Usually a jump like that is Alpha (since it can't be conquest)
Workers on profit island do have 1 extra turn each. Saving that turn means dun-whip needs to be done by T67, T77/78 for Oracle. Applied to science city too. Philip can go straight to support the 7th. Okay.Let's save some worker turns and have 1 worker chop both forests for Oracle. It appears JD has the extra turn anyway.
Biggest adjustment we may need to make is if we settle 2Clams. No one has voted on the idea to start it as soon as we get some gold.
What worker support would that city need? Shepherd seems to have some time. Could skip rice road.
Workboats : we reroute the current one, then need a replacement for where it was going and 2nd one for 2Clams.
You mean 2Clams' 2nd wb? Cus the current wb would be re-routed to 2Clams. Which also means the city grows in 6 turns and then would be only -1gpt burden instead of -3.The work boat for double clam can be partially built in cows
No. I mean what if we don't receive SH fail gold early enough. The current work boat heading west will be idle for about 2t waiting for border to expand. WB can wait for 2 extra turn in cow city, what if we still don't have fail gold then?You mean 2Clams' 2nd wb? Cus the current wb would be re-routed to 2Clams. Which also means the city grows in 6 turns and then would be only -1gpt burden instead of -3.
I didn't look what happens to the city that was supposed to get that wb.
We are guaranteed to get failgold once we finish GW (if nothing else finishes), so send the wb straight to 2Clams now (assuming everyone agrees we're taking that site)No. I mean what if we don't receive SH fail gold early enough. The current work boat heading west will be idle for about 2t waiting for border to expand. WB can wait for 2 extra turn in cow city, what if we still don't have fail gold then?
Canal City
T65 - T66 //workboat; Crab, Clam
T67 - WB; Crab, Clam, unimproved Clam
//T68 - WB; Crab, Clam,unimproved Clam, coast
T69 - The Great Wall; Crab, Clam,unimproved clam, tundra forest
T70 -2whip The Great Wall; Crab, Clam
T71 - 1whip WB; Crab, Clam
T72~ lighthouse; crab clam, coasts for all new citizen
Ya, Silver City does not need a garrison at all until T80+Galley 2
same as Kail's PPP except not loading warrior 2
I see you did not whip Monument into Great Wall on Turn 68.Whale City
T65 - T67 Monument; Crab, Silvermine
T68 - T71 Granary; Crab, Silvermine
T72 - T76 Granary; Crab, Silvermine, Coast
T77 -T78 Granary; Crab*2, Silvermine,
Diplomacy
Espionageon Sitting Bull
Cancel health resource gift if empire becomes unhealthy(At T78, City silver has -1 health)
T68 - OB with SB
Enable show enemy/friendly move
Once the chariot enters SB's territory, keep a watchful eye on his military units. Find out whether he has offensive units other than dog warrior.
Screenshot religion screen, espionage screen, demographics, and sitting bull cities every turn
//T77 - Give Stone + Deer to Sitting Bull after whipping Duns in Science and Profit
We are guaranteed to get failgold once we finish GW (if nothing else finishes), so send the wb straight to 2Clams now (assuming everyone agrees we're taking that site)
Whether we need the failgold or not, I would like that whip for failgold.I see you did not whip Monument into Great Wall on Turn 68.
My reason for getting it developed fast is to contribute to failgold, so getting the granary is important and could use a chop or two (ideally a chop+whip), but monument, etc can all be whipped for maxOF.If we really want 2Clams developed fast,
Anyone know if we have to know the AIs SB knows for him to trade techs? For example, if he knows one AI who also knows archery then 100% of the AIs he knows know archery, so will he trade it to us even if we haven’t met that AI?
We kind of need the cash working Coast at Size 2 on T75 would bring.T75 - Size 2 0/24work clam and Mine
we may never get a monument in 2Clams depending on confu
Agreed. I’d like to emphasize and amend that. Once the oracle is secure chops should go directly into stone wonders, not preparing for max overflow, which is simply a waste. The only exception might be for a granary.My reason for getting it developed fast is to contribute to failgold, so getting the granary is important and could use a chop or two (ideally a chop+whip), but monument, etc can all be whipped for maxOF.
We should get it a plainshillMine ASAP to work with for failgold. There's a nice forested one there.