Wow... lush like the Garden of Eden.Done & uploaded.
It's looking like the 3 city approach is wise - and that we'll be using the Sheep / Fur site above in some way, but not for a while.
I'm definitely on board for WB's.
PPP -
- Tun 1 - Settle E 1-E of wine, and build a worker.
- Turns 2 - 5 - Explore.
Gets us to our first tech choice. With E on 1-E of wine, AH is a pretty obvious choice.
At least with the cows, it'll be easy to build a few work boats to explore.
I generally agree with the general analysis.@Deckhand - Sounds good. I was a little on the fence about 1E vs SIP anyway.
Here was the general analysis:
- 1E
- Can work sheep quickly. So, True and the reason to move.
- Makes the clam site
pretty good. mediocre instead of horrible
- Overlapped tiles are a PH, and 2 river tundras.
- Connects +2 trade route on T-5. another key point
- Loses the rice and the gems. for tundra tiles
- SIP
- Slower start. Requires myst + monument to be useful at all.
- Makes the clam site pretty useless.
- Becomes a stronger city ~ T-100+.
- Definitely a stronger end-game city.
Please don't mistake how active I am for me being a good playerBut you are all better players than me.
I'm not sure how critical that really is though.E=safer oracle
My vote is still for E SIP and wait to explore more before founding a 3rd city - for pretty much exactly the reasons Deckhand mentioned.
However if I'm the only person still voting that way, then you can ignore me and carry on - we're not going to get unanimity for every decision![]()
- Good point.TGL blocks the UN!