[BTS] SGOTM 26 - Home Slices

We’ll have to trade Peter CS to get it, which puts him into Bureau and Friendly.

Unfortunately, we need Friendly before we can get Philo.
We would rather not change religions until after the GAge, so once we get banking, it would go:
Start GAge, switch to confu for +1 diplo, trade for philo, switch to Merc+Philo

Therefore, we can't build up more than +1 shared religion
But, we could get +2 or +3 shared civic.

So we'd trade something like Math+Priesthood+Medi? for IW + poly, CoL for Alpha, CS for Monotheism? no, probably Monarchy.
Point being: we give up CS pretty early.
 
Camp the fur or mine it?

The plains hill fur?
I'm not sure now that you mention it. :crazyeye:
Is Whale City needing to be a production powerhouse?
+2:hammers: might be better than +3:gold: ya.

I doubt if it's better to work on whale+crab when food bin is not full.
Working the stone lets us 1-pop whip the Lighthouse in Whale City on Turn 93.

Seems cows border will pop soon. Does that threaten the pillagable deer-gem road?
Nope!
The road on the plains hill 2S2E of Deer tile stays safe until our capital Science City reaches 500:culture:

Our capital is currently scheduled to reach 500:culture: on T115 with a switch into Caste civic, or a bit earlier if Library culture doubles.

We have until around T110 to pillage that tile and build the road further south.
 
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Unfortunately, we need Friendly before we can get Philo.
We would rather not change religions until after the GAge, so once we get banking, it would go:
Start GAge, switch to confu for +1 diplo, trade for philo, switch to Merc+Philo

Therefore, we can't build up more than +1 shared religion
But, we could get +2 or +3 shared civic.

So we'd trade something like Math+Priesthood+Medi? for IW + poly, CoL for Alpha, CS for Monotheism? no, probably Monarchy.
Point being: we give up CS pretty early.
Forgot about Friendly. Okay. Peter’s characteristics.

T103 Peter Friendly (need 12 plusmods)
1 peace
1 OBs T103
2 resource trades
4 trade relations
2 shared civic (assuming he revolts to Bureau by T93)
1 five Tech trades
1 shared religion

More options:
+1 ten tech trades
+2 shared religion by T93
+1 shared war
+2 shared war by T95...

Cautious Peter can be bribed if he’s not friendly with SB.

Peter also likes to demand help.
 
Have we reached the point where any AI demand should be accepted?

Now that I think about it, we can afford to give away a fur or horse and not suffer too badly.
Even a turn of anarchy switching into our religion could pay off big in the long run.

Friendly AI are just too useful.

Giving Sitting Bull horse if he demanded it would get him to Pleased and he would not plot war in that case.
 
I agree that Friendly is going to pay off big time and we should give in to most demands. Large cash demand? hmm.
 
Do we need a more detailed GPP plan? I'm worried about a pure GE for SoL or UN.

I think Cow City should be able to manage it.
Iron Works lets us run 3 engineers
Factory lets us run 2
Forge lets us run 1
Industrial Park lets us run 2, plus it gives us 1 free engineer.

Use sushi to run all 8, add in mids, and that is 30gpp raw engineer points each turn.

The scientist changes in Science are not there. No one disagreed with that yet.

I like the scientist change.
Let us try and get 48 scientist gpp by T95.

So are people good with Kait's general PPP or are there changes we're contemplating?
I feel that we are a bit unsettled.
We are now free after the Oracle and can do anything.

The last question I feel we need to address is are we at peace with no Great Lighthouse or Colossus?
I am ready to let them go.
 
GLH. bye bye.
Colossus. No reason to decide now. We will be getting Metal Casting very soon, so it's on the table.
 
Perhaps there's no need to aim for exactly 48gpp. 1 or 2 scientist turn less before representation and same amount more after.
Good point. I want to always stay on the Rice and Sheep so we don't burn too much food, but ya, it could be size 6 and run 4 sci for 12gpp/t. Only losing -2fpt.
This is probably smarter since we get 6:science: after Rep. So we should optimize the 48gpp thing. :goodjob:
My goal is to minimize the turns we are out of slavery. It's currently 11t, but we might be able to shorten that to 10t. Or, just leave it at 11t, but do more sci after Rep, like MG said.
Depends on Silver. It needs to be happy at size 7, ideally size 8.
 
@ppp

T80-92
Check if AI has Currency
Watch for Peter GS announcement
Watch for library whip in PP or Cahokia
Watch for resource Trade Relations with Peter, make single trades asap
Accept Peter’s Demands? Which ones?
Watch for Religion spread, anywhere.
If our SB scouting chariot, runs into dead end, he should defog all corners on the way back.

Fun stuff:
Watch for Poverty Point border expansion, T83. Note Rival Worst land area on F9 Demo screen. This will tell us if SB has a land tile at PP-2e or 2e1s. (Unless another AI miraculously also has 21 tikes now.) If SB has a land tile, we might consider sending a scout there. (Or can a warrior go now?)
Watch for Mound City border expansion, circa T87. Note Rival Worst land area on F9 Demo screen.
 
I’m fine with the PPP. :clap:

Green light to play onward and upward.

Be careful, Mitch, this is the most important half turnset ever!
 
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