PPP
Turn 65 to Turn 77
Continuing from
Kaitzilla's Turnset
Empire
Techs
T65 - Writing 0% (21

+24) Writing@ 0+Overflow/187
T66 - Writing 100% (45

-37) +63

Writing@ 49/187
T67 - Writing 40% (8

-1) +24

Writing@ 151/187
T68 - Mathematics 0% (7

+25) Mathematics@ 0+Overflow/390
(Sign Open Borders /w Sitting Bull)
T69 - Mathematics 0% (32

+27) Mathematics@ 3/390
T70 - Mathematics 100% (59

-53) +83

Mathematics@ 4/390
T71 - Mathematics 40% (6

-3) +30

Mathematics@ 104/390
T72 - Mathematics 100% (129

-52) +94

Mathematics@ 141/390
T73 - Mathematics 100% (317

-52) +94

Mathematics@ 255/390
T74 - Mathematics 100% (265

-53) +94

Mathematics@ 369/390
T75 - Code of Laws 100% (212

-55) +98

Code of Laws@ 0+Overflow/546
T76 - Code of Laws 100% (157

-57) +100

Code of Laws@ 210/546
T77 - Code of Laws 100% (100

-54) +91

Code of Laws@ 331/546
T78 - Code of Laws 100% (55

-53) +89

Code of Laws@ 441/546
Note the +9
from Dun overflow
Workers
Shepherd - (Worker 2E1N of Cow City)
T65 - T67 Chop forest for Great Wall
T68 - Road Wine and
STOP!
T69 - Farm 1W of Science City
T70 - Move to gems 2S1W of Science City
T71 - T72 Road gems
T73 - Move to tundra forest 1S of Science City
T74 - T76 Road
T77 - Move to plains forest 2S2E of Science City? Perhaps road horses.
Cowboy - (Worker 2W1N of Silver City)
T65 - Chop forest for Great Wall
T66 - Move to fur 2N of Silver City
T67 - T69 Road fur
T70 - Road 1W of Silver City and
STOP!
T71 - T72 Camp Deer
T73 - Camp Deer and
STOP!
T74 - Move to 2E of Whale City
T75 - T78 Chop forest into Granary
Phillip - (Worker on Galley2 3S of Deer)
T65 - Get off Galley 2 at forest 2S of Cows City
T66 - T67 Chop forest for Great Wall
T68 - Move onto Deer tile
T69 - T71 Road Deer
T72 - Board Galley 1 at 1S of deer and sail to Profit City
T73 - Walk off Galley 1 into Profit City
T74 - Move to forest 2W of Profit City
T75 - T78 Chop forest into Oracle
Joan Dark - (Worker on Galley2 3S of Deer)
T65 - Get off Galley 2 at forest 2S of Cows City
T66-T67 Chop forest for Great Wall
T68 - Move onto Deer tile
T69 - Move to forest 1S1E of Deer tile
T70 - T72 Road
T73 - Move to plains forest hill 2S2E of Deer tile
T74 - T75 Road
T76 - Chop plains forest hill and
STOP! (Critical Move)
T77 - Board Galley 1 and sail towards Profit City
T78 - Exit Galley 1 inside Profit City and chop forest 1NW of Profit City into Oracle
Rex - (Worker 1W of Wheat)
T65 - Move to 2N2E of Science City
T66 - Move into Science City
T67 - Farm 1W of Science City
T68 - Farm 1W of Science City and
STOP!
T69 - T70 Move to forest plains hill 1N1W of Clams City
T71 - T77 Mine forest plains hill 1N1W of Clams City
Settlers
Settler 7 - (Our last Settler located on Wine tile 1N2W of Science City)
T65 - T68 Move to Clams City site 2S2E of Rice.
T69 - Found Clams City 2S2E of Rice
Cities
Science City
T65 -
The Great Wall (goes to 128/150

); Sheep, Rice, Horse, Winefarm
T66 - Dun; Sheep, Rice, Horse, Winefarm, Plainsriverfarm
T67 - Pyramids (goes to 20/500

); Sheep, Rice, Horse, Winefarm, Plainsriverfarm
T68 - Library; Sheep, Rice, Horse, Winefarm, Plainsriverfarm
T69 - T70 Library; Sheep, Rice, Horse, Winefarm, Plainsriverfarm x2
(Roading Fur T69 will fix
, Double Check tiles)
T71 - 2-pop Whip Library; Sheep, Rice, Horse, Winefarm
T72 - Pyramids (goes to 58/500

); Sheep, Horse, Winefarm,
Scientists x2
T73 - Warrior; Sheep, Horse, Winefarm, Scientists x2
T74 - Dun; Sheep, Horse, Winefarm, Scientists x2
T75 - Pyramids (goes to 74/500

); Sheep, Horse, Winefarm, Scientists x2
T76 - Pyramids (goes to 90/500

); Sheep, Horse, Winefarm, Scientists x2
T77 - 1-pop Whip Dun; Sheep, Rice, Horse, Winefarm (
Make sure to trade away Stone+Deer to Sitting Bull after whipping Profit City+Science City both Duns)
T78 - Pyramids (goes to 208/500

); Sheep, Rice, Horse, Winefarm (
Must pillage Deer road to get back Stone!)
Cow City
T65 - Stonehenge (goes to 38/120

); Crab, Cow, x3 Fur
T66 - Stonehenge (goes to 54/120

); Crab, Cow, x3 Fur
T67 -
The Great Wall (goes to 96

/150); Crab, Cow, x3 Fur
T68 - Stonehenge (goes to 70/120

); Crab, Cow, x3 Fur
T69 - Stonehenge (goes to 86/120

) Crab, Cow, x3 Fur
T70 -
The Great Wall (goes to 112

/150); Crab, Cow, x3 Fur
T71 - Stonehenge (goes to 102/120

); Crab, Cow, x3 Fur
T72 - Stonehenge (goes to 118/120

); Crab, Cow, x3 Fur
(Do not finish Stonehenge in Cow City!)
T73 - T76 Workboat (
Remove Stonehenge from queue); Crab, Cow, x3 Fur (Goes to net 3rd seafood for Whale City)
T77 - T81 Another Workboat Crab, Cow, x3 Fur (Goes to net 3rd seafood for Canal City or 2nd seafood for Clam City / Anarchy T79 for Bureau switch)
Canal City
T65 - T66 Pyramids; Clam, Crab
T67 - Dun; Clam, Crab, unimproved Clam
T68 - Pyramids; Clam, Crab, unimproved Clam
T69 -
The Great Wall (goes to 90/150

); Clams, Crab, unimproved Clam, foresttundra (1

1

)
T70 - Stonehenge; Clams, Crab, unimproved Clam, Coast
T71 -
2-pop Whip The Great Wall; Clam, Crab
T72 - Dun; Clam, Crab, unimproved Clam
T73 - Stonehenge; Clam, Crab, unimproved Clam
T74 - T75 Stonehenge; Clam, Crab, unimproved Clam, Coast
T76 - Stonehenge; Clam, Crab, unimproved Clam, Coast x2
T77 - Lighthouse; Clam, Crab, unimproved Clam, Coast x2 (No Stone)
T78 - Stonehenge; Clam, Crab, unimproved Clam, Coast x2
Profit City
T65 - T66 Oracle
CRUCIAL BUILD; Crab, Stone
T67 - Stonehenge; Crab Stone
T68 - T69 Oracle
CRUCIAL BUILD; Crab, Stone
T70 - Dun
CRUCIAL BUILD; Crab, Stone, Coast
T71 - T76; Oracle
CRUCIAL BUILD; Crab, Stone, Coast
T77 - 1-pop Whip Dun; Crab, Stone (
Make sure to trade away Stone+Deer to Sitting Bull after whipping Profit City+Science City Both Duns)
T78 - Oracle
CRUCIAL BUILD; Crab, Stone
Silver City
T65 - 1-pop Whip Granary;
HALT GROWTH BUTTON ON Clam, Crab
T66 -
The Great Wall (goes to 68

/150); Clam, Crab
T67 - Scout;
HALT GROWTH BUTTON OFF Clam, Crab
T68 - Scout; Clam, Crab x2
T69 - T71 Scout; Clam, Crab x2, Silvermine
T72 - Scout; Clam, Crab x2, Silvermine, Fur
T73 - Workboat; Clam, Crab x2, Silvermine, Fur
T74 - Workboat; Clam, Crab x2, Silvermine,
Coast
T75 - T77 Workboat; Clam, Crab x2, Silvermine, Fur, Coast
T78 - 1-pop Whip Workboat; Clam, Crab x2, Silvermine, Fur (Goes to net Clams for Whale City on T83)
Whale City
T65 - T66 Monument; Crab, Silvermine
T67 - 1-pop Whip Monument; Crab
T68 -
The Great Wall (goes to 58

/150); Crab
T69 - Pyramids; Crab, Silvermine
T70 - T77 Granary; Crab, Silvermine
T78 - Granary; Crab, Silvermine (Chop lands)
T79 - 1-pop Whip Granary before Anarchy; Silvermine
T80 - Granary; Silvermine
T81 - Lighthouse; Crab
T82 - Lighthouse; Crab, unimproved Clam
T83 - T85 Lighthouse; Crab, Clam
T86 - Lighthouse; Crab, Clam, Horse
Clam City (Founded 2S2E of Rice on T69)
T69 - Granary; unimproved Clam
T70 - Pyramids; Clam (If a popup comes at the start of Turn 70 and asks if Clam City should join the Native American Empire,
Click NO!)
T71 - Pyramids; Clam
T72 - Granary; Clam
T73 - T74 Pyramids; Clam
T75 - T76 Granary; Clam, unimproved forest plains hill (3

)
T77 - Granary; Clam, Plainshillmine (Chop lands)
T78 - Granary; Clam, Plainshillmine
Units
Galley 1 (8N1W of Canal City)
T65 - T69 Sail to 4S1E of Cow City
T70 - Sail to 1S of Deer tile to wait for Phillip
T72 - Pick up Phillip from Deer Tile and sail towards Profit City
T73 - Sail to 1N of Profit City and unload Phillip into Profit City by walking him off the boat
T74 - Sail to Crab tile 2N1E of Profit City
T76 - Sail to 3N3E of Profit City to pick up Joan Dark (
Critical Movement)
T77 - Pick up Joan Dark from forest plains hill and sail to Profit City
T78 - Sail into Profit City and have Joan Dark chop forest 1N1W of Profit City
Galley 2 (Inside Cow City)
T65 - Sail to 3S of Cow City and drop off Joan and Phillip at 2S of Cows City.
Pick up Warrior 2!
T66 - Take Warrior 2 from Deer Camp and sail for Silver City
T71 - Drop off Warrior 2 inside Silver City in passing on the way west
T73 - Reach 3S1E of Whale City
T74 - Pick up Scout from 2S2E of Whale City and sail west to explore
Warrior 2
T65 - Get on Galley 2 before it sails northwest
T71 - Get off Galley 2 into Silver City
T72+ - Garrison Silver City
Warrior 3 (Born in Science City on Turn 74)
T74 - Move to 1S of Science City
T75 - Move to Gems tile 2S1W of Science City
T78 -
Pillage plains hill
road 1S1W of gems tile to regain Stone+Deer from Sitting Bull
Scout 1 (Born in Silver City on Turn 73)
T73 - Born in Silver City, move to 2S2E of Whale City
T74 - Board Galley 2 to explore the west
Chariot
T63 - T68 Head to 2S1E of Canal City
T69 + Explore Sitting Bull's lands
T72 - Note if Sitting Bull has Deer, Copper, or a mine with no resource visible which means Iron
Workboat 8 (Located 2E1S of Silver City)
T65 - Move to Crab 2S of Silver City
T66 - Net Crabs for Silver City
Workboat 9 (Located 2W of Cow City)
T65 -
Sail to Crabs tiles 2S1W of deer on the way to Clams City
T66 - Sail to 2S of Deer
T67 - T69 Sail towards Clam City
T70 - Net Clams for Clam City
Workboat 10 (Born in Cow City on Turn 77)
T77 - Sail for Whale City to net 3rd seafood on Turn 87
Diplomacy
Espionage

on Sitting Bull
T65 - Cancel Crabs gift to Sitting Bull.
T65 - T77 If Sitting Bull demands crabs or a health resource, give it to him. If Sitting Bull demands fur, silver, or horse, tell him NO!
T68 - Open Borders with Sitting Bull to explore his lands.
T70 - If for some strange reason Clams City wants to join the Native American Empire at the start of T70, click NO!
T72 - Note if Sitting Bull has a source of Copper or Deer. Also note if he has a mine on a resource we can't see. That would be iron.
T75 - Cancel Sheep gift to Sitting Bull to fix Silver City
T76 - Give Stone + Deer to Sitting Bull
after whipping Duns in Science and Profit City.
Stopping Points
Any World Wonder is completed by the AI
Meet a new AI
Start of Turn 75 is reached
A stack containing more than 1 Sitting Bull military unit is spotted marching towards Canal City.
Notes
Save at the end of each turn please

And check that

and

matches before pressing next turn.
**Edit**
100% Done!