For the 3 GG points we need the scout in our culture, right?
I'm sure he's beelining for home. So he will go forest, forest, tundra, wheat. We can maybe hit him on the tundra or worse case, the wheat-Fort. There's no problem with him being in the fort, right? In fact, a fort might be perfect. There won't be that turn where we can't hit the scout cus it will heal twice as fast? Or is that only in forts in your own culture?
This is great area cus if we had to CF, he wouldn't teleport all the way home.
We also don't want our unit sitting outside our culture and pay unit supply, so simply put the cat at Clamscity-5N1W on the road and wait to see if the scout goes to tundra next you. If it goes to 2N of the cat, just move the cat SE in our culture and you can hit it in the wheatfort next turn.
Still, like Mirrorguard showed, block the wine and then next turn block horse.
Still green light from yesterday.
I'm sure he's beelining for home. So he will go forest, forest, tundra, wheat. We can maybe hit him on the tundra or worse case, the wheat-Fort. There's no problem with him being in the fort, right? In fact, a fort might be perfect. There won't be that turn where we can't hit the scout cus it will heal twice as fast? Or is that only in forts in your own culture?
This is great area cus if we had to CF, he wouldn't teleport all the way home.
We also don't want our unit sitting outside our culture and pay unit supply, so simply put the cat at Clamscity-5N1W on the road and wait to see if the scout goes to tundra next you. If it goes to 2N of the cat, just move the cat SE in our culture and you can hit it in the wheatfort next turn.
Still, like Mirrorguard showed, block the wine and then next turn block horse.
Still green light from yesterday.
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