I think you should explore south of 6 R to make sure there are not more sea resources there. Couldn't do that in the test game, of course, but should have included in the plan. Did you try to settle 6R S or 2S of deer? I did not, because a four-food resource city should prove extremely valuable. Don't like 1S of deer at all, as it does not provide an immediate seafood to net before expansion. 2S swaps a seafood for a silver mine. That will take longer to take advantage of than the seafood. Do you like 2S better than 6R? On which tile were you planing a city west of 6R I was planning it exactly where the settler ends up in the test game -- directly south of both silvers and able to utilize both. Had given little thought to 6th city, though. Thinking that settler might best be held in hand. If I find a better site to the west, I will leave him there. Interested in your thoughts.
I think we should delay canal city until we have sailing. Why? We can immediately net seafood after settling, and by the time a monument is built and we have expansion, Tolosa can supply additional workboats. Are you thinking we will need a lighthouse there to make it valuable? It's going to be extremely slow building a lths before the city expands and we can take advantage of the tundra forest (and the other forests that a growing seafood city will be able to utilize).
Looking at 6R it seems like it will waste a lot of potential until we have mining. Maybe tech AH then mining and settle 6R so that it finishes worker the turn before mining finishes? On this issue, we may have some real disagreement that we need to discuss: No doubt it has more potential with mining, but it has plenty of potential without it, and the sooner we get it growing the better. If we settle it as in the test game (after we got AH researched and a wkbt there to net a seafood), then, like Canal City, by the time it builds a monument and expands, Vienne will be able to supply immediate workboats for the newly available seafood. We should have Sailing by then, and can start building a lths. (As you suggest, definitely wood want to eventually send a worker there to coincide with completion of Mining.) Is the premise of your argument, that the city, without a silver mine, would require more maintenance than it produces commerce? My counter is that getting that city (or perhaps another in the same area) up and growing is well worth the loss in Immediate research, and the city needs to grow to be able to fully take advantage of the commerce from the silver and beaver..
There is one turn of farm built E of capital. Would it be better to add an other turn to that instead?