Noble Zarkon
Elite Quattromaster - Immortal (BTS)
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PM me and I will try to help.
What happens when you try to load the save?I installed the mod successfully but can't open the start save either.
I also took some pics of the actual save that might help with building sims and strategy discussion (forgot how to capture screenshots, and also how to insert those files here), so will list initial findings here.
- AI Civs already had their 1st cities settled
- Game settings: high sea level, arid climate, Aggressive AI
It could be tested to see it might be feasible after turn 4-5. If there are amazing settling sites not visible on T0, it could be viable, but doubtful considering the map looks to be filled with ocean with limited land tiles."After a test game, it is clear that CPete's novel idea of a mass settling does not provide a significant benefit." I trust but will verify that conclusion. Monuments are useful to expand cities, and granaries, when available, certainly will be valuable.
Recommendations re pausing and labeling test games are points well taken.
Setter configuration:
______S4_____S7
S1
______S3_____S6
______S2_____S5
Settler 1 - SIP
Settler 2 S1E1
Settler 3 wait for 1st moves
Setter 4 N1W1
Settler 5 S2E2
Setter 6 wait for 1st moves - Poss SIP
Settler 7 N1, then E1
I'm fine with these moves, but here are my 2c:
S1 - probably SIP but wait for other moves before settling?
S3 - S1W1 (looking for more seafood?)
S4 - W1NW1 - it looks like there are 3 forested tiles NW,N,NE of the tundra hill, while it looks unforested N of furs PH
S6 SIP doesn`t look too bad in the long run, but will suck until border pops (and as it won`t be the capital, may take a while to happen)