[BTS] SGOTM 26 - Home Slices

Oh wait, both were built. Take it out of the queue. Any hammers put into SH this turn will be lost. Maybe wait for someone else to confirm.

EDIT: We will get our SH fail gold next turn.
 
Stonehenge is over now that the AI has built it.

Any further hammers we try to put in it will vanish like they never existed.

Go ahead with the workboat in Cow City.

Canal City can build Dun the next 3 turns.
 
Oh, wow. Both gone now. Do we need to stop and adjust the PPP for only Mids or maybe some Moai?
Oh I ran a bit too fast. In the original plan, Stonehenge is in canal city in the next few turns. I just replaced it by dun instead of Moai. The profit city will use its dun whip/forest quota on Oracle and it doesn't have enough hammer to complete Moai in near future.
 
Reference number: 16276
Game: C-IV SGOTM 26
Your team: Home Slices
Your name: MirrorGuard
Date submitted: 2020-06-03
Software Version: BtS 3.19
Game date: 1000BC
Total turns played: 75
Session turns played: 4
Player race: Celt
Firaxis score: 544
Session time played (hh:mm:ss): 00:27:47
Total time played (hh:mm:ss): 14:32:22
Game status: Incomplete
Submitted save: Home_Slices_SG026_BC1000_MG_TurnsetEnd.CivBeyondSwordSave
Renamed file: Home_Slices_SG026_BC1000_01.CivBeyondSwordSave

Right click the Renamed File link above to copy it.
You can then paste it into your team post as the download link for the next player.


Here is your Session Turn Log from 1160 BC to 1000 BC:

Turn 71, 1160 BC: You have constructed a Library in Science or. Work has now begun on a Warrior.
Turn 71, 1160 BC: Lady Stoneheart has completed The Great Wall!
Turn 71, 1160 BC: Silver can no longer work on The Great Wall. The lost ℤ is converted into 68ℴ!
Turn 71, 1160 BC: Whales can no longer work on The Great Wall. The lost ℤ is converted into 58ℴ!

Turn 72, 1120 BC: Science or can no longer work on The Great Wall. The lost ℤ is converted into 128ℴ!
Turn 72, 1120 BC: Cows can no longer work on The Great Wall. The lost ℤ is converted into 112ℴ!
Turn 72, 1120 BC: Stonehenge has been built in a far away land!

Turn 73, 1080 BC: Canal can hurry Dun for 1⇴ with 9ℤ overflow and +1⇤ for 23 turns.
Turn 73, 1080 BC: Sitting Bull will trade Rice
Turn 73, 1080 BC: Sitting Bull will trade Rice
Turn 73, 1080 BC: Canal will grow to size 4 on the next turn.
Turn 73, 1080 BC: Science or can no longer work on Stonehenge. The lost ℤ is converted into 116ℴ!
Turn 73, 1080 BC: Cows can no longer work on Stonehenge. The lost ℤ is converted into 118ℴ!
Turn 73, 1080 BC: Canal can no longer work on Stonehenge. The lost ℤ is converted into 2ℴ!
Turn 73, 1080 BC: Profit can no longer work on Stonehenge. The lost ℤ is converted into 8ℴ!

Turn 74, 1040 BC: Cows can hurry Work Boat for 1⇴ with 16ℤ overflow and +1⇤ for 10 turns.
Turn 74, 1040 BC: Canal has grown to size 4.
Turn 74, 1040 BC: Clams will grow to size 2 on the next turn.
Turn 74, 1040 BC: You have discovered Mathematics!

Turn 75, 1000 BC: Science or can hurry Dun for 1⇴ with 25ℤ overflow, 16ℴ added to the treasury, and +1⇤ for 22 turns.
Turn 75, 1000 BC: Silver will become unhealthy on the next turn.
Turn 75, 1000 BC: Clams has grown to size 2.

You may wish to copy it to Notepad for reference when you write your turn set post. It includes any entries you added with the in-game Chat facility
 
Intermission

Good time to show what I'm thinking with possible early-ish Astronomy. It's not a rule-breaker. It's just that IF our organic research is slower than normal this game, maybe we'll have time to work the 2 extra GS's in earlier...

Instead of targeting just Biology with ~10 GS's, we try for at least 12 GS's :eek: before bulbing SciMeth (disabling Parthenon)
That's 14-15 GP (two-three random + 12 GS)

Get one using library...
1-Philo

Get 2 more using only 5 turns of Caste/Pacifism...
2-Edu (or one?)

Then using 2 Golden Ages, then some caste (non GAge)
1- PPress
1- Chem
2- SciMeth
3-bulb Biology, then trade for free calendar,
2-bulb Astronomy

Music artist + 2 rando's give us 2 GAges (16 turns).

Using Merc and starving at about -3fpt, our cities can each manage about 1200-1600 GPP during those GAges, and the NatEpic city can do 1800.
Now, how much does that final city need to get to the 15th GP? It will have to produce #10 and #15 (cus Profit and Science won't contribute a 2nd one til after sushi)
That's 1000 GPP + 2000 GPP = 3000 gpp
With our best city @1800, how long then does it take to get the other 1200 GPP outside the GAge?
Short answer, about 17 turns.

So we need 33 turns (not consecutive) of caste (after Banking/Merc) probably with a 5t slavery break or two.
 
Actually, we may have to do without Merc/Banking for the GS rush. That will add a couple turns to the above estimates.
It's +3500 beakers (feud, Guilds, Banking) that are not necessary for Biology.
Normally, I'd expect to trade for free Feudalism, but probably not this game.
Maybe we will have Merc for the 2nd GAge.
 
Actually, we may have to do without Merc/Banking for the GS rush. That will add a couple turns to the above estimates.
It's +3500 beakers (feud, Guilds, Banking) that are not necessary for Biology.
Normally, I'd expect to trade for free Feudalism, but probably not this game.
Maybe we will have Merc for the 2nd GAge.
I guess we are repeating the whip-gift-stone trick on castles. If we can establish enough overseas trade routes, no merc may not be delay that much in terms of organic research speed.
Using Merc and starving at about -3fpt, our cities can each manage about 1200-1600 GPP during those GAges, and the NatEpic city can do 1800.
Now, how much does that final city need to get to the 15th GP? It will have to produce #10 and #15 (cus Profit and Science won't contribute a 2nd one til after sushi)
Where would be the national epic? It seems you have ruled out the possibility of having national epic+Oxford+national park in science city. So it's silver city? Actually I once had a crazy dream about having epic+Ironworks to get a great engineer.:sleep:
 
Where would be the national epic? It seems you have ruled out the possibility of having national epic+Oxford+national park in science city.
I was imagining it in Whales (with Parthenon) to keep Silver city pure. But I kinda ignored (forgot about) the plan to put it in Science. I was just thinking about how I'd do it in a normal game. It pains me to run scientists for too long in our Bureaucratic capital. We'll have to see what seems better.
 
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