Philosophical - +100%
birth rate
Double production speed of University
Protective - Free Drill I and City Garrison I promotions for Archery and Gunpowder units
Double production speed of Walls and Castle
Dog Soldier - Axeman with 4
instead of 5. +100% vs. Melee units instead of 50%. Doesn't need Copper or Iron to build
Totem Pole - Monument that gives +3 XP to Archery units built in the city
Favorite Civic - Environmentalism
We Fear You Are Becoming Too Advanced appears after he sees you receive
8 techs from AIs on Emperor Difficulty (Varies based on difficulty, Tech steals don't count)
Will trade techs that don't unlock units or buildings to human when
80% of the other AIs also know the tech
Builds Wonders
0/10
Builds Units
8/10
Espionage Spending
7/10
Resists Capitulating
10/10
Asks for Help
0/10
Demands Tribute
10/10
Demands You Convert To His Religion
2/10
Demands Civic Change
1/10
Declares Wars of Conquest on Neighbors whom He is Annoyed With
4.3/10
Flavor
Military (Medium) + Growth (Low)
Faction (Peace Weight)
Good (+8)
Base Attitude towards Human Player
(+0)
Possible Diplo Bonuses
Different Religion Penalty - Up to
-1 Relations (or -2 if Sitting Bull owns the Holy City)
Shared Religion Bonus - Up to
+3 Relations (or +4 if Sitting Bull owns the Holy City)
Shared War Bonus - Up to
+4 Relations (or +5 while human and Sitting Bull share a war)
Shared Civic Bonus - Up to
+3 Relations
Tech trades required to receive +1 "shared your technological discoveries with us" -
20
Attitude Thresholds
Will open borders: Cautious
Will trade techs: Cautious
Will trade extra happy resources: Annoyed
Will trade extra health resources: Annoyed
Will trade extra strategic resources: Cautious
Will trade map: Annoyed
Can plot war at pleased: Nope
Can be bribed to war against AI: Friendly (If he is annoyed or lower with target AI)
Will sign trade embargoes: Pleased (If he is annoyed or below with target civ)
Will adopt religion: Pleased
Will adopt civic: Pleased
Will possibly peace vassal to human player: Friendly
Will form defense pact: Friendly
Will form permanent alliance: Friendly
Favorite Tile Improvement: Nothing specific
War Behavior: Sitting Bull builds a lot of units and always has highly promoted archery units due to his traits and unique building. His units have high courage and will regularly attack when they have the opportunity. The Dog Soldier makes it more likely he can declare on you early if you have border tensions and reject his numerous demands for resources/gold/techs. Once he takes one of your cities it is rather hard to take it back, so try not to get into that position.
The "Pain in the Neck" Factor: Medium. He makes a lot of demands for tribute until you get him to pleased. If you reject his demands and make him annoyed you will eventually have a problem.
Analysis: Sitting Bull is the most peaceful civ in the game if he is cautious with you, but once he becomes annoyed you can consider him a moderate threat.
He likes to spam City Garrison III archers to sit in his cities and lots of dog soldiers to roam around. The only civ capable of rushing him early is Egypt with War Chariots. If those aren't available, then it is best to wait until catapults if you want to conquer him. Getting him as a vassal requires administering a beating that would shock even the Romans so don't say you weren't warned!
Don't underestimate the dog soldier as they can counter even macemen if they are sitting in a forest or city. It requires no resource to build but is highly vulnerable to chariots if it is by itself.
You will often find one of your cities being poisoned over and over and over again. Well, that is probably Sitting Bull
. Besides spamming units he likes to spend a lot of resources on espionage and poisoning your cities is one of his favorite activities. The best counter is to put one of your own spies in the city to make the mission -20% less likely to succeed and to close your borders with him if you can maintain "pleased" without the diplo bonus.
He is a pain to get techs out of and quickly reaches ""We Fear You Are Becoming Too Advanced", so don't plan on him being a teching partner.
Strategy: No matter what your strategy for victory is, Sitting Bull is probably just in the way. He is a bad vassal, won't trade techs, pesters you with spies, and generally dies hard. If you don't take him out with siege before he gets longbows and castles, he will stick around until the gunpowder era easily. His high peaceweight and stubbornness makes him a good target to try and direct the more dangerous warmongers to attack, so "punching bag" might be the best use to put him towards.