[BTS] SGOTM 26 - Home Slices

Barbs? The ones not added to the game?
Barbs will build wonders.
Right, I don't think NZ can stop them from building wonders. Unless maybe they have almost no hammers.
I don't think they'll start a wonder if it would take too many turns.
what I’m asking is, which AIs give wonders the lowest priority?

I think a couple AIs have plenty enough hammers to build them, based on the demo screen.
 
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I will play for 3 turns till the beginning of T71, the last turn when research slider is not 100%. If Stonehenge is completed by any AI within the next 3t, there's an option to increase tech slider by 10% or 20% so that science city can keep working on rice for higher population and bureaucratic capital.
 
I will play for 3 turns till the beginning of T71, the last turn when research slider is not 100%. If Stonehenge is completed by any AI within the next 3t, there's an option to increase tech slider by 10% or 20% so that science city can keep working on rice for higher population and bureaucratic capital.

Sounds good. :D
 
i'd say if you see the wonder completed msg, stop everything and discuss.
Of course. It's part of the plan.
Any World Wonder is completed by the AI

T70 - If for some strange reason Clams City wants to join the Native American Empire at the start of T70, click NO!
I think the strange reason is you have checked the advisor pop-up option. I have never seen that message before until today when I checked the pop-up option in a test game. I received twice, clams and whale city each. They are the only cities that can be liberated.
 
I think the strange reason is you have checked the advisor pop-up option. I have never seen that message before until today when I checked the pop-up option in a test game. I received twice, clams and whale city each. They are the only cities that can be liberated.

I've been wondering about that lately.

Thanks! :goodjob:
 
I received twice, clams and whale city each. They are the only cities that can be liberated.
I assume that Wales can be liberated to one of the AI in our test game (not SB aka Zara in the test game), right? I guess this means that Wales is closer to our capital than some AI capital that may lay in the fog to the NW, correct?

If so, then the AI are likely a long ways away. Does this change anything in our plans?
 
I assume that Wales can be liberated to one of the AI in our test game (not SB aka Zara in the test game), right? I guess this means that Wales is closer to our capital than some AI capital that may lay in the fog to the NW, correct?

If so, then the AI are likely a long ways away. Does this change anything in our plans?
I would disregard any Liberate messages 1 turn after a city is founded giving us any hidden information.
Clam City is 5 tiles away from our capital and should never be able to be Liberated in the test game, yet it is. :hmm:
OCC is messing up the formula somehow and causing crazy advisor popups.

One worker means we whip away a coast tile and a scientist 1 turn earlier.

We gain +1 gold due to units remaining inside our borders.
We also gain 3 worker turns.
On Turn 69 under the "one worker" plan, Joan will help Phillip road deer for 1 turn so Phillip can head down to chop 1 turn earlier.

This means
T69 - Mathematics 0% (32:gold: +27) Mathematics@ 3/390
will instead read T69 - (32:gold: +28) Mathematics@ 3/390 because Joan is not outside our borders Turn 69.

Riddle: Which AIs never build wonders?

The AI I am about to conquer with my army.
They never build wonders for me! :mad:
 
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