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[BTS] SGOTM 26 - Home Slices

Discussion in 'Civ4 - Succession GOTM' started by AlanH, Apr 23, 2020.

  1. LowtherCastle

    LowtherCastle Deity

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    Pro Tip: When running 0%, unless you know you need the beaker, run it on a 0% multiplier tech, like Mysticism.

    If you totally geek out, you can also avoid some beaker loss upon completion of a multiplier tech.
     
  2. Mitchum

    Mitchum Deity

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    What happens if we don't find a city spot in the first 13 turns? Would 5 turns at 0% and then 100% until AH is done slow down when our workers could start to pasture? In other words, we need AH on the turn the worker from Cows completes and 2 turn before the worker from Gems completes.
     
  3. LowtherCastle

    LowtherCastle Deity

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    T14 with ease. T13 would require some tricks we don’t want to do. (Like working wines and coast a couple turns)
     
  4. Mitchum

    Mitchum Deity

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    The workers come out T13 though, right? So I don't know about delaying AH until T14. Maybe 4 turns at 0% then?
     
  5. LowtherCastle

    LowtherCastle Deity

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    What I’m seeing with the 5t delay gambit is that it allows us to work the cow tile instead of the river plains tile. Then work the river tile at max beaker multiple later.
     
  6. Mitchum

    Mitchum Deity

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    You can do that same thing with a 4t delay too, right? I just want to be sure that we get AH on the turn our workers could first use it.
     
  7. LowtherCastle

    LowtherCastle Deity

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    You mean 4t at 0%, right? Yes, that’s probably the best if we don’t find a third site by then.
     
  8. Mitchum

    Mitchum Deity

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    Yep. With 4t at 0% and then 100% until we learn AH, we should have AH on the turn the Cows worker is born. (EDIT: even if we don't find a 3rd city spot)

    Are you planning to play today? I'm anxious to find juicy city sites!
     
  9. LowtherCastle

    LowtherCastle Deity

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    Still need to throw together a PPP. COuld play tonight.

    Right now I’m scrounging for morsels.
     
  10. LowtherCastle

    LowtherCastle Deity

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    Pre-Play Plan, Turnset 1, T0-T13?

    Research: 5t delay, AH, binary

    Cities:
    Gems (Science?) capital, build worker
    Cows: build worker

    Scouting:
    S3 + S4 nw, unless settling cows indicates end of world on south side of nw.
    S5 west along coast
    S7 ne
    S2 nw central north or nw

    MM: optimize beaker and hammer output

    Diplomacy: Note turn AIs met, only DoW if snarky

    Demo: Note T3 AI expansion (creative)

    Pause: when appropriate, T3-5 to discuss research options, if possible city 3 site spotted
     
  11. Mitchum

    Mitchum Deity

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    With 4 turns at 0% correct? And you're sure when to commit to AH and not let Sid pick, right? ;)


    Do you need to change any of these Ws to Es?
     
  12. LowtherCastle

    LowtherCastle Deity

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    Yes, sure, tested on your test save. Not sure about 4t 0%. Scout first then decide.


    Shut up! 2 and 5...btw, before you ask, no, I never get lost.
     
  13. Mitchum

    Mitchum Deity

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    I just ran a simple test. You HAVE to select the tech on T5 (with T0 being the first turn), otherwise Sid picks for you.

    I ran 4 turns at 0% working the cows.
    I then went to 100% and worked a 1:commerce: tile in Cows for 3 turns.
    After that, I switched back to a 3 FH tile (i.e. cow resource).
    On T13, I learned AH and both cowboys were born. No OF hammers in Gems, 2 OF hammers in Cows. No OF beakers. 5 gold left.

    We can pull in AH to T12 but it doesn't help with anything since the soonest we can pasture anyway is T13. Keeping research at 0% for 4 turns allows us more time to find city spot #3.

    I think this is what you were doing, LC, or some variant of it.
     
  14. Mitchum

    Mitchum Deity

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    I know it wasn't you but settlers 2 and 5. See, settlers aren't used to scouting and have trouble with directions. Had they been proper scouts, you could listen to what they say. But ALWAYS ignore a settler (and LC) when he tells you east or west because it's wrong half the time.
     
  15. Mitchum

    Mitchum Deity

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    BTW, I often get E and W wrong when I post as well so be on the lookout. We do need to be careful because it would be a shame to settle a city at copper-E when everyone else thought the city was going to be copper-W.

    Luckily I don't get N and S messed up unless I'm in Seattle. I grew up north of Seattle and for some reason, as a kid it always felt like I was headed north when going to Seattle. So when I go back there, I still get on I-5 or I-405 going the wrong direction because my childhood messed me up (in more ways than one). haha
     
  16. Mitchum

    Mitchum Deity

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    I forgot to say: Green Light from me. If you think you might play, I'll try to monitor my phone in case you reach a stopping point and need input.
     
  17. LowtherCastle

    LowtherCastle Deity

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    Thx for all the feedback, Mitch. Probably play tomorrow since I’m not getting any other fast green lights tonight.
     
  18. Mitchum

    Mitchum Deity

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    You got green lights from Kait and WT yesterday... I'm fine waiting to. No sense rushing you.
     
  19. LowtherCastle

    LowtherCastle Deity

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    WT redlighted me today...
     
  20. WastinTime

    WastinTime Deity Supporter

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    I'm still a red light if you're considering picking first tech with 5/500 showing. I need to test I could have sworn it's 4 / 500
     

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