed fast, we can skip farms in Science City since we are only getting +1:food: from them due to x2 scientists as soon as possible plan.
Math will be online on T74 regardless of Stonehenge, and if we throw out T77 Oracle chop and commit to T78 Oracle chop we can make it happen.
Probably will have to whip Monument into Great Wall in Whale City to pay for it, and chop a forest in Whale City to replace the workboat loss up there.
Anyway, we can do it at minimum :gold: cost and still get it done thanks to those forests.
This is where Rex shines. :)

Clam City (Settled T69)
T69 - 0/22:food:
Workboat heading for Whale City turns around and nets Clams on T70
T70 - 2/22:food:
T71 - 6/22:food:
T72 - 10/22:food:
T73 - 14/22:food:
T74 - Monument chop with math lands 18/22:food: (Borders pop Turn 85)
T75 - Size 2 0/24:food: work clam and coast
T76 - 3/24:food:
T77 - 6/24:food: Granary Chop lands
T78 - 9/24:food: Granary Chop lands completing Granary
T79 - 12/24:food: Whip workboat? store in queue, then Lighthouse
T80 - 16/22:food: Lighthouse
T81 - 20/22:food:
T82 - Uhh, produce that whipped Workboat finally
T83 - Chop lands for Lighthouse
T84 - 1-pop whip Lighthouse
T85 - Net 2nd clams, off to the races


Rex
T65 - T67 Move to 2S1E of Science City
T68 - T69 Chop forest and STOP! (When Clam City is settled T69, make sure Clam City has control of that forest and not Science City)
T70 - Move to 1N of Clam City
T71 - T74 Chop forest into Monument
T75 - Move to 1N1W of Clam City
T76 - T78 Chop forest into Granary
T79 - Move to 1N1E of Clam City
T80 - T83 Chop forest into Lighthouse

Shepherd
T65 - T67 Chop forest for Great Wall
T68 - T69 Move to gems 2S1W of Science City
T70 - T71 Road
T72 - Move to forest 1S of Science City
T73 - T75 Road
T76 - Move to forest 2S1E of Science City
T77 - Chop forest into Granary
T78 - Move to Science City
T79 - T81 Farm 1W of Science City
T82 - T85 Farm 1N1W of Science City

Phillip
T65 - Get off 2S of Cow City
T66 - T67 Chop forest into Great Wall
T68 - Move to Deer
T69 - T71 Road
T72 - Get on Galley and sail to Profit City
T73 - Walk off boat into Profit City
T74 - Move to forest 2W of Profit City
T75 - 78 Chop forest into Oracle
T79 - Help Shepherd farm, chop forests southwest of Science City, or help Rex chop Clams City
T83 - Unload off the Galley in Clam City and do something?

Joan Dark
T65 - Get off 2S of Cow City
T66 - T67 Chop forest into Great Wall
T68 - Move to Deer
T69 - Move to forest 1S1E of Deer
T70 - T72 Road
T73 - Move to 2S2E of Deer
T74 - T75 Road
T76 - Chop forest and STOP!
T77 - Get on Galley and sail to Profit City
T78 - After sailing Galley into city, step off boat and chop forest into Oracle 1N1W of Profit City
T79 - Help Shepherd farm, chop forests southwest of Science City, or help Rex chop Clams City
T83 - Unload off the Galley in Clam City and do something?

CowBoy
T70 - Road 1N1W of Silver City and STOP!
T71 - Camp Deer and STOP!
T72 - Move to forest 2E of Whale City
T73 - T76 Chop forest into Workboat :mwaha:(this replaces the workboat that Clam City stole)
Also, Mirrorguard's forest change in my turnset really shines here because all the forests have a good pattern to try and regrow.
T77 - Head to horse
T78 - Pasture horses
 
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I see you did not whip Monument into Great Wall on Turn 68.
Whether we need the failgold or not, I would like that whip for failgold.
Everything should be whipped if there is room for anger.
I'd rather focus on long term failgold accumulation vs getting just enough to limp our way to CoL to get Oracle 1t sooner.
We already have evidence that Oracle goes past (T84 was it?)

Every time we're completing something without a whip, we need to examine why and have a good reason.
 
If we really want 2Clams developed fast,
My reason for getting it developed fast is to contribute to failgold, so getting the granary is important and could use a chop or two (ideally a chop+whip), but monument, etc can all be whipped for maxOF.
We should get it a plainshillMine ASAP to work with for failgold. There's a nice forested one there.
 
My edits in bold

Clam City (Settled T69)
T69 - 0/22:food:
Workboat heading for Whale City turns around and nets Clams on T70
T70 - 2/22:food:
T71 - 6/22:food:
T72 - 10/22:food:
T73 - 14/22:food:
T74 - Granary (Mine/chop) with math lands 18/22:food:
T75 - Size 2 0/24:food: work clam and Mine
T76 - 2/24:food:
T77 - 4/24:food:
T78 - 6/24:food:
T79 - 8/24:food: Whip Granary (56/60)
T80 - Mids

The city keeps it's -3gpt burden by working the mine, but I think it's worth it.
 
Anyone know if we have to know the AIs SB knows for him to trade techs? For example, if he knows one AI who also knows archery then 100% of the AIs he knows know archery, so will he trade it to us even if we haven’t met that AI?

All my testing indicated he would not trade us anything except the techs that can always be traded unless he met 1AI.
Once he met 1AI or more that knew the tech, he would trade us crumbs.
 
When a city has extremely limited hammers, that 1st mine is worth so much more than the value it would normally have (4h = 8c)
and even more in our case because we have nothing for 35h we can whip.
Therefore, I would like to repeat my desire for Canal to get a tundraMine. It's value is 6c. (The same as coastal tile without lighthouse)
But again, I think that value is much higher given our whippable build options.
 
T75 - Size 2 0/24:food: work clam and Mine
We kind of need the cash working Coast at Size 2 on T75 would bring.
You want to preserve a forest for later use? hmm

we may never get a monument in 2Clams depending on confu

That is just hope and dreams.

Missionary is going to capital or SB right away.
Another won't come until a Monastery gets built.
Spread is ???? random.
Odds Confu holy city is in Clams on T79 is 1 in 6.

Hold off and chop/whip a Library if holy city doesn't appear? :crazyeye:
I guess we can move Granary into Monument's place.

Joan+Phillip can fix the pillaged road and farm Capital.
That would free up Shepherd to keep chopping Clams with Rex starting T78 if we need a Library or Monument.
 
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My reason for getting it developed fast is to contribute to failgold, so getting the granary is important and could use a chop or two (ideally a chop+whip), but monument, etc can all be whipped for maxOF.
We should get it a plainshillMine ASAP to work with for failgold. There's a nice forested one there.
Agreed. I’d like to emphasize and amend that. Once the oracle is secure chops should go directly into stone wonders, not preparing for max overflow, which is simply a waste. The only exception might be for a granary.
 
Rex is the man for the tundraMine. He should not return to Science. Hopefully we didn't waste too many turns... Let's see....Looks like just 1 turn in the wrong direction and 1 turn to reverse that.
He could put a partial road on Wheat so the turn is not a complete waste.. Or is there any need to chop Wheat-NE? Probably not with math so close.
 
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