wow. Isn't that the only spy this game? what a beast!89% Spy stole 134from Sitting Bull and returned home
![]()
We have an awful lot of money piling up when we expected to have spent it all. Nice work, Kaitzilla!

wow. Isn't that the only spy this game? what a beast!89% Spy stole 134from Sitting Bull and returned home
![]()
ignore him. He will live on that island forever with no city.T191 - Longbow moved south into the final fort.
His city garrison bonuses count hmm
1 worker will be placed at 1S of the city on T192 by itself.you need to set up another bait.
with all the extra cash we have, put some hammers into WallSt so we don't have that as a stressful build after the UN
There are 2 spies, 1 for SB and 1 for HREwow. Isn't that the only spy this game? what a beast!
ya, wait 2t for communism +140?Peter has 120!
![]()
39000update: Tech is the critical path, so 1turn early MassMedia(3) is useless. ignore this thought...
Spoiler bad idea :I looked the the possibility of MassMedia in 3 turns. We can do it, which theoretically could let us finish UN 1t sooner and win 1t sooner.
However, we'd be running -175for 3 turns and we'd increase the odds of a GS vs GM in Science cus we'd have to run all sci for 3 turns.
We'd probably run out of money before the GM, where now it looks like we can make it to T203 (or whatever the mission turn is) pretty easily.
Tech rate/end date
I also looked at our max bpt. I get 1530bps sustained (and yes, I counted Silver's observatory)
That's with our cities doing their required hammers. If there are a couple turns of cushion, we could get a a burst rate of 1800bpt if we stop doing hammers and stop merchants cus we got GM mission.
39,000 after MassMedia T196 means 25 turns of research.
= T221 Superconductors
With our 'burst' rate for 5 of the 24 turns, we might shorten that to 24 turns,
T220 Superconuctors, T221 Win
So the UN is no rush. I think we have ~18 turns to do it and we figured we could do 15 or 14 if we had to.
Does anyone see a way to get Superconductors earlier than T220?
P.S. without the GM mission, we probably slip 1 turn. Back to 221 or 222 win.
I disagree. You're talking about building the UN on T211. We can't possibly want it that early.I like 15 turn UN because the UN build time is the limiting factor if we can spike ourper turn sky high
A UN built T211 means a T217 vote and a T218 victory screen.I disagree. You're talking about building the UN on T211. We can't possibly want it that early.
Therefore. (although the warrior was a great idea to rush UN) warrior is just a waste of hammers.
475We need a Windmill + Lumbermill to speed up Whale City
yes, but 3 turns faster is 4500This is only 3 turns faster than what you envisioned.