PPP
Turn 80 to T92
Last hammers go into Pyramids T94
Techs
T80 - Anarchy
T81 - Currency 0% (227
+24) Currency@ 0+Overflow/624
T82 - Currency 0% (251
+28) Currency@ 2/624
T83 - Currency 0% (279
+22) +7
Currency@3/624
T84 - Currency 0% (301
+22) Currency@12/624
T85 - Currency 100% (323
-58) +88
Currency@13/624
T86 - Currency 100% (265
-58) +90
Currency@119/624
T87 - Currency 100% (207
-57) +85
Currency@228/624
T88 - Currency 100% (150
-60) +100
Currency@331/624
T89 - Currency 100% (98
-60) +99
Currency@452/624 (Note the +8
from missionary whip)
T90 - Currency 50% (38
-19) +47
Currency@572/624
T91 - Paper 0% (19
+34) Paper@ 0+Overflow/936
T92 - Paper 0% (53
+38) Paper@ 5/936
Civic Change
T80 - Revolt to Bureaucracy
Workers
Rex - (Worker 1S of Rice)
T80 - Chop into Clam City granary
T81 - Farm plains tile 1E of Rice
T82 - Move to forest 1N of Clam City
T83 - Move to forest 1E of Clam City
T84 - T87 Chop forest 1E of Clam City
T88 - Move to forest 2N of Clam City
T89 - T91 Chop forest
T92 - Road 2N1W of Clam City
Shepherd - (Worker 1E of Rice)
T80 - T82 Farm plains tile 1E of Rice
T83 - Move to forest 1N of Clam City
T84 - T87 Chop forest 1N of Clam City
T88 - Road 2N1W of Clam City and Stop!
T89 - T90 Road Rice tile 2E1S of Science City
T91 - Road Horse tile 1E of Science City
T92 - Farm 1N1W of Science City
Cowboy - (Worker 1S1W of Silver City)
T80 - Finish Camp on Deer 1S2W of Silver City
T81 - Move to 1S1E of Whale City
T82 - T85 Pasture Horse 2S of Whale City
T86 - Move to Fur 2S1E of Whale City
T87 - T90 Camp Fur
T91 - T92 Road Fur
Phillip - (Worker 1S of Cow City)
T80 - Move to forest 1E of Cow City
T81 - Chop forest and STOP!
T82 - Move to forest 2N of Cow City
T83 - T85 Chop forest (3
are lost due to overflow cap on Lighthouse)
T86 - Move to forest 3N1E of Cow City
T87 - T88 Chop forest
T89 - Chop forest and STOP!
T90 - T91 Move to forest 3N3W of Cow City
T92 - T94 Chop forest (13
) into Pyramids
Joan Dark - (Worker on Galley 1N2E of Profit City)
T80 - Sail to 3S1E of Deer and step off galley onto the forest plain hill 2S2E of Deer tile to fix Deer Road
T81 - T82 Road 2S2E of Deer tile
T83 - Chop forest 1S1E of Deer tile and STOP!
T84 - Move to forest 1E of Cow City
T85 - T86 Chop forest 1E of Cow City
T87 - Finish Road 1N of Cow City
T88 - Move to forest 2N2E of Cow City
T89 - T92 Chop forest
T93 - Move to forest 3N1E of Cow City
T94 - Chop forest to finish Pyramids
Heretic - (Worker born in Canal City on T84)
T84 - Move to 1S of Canal City
T85 - Move to tundrahillforest 2S1E of Canal City
T86 - T87 Chop Forest
T88 - Chop Forest and Stop!
T89 - Mine foresttundrahill and Stop!
T90 - Chop Forest
T91 - Move to forest 3S2E of Canal City
Cities
Science
T80 - Anarchy
T81 - Warrior; Sheep, Rice, Horse, Winefarm, Plainsfarm
T82 - Pyramids (Goes to 256/500
); Sheep, Rice, Horse, Winefarm, Plainsfarm
T83 - Confucian Monastery (Goes to 13/60
); Sheep, Rice, Horse, Winefarm, Scientist x2
T84 - 2-pop Whip Confucian Monastery; Sheep, Rice, Horse, Winefarm
T85 - Pyramids (Goes to 371/500
); Sheep, Rice, Horse, Winefarm
T86 - T87 Confucian Missionary; Sheep, Rice, Horse, Winefarm, Plainsfarm
T88 - 1-pop Whip Confucian Missionary; Sheep, Rice, Horse, Winefarm
T89 - Pyramids (Goes to 461/500
); Sheep, Rice, Horse, Winefarm, Plainsfarm
T90 - T91 Confucian Missionary; Sheep, Rice, Horse, Winefarm, Plainsfarm
T92 - Confucian Missionary; Sheep, Rice, Horse, Winefarm, Plainsfarm x2
T93 - Pyramids (Goes to 498/500
); Sheep, Rice, Horse, Winefarm, Plainsfarm x2
Cows
T80 - Anarchy
T81 - Lighthouse; Crab, Cow, Deer
T82 - T84 Lighthouse; Crab, Cow, Deer, Plainsriverfarm
T85 - 2-pop Whip Lighthouse; Crab, Cow, Deer
T86 - Pyramids (Goes to 296/500
); Crab, Cow, Deer (2 chops land)
T87 - T88 Library; Crab, Cow, Deer, Plainsriverfarm
T89 - T90 Library; Crab, Cow, Deer, Plainsriverfarm, Coast
T91 - 3-pop Whip Library; Crab, Cow, Deer (2 chops land)
T92 - Wealth; Crab, Cow, Deer
T93 - Wealth; Crab, Cow, Deer, Plainsriverfarm
T94 - Pyramids (Goes to 500/500
); Crab, Cow, Deer, Plainsriverfarm (chop lands)
Canal
T80 - Anarchy
T81 - T82 Worker; Clam, Crab, unimproved Clam, Coast x2
T83 - 2-pop Whip Worker; Clam, Crab, unimproved Clam
T84 - Pyramids (Goes to 68/500
); Clam, Crab, unimproved Clam
T85 - T86 Library, Clam, Crab, unimproved Clam, Tundraforesthill 2
T87 - Library, Clam, Crab, unimproved Clam, Tundraforesthill 2
T88 - Library; Clam, Crab, unimproved Clam, Coast x2
T89 - Library; Clam, Crab, unimproved Clam, Coast x2, Tundraforesthill 2
T90 - 3-pop Whip Library; Clam, Crab, unimproved Clam (chop lands)
T91 - Pyramids (Goes to 158/500
); Clam, Crab, unimproved Clam, Coast
T92 - Dun; Clam, Crab, unimproved Clam, Coast
Silver
T80 - Anarchy
T81 - Library; Clam, Crab x2, Silvermine, Fur
T82 - T83 Library; Clam, Crab x2, Silvermine, Fur, Coast
T84 - Library; Clam, Crab x2, Silvermine, Fur, Coast, Angry Citizen
T85 -T86 Library; Clam, Crab x2, Silvermine, Fur, Coast x2
T87 - 3-pop Whip Library; Clam, Crab x2, Silvermine, Deer
T88 - Pyramids (Goes to 62/500
); Clam, Crab x2, Silvermine, Fur, Deer
T89 - Moai Statues; Clam, Crab x2, Silvermine, Fur, Deer
T90 - T91 Maoi Statues; Clam, Crab x2, Silvermine, Fur, Deer, Angry Citizen
T92 - Maoi Statues; Clam, Crab x2, Silvermine, Coast, Deer, Angry Citizen
Profit
T80 - Anarchy
T81 - T84 Granary; Crab, Stone, Coast
T85 - Granary; Crab, Stone, Whale
T86 - 1-pop Whip Granary; Crab, Stone (Avoid Growth Button ON!)
T87 - T89 Lighthouse; Crab, Stone
T90 - Lighthouse; Crab, Stone (Avoid Growth Button OFF!)
T91 - T92 Lighthouse; Crab, Stone, Whale
T93 - 1-pop Whip Lighthouse; Crab, Stone
Whales
T80 - Anarchy
T81 - Pyramids (Goes to 68/500
); Crab
T82 - T84 Workboat; Crab, Clam
T85 - T87 Workboat; Crab, Clam, Horse
T88 - Workboat; Crab, Clam, Horse, Silvermine
T89 - 1-pop Whip workboat; Crab, Clam, Horse
T90 - Pyramids (Goes to 138/500
); Crab, Clam, Horse
T91 - T92 Lighthouse; Crab x2, Clam, Horse
Clam City
T80 - Anarchy (Chop lands)
T81 - Granary completes; Clam (Avoid Growth Button ON!)
T82 - Lighthouse; Clam
T83 - Pyramids (Goes to 10/500
); Clam
T84 - Workboat; Clam (Avoid Growth Button OFF!)
T85 - T86 Lighthouse; Clam, Plainsfarm
T87 -
Pyramids (Goes to 134/500
); Clam, Plainsfarm (2 chops land)
T88 - T89 Lighthouse; Clam x2, Plainsfarm
T90 - 2-pop Whip Lighthouse; Clam x2
T91 - Wealth; Clam x2 (chop lands)
T92 -
Pyramids (Goes to 262/500
); Clam x2, PhillMine
T93 - 1-pop Whip Workboat; Clam x2 (Sails to Canal City)
Units
Galley 1 (1N2E of Profit City)
T80 - Sail to 3S1E of Deer and drop off Joan Dark onto the forest plain hill 2S2E of Deer tile
T81 - T86 Pick up Warrior 3 and sail to Silver City
T87 - Walk Warrior 3 into Silver City from galley and sail back towards Cow City to pick up Confu Missionary
T89 - Sail to 4W3N of Cow City and wait for Confu Missionary
Galley 2
T80+ Explore west and try to find Peter's homeland
Scout 1 (Near Galley 2)
T80+ - Explore the west with Galley 2
Chariot (South of Sitting Bull's lands)
T80+ Explore to find more AI!
Warrior 3 (1S of Science City)
T80 - Move to 2S2E of Deer tile and prepare to board Galley 1
T81 - T86 Board Galley 1 and sail to Silver City
(Make sure it is in fact Warrior 3 and not Joan Dark!)
T87 - Walk off Galley 1 into Silver City
T88 - T91 Move to Whale City
T92+ Garrison Whale City
Workboat 10 (Born in Cow City on Turn 78)
T80 - T83 Sail to 1S1E of Clam City
T88 - Net clams for Clam City
Workboat 11 (Born in Silver City on Turn 78)
T80 - T81 Sail to 2S1W of Whale City
T82 - Net clams for Whale City
Confucian Missionary 1 (Born in Cow City on Turn 80)
T80 - T82 Move to Science City
T83 - Spread Confu religion to Science City
Warrior 4 (Born in Science City on Turn 82)
T82+ Garrison Science City
Confucian Missionary 2 (Born in Science City on T89)
T89 - T90 Move to 1S of Cow City
T91 - T92 Move to 2N3W of Cow City
Workboat 13 (Born in Whale City on T90)
T90 - Sail to crab 1N2W of Whale City
T91 - Net crab for Whale City
Diplomacy
Espionage
on Sitting Bull
T80 - T90 If Sitting Bull or Peter demands something, give it to them.
T80 - T92 If Sitting Bull marches a Settler into Canal City's territory, which is likely to happen since he scouted our territory and found a lot of resources,
cancel Open Borders with Sitting Bull and teleport that Settler back home.
T91+ If Sitting Bull or Peter demand more than 200

, tell them NO!
Every Turn
Check each turn if someone has Alphabet
Check if someone has Currency
Check if Peter will take resources, and gift horse or anything of which we have 2
Note if any Great Scientists were born in the world
Check if Confu spread somewhere
Check SB's production, watch for a Settler
Zoom in on Sitting Bull's cities and look for a Library
Check that

and

matches before pressing next turn.
Save and the start and end of each turn
Notes
If our scouting chariot south of Sitting Bull runs into dead end, he should defog all corners on the way back.
T83 - Watch for Poverty Point border expansion. Note Rival Worst land area on F9 Demo screen. This will tell us if SB has a land tile at PP-2e or 2e1s. (Unless another AI miraculously also has 21 tikes now.) If SB has a land tile, we might consider sending a scout there.
T87 - Watch for Mound City border expansion. Note Rival Worst land area on F9 Demo screen.
Stopping Points
Pyramids is completed by the AI 
Meet a new AI
A stack containing more than 1 Sitting Bull military unit is spotted marching towards Canal City
Start of Turn 85 is reached
**Edit**
Removed Road 1S of Cow City.
Thanks
Mitchum!