SGOTM 9 - Bede

Thing is, I knew that barb camp was there - I just didn't expect a barb Horseman to rip through an Elite Archer fortified on a hill. After that, the dominos just fell. :)
 
So the camp is gone now? If it isn't take it out.

Also, move a warrior into Bedeville from Mason as you are going to have a riot there when you hit enter.

Other than that things look pretty good. You might want to manage your settler towns a little differently. They should be at +5fpt every turn if you can get them there.

Keep on keepng on. The barracks town should be building horsemen rather than a settler or warriors. Try and get it to 5spt for archers, though.

We have plenty of regular warriors so instead of building them build something more useful, like boats, or a barracks (library pre-build).

What I don't like seeing is the barb galley though, as that means some one in the world knows Map Making and it is not on our continent.
 
Yes, that camp is gone, and now so is the one the Mongol Archer was harrassing, allowing our Archers to block that chokepoint (yep, takes 2)

The Mongols have Map Making, and will trade it and 75 gold for Monarchy. Sounds light to me, but we have to figure India will have MM momentarily. Accept or decline? Ottomons are really backward, but they have no money to buy our techs. Gift?

I've played through 10 turns, and am beginning to get into the flow (a little late), so I'll do the other 10 tomorrow.

Mongols still the only civ that we are in contact with who has Map Making and are still willing to sell it to us. Spain (wherever they are) have completed The Oracle. More pics, and the save for those who wish to kibitz:

Western area, with a protected Settler heading in direction of chokepoint.
Bede_SG009_BC750_1.jpg


Central area, arrow points to (our) Archer sitting in ridge gap.
Bede_SG009_BC750_2.jpg


Northern area, another protected Settler heading for the chokepoint, slightly detoured by a barb, which means there a camp somewhere en route
Bede_SG009_BC750_3.jpg
 
We should be getting more for Monarchy. No worries, soon we will have a monopoly on literature and others will have MM (which lowers the price).

What will our next research be? Currency is notoriously impopular with the AI. How is math coming along?

I think we are overdoing the grassland irrigation a bit. Fortunately, they DO pay off in Monarchy (not in despotism). For the record: I was only irrigating grassland to get the deer watered.
 
I had hoped to be finished by now, but again I won't have access to the CivIII computer until after 11.

Prebuild will be switched to GL once Literature comes in.

Currency after Literature and no more irrigation. Gotcha.
 
Opened the save and have some suggestions:

swap Crackie's Lake to a settler before pushing enter. The chop will finish on the IT and the town will grow so you will get the settler and keep the pop at 2. Then push him out to the ivory.

I would not be in a hurry to trade Monarchy for Maps, I would wait until Mathematics is available to power us to Currency. (And the SoZ and catapults, my favorite unit for AA warfare).

Bahszville is not a good candidate for the Great Library, Bedeville would be better
Change Birka to a worker and CB City to a worker.

The slave roading the iron mountain can keep doing that job but the other workers need to do more valuable things, like a road to the lambs at Mason Canal, as that is the key to the settler farm in that location, as it gets +5fpt at pop4, and we need the gold.

The most efficient settler production happens at +5fpt and +6spt at pop4-5 , then +5fpt and +7spt at pop5-6 and hey presto your settler. It only works because of the order the game calculates food and shields. So those are the target mumbers for the most efficient settler farming.

Here's how I would set up the two towns right now:
Bedeville.jpg


Mason.jpg


We don't need any more regular military. There are enough to provide escorts for the settlers and garrisons in the new towns. The barracks at Madville will be on line soon enough to provide our warrior/archer build up.
 
Jeez. Multiplle screenshots and several turns of moving Workers around and I *never* saw those lambs. ::sigh::
 
OK, turns done and I think I survived. Over to you, Cappy. And think kindly of me as you're undoing all my mistakes.

http://gotm.civfanatics.net/saves/sgotm9/Bede_SG009_BC0550_01.SAV

0) 1000 BC: Changed Bahzville to Worker, sent Crazyville Archer south.
IBT: Hannibal gets snippy about our Warrior, I retreat (Warrior is now stuck between Carthage and Mongol territory until we can get a boat to him).
Barb attacks east Archer, dies.

1) 975 BC: Start Settler towards "New City 8" position. Find Mongol Archer in Dye field.
IBT: Barb horseman blows through east archer. Settler and Birka doomed.
To add to the good news, South Curragh lost at sea.

2) 950 BC: Retreat Settler to Birka, but no troops there to defend.
IBT: Birka ransacked, Settler killed.

3) 925 BC: Nothing much happens
4) 900 BC: ditto
5) 875 BC: Trade Polytheism to Mongols, receive Iron Working, Horseback Riding, and 10 Gold.

6) 850 BC: More housekeeping
7) 825 BC: Ditto
8) 850 BC: Mongols have Map Making and are willing to trade, but price is too high.
9) 775 BC: Spain completes The Oracle.
10) 750 BC: Nothing much
11) 725 BC: Ditto
12) 710 BC: Indians have Mathematics
IBT: Mongols come calling again. Map Making for Monarchy refused again.
Barb Galley comes out of nowhere and sinks our remaining Curragh

13) 690 BC: We have Literature. Bedeville set to Great Library. Research Slider reduced to 40% to get us back in the black.
Mongols up offer for Monarchy to Map Making and Mathematics. I squeeze an extra 13 gold out of them.
Switch Bahzville and Crazy City to Galley.

14) 670 BC: Settlers start to hatch, sent off to found new cities.
15) 650 BC: Ditto
16) 630 BC: Stravanger founded on Indian Sea.
IBT: Celts complete Temple of Artemas
Barb camp spotted guarding Ivory.

17) 610 BC: Odense founded at chokepoint near Dye field.
18) 590 BC: Keansburg founded on shore of Great Lake. Set to Galley for giggles. Settler reaches Iron chokepoint, but I decided to move it back 1S. Bahzville Galley complete, I move it out into the Inland Sea.
IBT: That Indian Curragh that's been there forever attacks our Galley and dies. Thanks, Gandhi!

19) 570 BC: Iron City founded at NW chokepoint.
20) 550 BC: Try to take out entrenched Warrior near Stavenger - fail. If he sits and heals, Stavenger should have time to be reinforced.

Somewhere along the line, a Catapult is produced. I move it to Bedeville because I can't think of what to do with it just yet.

I've done all the damage I can. [The follwing statements apply only to the civs we have encountered] We still have a monopoly on Literature. Mongols have adopted Monarchy - they're the only other civ that knows it. Most important - India still does not have Map Making

I'll add the screenshots later, I'm fried. Save uploaded, link above.
 
Yesterday I tried in vain to install CivAssist II. It needs The MS .net Framework (why that?). I downloaded that framework but were unable to install due some missing files :( So I will have to live on with CivAssist 1.2 - sorry, think it would have been a great leap forward in micromanaging assistance.
 
Perhaps it would be worth your while to try again, Mason. Apart from CA II, it is quite likely more programmes will start using that .net framework. I don't have the faintest clue what it is though.
 
:goodjob: on the trade for Maths and Maps!

I have been noodling on the plan to build the GLib and the gift to India. I have my doubts that it will be worth it.

1) Being REL India will most likely take the upper branch of the MA tech tree, which gets them to Education early.
2) We can't control India's research decisions other than very indirectly.
3) The GLib will then be of minimal value to India as it will obsolete too quickly

I can foresee a situation where India lands gets the GLib city, and there is no one they know who has progressed far enough on the tech tree to make it really worth while to them, or to us. I really think we are better off just giving or selling what we want them to know to the other opponents.

I have an alternative to suggest: Ivory will be in our hands soon, why not build the SoZ, then unleash a land based invasion of the continent, while keepng India bottled up. By then we should have overseas contacts and can sell India to them. AC against WE is a far fight as both have 5hp, though the WE is stronger (overcome by tactics).

Once we have secured the continent then we can look at the alternatives and maybe build the GLib anyway, or even capture it.

Once Metallurgy is known to us we can let India off Fantasy Island and let them have the western half of the continent.

The Great Library capture is a good strategy for the humans on a Pan map because the human can control the choice of techs. We cannot control the AI research path other than very indirectly, as we can sell them them things we don't want them to spend money researching, we can't really influence what they study next other than by giving them what we don't want them to learn.

Decision will have to be made by the end of my set or very close to it, so let's have some discussion.

@the beard - only to had to change a few builds, like archers and such in towns without barracks and swap some citizens around to evenout production. We need to prioritize boats and archers and cats for now.
 
Pics as promised.

Central area. Note our Galley in Inland Sea and 1-pt Barb Warrior in NW corner. There's a Worker under the Warrior on the Iron.

Bede_SG009_BC550_1.jpg


[:eek: This space intentionally left blank :eek:]

NW area. Iron City in place. Settler ready to claim Ivory. 2 Archers preparing to take out barb camp. Black arrow points to a Goody Hut. Should that even exist within Carthage boundaries?

Bede_SG009_BC550_2.jpg


[:eek: This space intentionally left blank :eek:]

Northern area. Dye city in place. Black arrow notes Iron NE of it, At some point we'll have to do something about that Galley. Red circles note Settler 1W from intended spot. 1W of that is a Warrior that has just dispersed a barb camp. S of the Settler is an Archer escorting a Worker building a road to proposed city (and eventually Dye city).

Bede_SG009_BC550_3.jpg


[:eek: This space intentionally left blank :eek:]

As to the Indian position, the cork is still not quite in the bottle. There are still gaps in the ridgeline in the SW and SE corners. And, of course, India can simply land troops in the ridgeline and attack our positions.

This was not a fun night. I thought I was going to have to bomb out on the second 10 turns when my CD-drive refused to acknowledge the existance of the Conquests disk. Obviously, that was resolved.

@Bede But ... but ... It's the Great Library. You have to build the Great Library! ;)
Nevertheless, I like the idea of the Statue of Zeus now that we'll have the Ivory. Always liked those Ancient Cavalry. I set all the new cities to build Archers because my brain was toast by that point. I figured you'd fix it. I still don't have the hang of "cascading" citizens (Switching citizen in City A so that City B can use that tile, so that city C can use that tile, etc.) I tend to just set things up and leave them indefinitely.
 
@ crazybeard. Irrigation is fine, as long it's not grassland, in despotism. Other governments do not suffer from that drawback and an irrigated grassland or two makes production on hills or mountains possible (while still maxing out population).

@ bede. You may have a point here about the GL. I agree their choice of research is likely to result in 'early' discovery of education. I am just wondering how quickly India will be able to research. The ratio (if you will) of the turns required for us to build the GL versus their research progress is what determines whether the GL-trick is worthwhile.

In any case, if they fall behind too far, we might loose valuable turns because they need to catch up. India does not need to be very powerful all the time, just powerful enough to keep up in the tech race.

The SoZ is an attractive option. It will certainly help us gain land quickly. And the more land, the more we can trade techs around and, with proper prediction of AI research choices, speed up the tech race by minimizing the overlap between human and AI research.

If we go SoZ, I would say the unit that goes with it best would be knights. The beserker is slow, we can just use it to trigger a GA (and palace jump the Indians, I still like that idea). So should we build horsemen for knights or archers for beserkers? Will we have enough cash anyway in monarchy for a decent upgrade? How about Leo's?

I haven't quite made up my mind, I'd like to see some more discussion first.
 
OK it's time to rethink the situation and work in our new knowledge into the strategy. The GLib was part of a larger plan, where it only filled a gap. It was used to get up India again, in case we would keep them small in the beginning.

What happened? We kept India - but due to their lack of researching Writing themselves and the Mongols didn't trade because India has nothing of value to trade. They have reached maximum growth of 6 and have by that commerce of : 6*2 + 3 city square since they are commercial = 15. So techs in the late AA and early MA will be very expensive for them. So I don't fear that they is, I think that we just have no knowledge of the other continent and there I think we are behind. Priority of your turns, Bede, should be galleys IMHO and ocean reconnaissance.
For this maybe the Great Lighthouse can help?

Next - what is the situation on the continent:

The Ottomans: very far away and very weak and far behind : uninteresting!

The Carthaginians : moderatly advanced and of average power. Medium aggression level - they are the ideal TL!

The Mongolians: They are the stongest(without us) close to us and very aggressive. Let's imagine the situation when we later are gone from this continent. They probably would fight India since India is already at war with us. AI more likely attacks a civ if these guys have other enemies. So a potential threat for Indias progress. We have to fight them before. The more since we now need our Great Leader.

I understood that you, Bede don’t want to give the whole continent to India but only one half. I am against this scenario, since this would weaken both, India and Scandinavia all the time, whereever the frontlines might run along. Why let India build elephants, if we can let them invest their upkeep in scientists – in case we are not around! So I prefer to be off to the other continent. So abbreviates plan would be:
- Explore the oceans and find other continent
- Conquer Mongolia and get Great Leader
- Invade other continent opn weakest point and establish a salient there
- Build FP in salient and push borders to get second core region
- Leave our home continent completely (a pity to see all our home cities with our names in Indian hands)

That will make India more powerful and keep war efforts minimised. If for that scenario the Great Library is the most important can be doubted (not : must be) The SoZ can be very effective for the Mongolian war and getting a Great Leader and get off the continent is at least as much important as maaking India to jump at tech lead. However I would doubt that India will have reached edu by 500 AD. And by then we can be far ahead and gift any other civ our knowledge to let India make great use of the Great Lib. However the SoZ is half the price of the Great Lib and so benefit might be gained much earlier without losing the chance to build the Great Lib. But if we have the SoZ to build AC – then we can afford one city more to be off military duty and build wonders - so we could start both GW. I really like to discuss with all in more detail before we move on. We are first team in game progress so we will have time to do so, so please participate in the discussion. I think the main question to be answered is how much we want to give India :

Half of our current land or the whole?
 
It is not required that India gets very powerful, just powerful enough to keep up comfortably. After making India powerful enough, we need a couple of strong AIs to help the tech pace. Leaving the continent would make live easier - but with the C3C corruption model (no big corruption decrease for cities surrounding the FP) I fear it will be too much effort.
 
Let me just say that I'm not a big fan of abandoning our starting position. India might be able to become what Atlantis was fabled to be - an island far away that planted colonies all over the known world. Corruption would be rampant, but our Berserkers can help jump their capitol to the other continent. :)
Speaking of the other continent, do not lose sight of the likelihood that Gyathaar has surprises waiting for us over there. But I do agree that exploring other landmasses (and, more important finding other landmasses) should be a priority. The Galley from Crazy City will help us there, and we should look towards techs and WOnders that let us explore further than the others.
If we're going to take on the Mongols, and I see no reason not to, we MUST keep the Ivory and the SoZ out of their hands! I know it doesn't matter in game terms, but the thought of Mongols with Ancient Cavalry scares me. Who knows, we may even end up fighting alongside Indian elephants!
 
The Bahzville Galley (which is now closer to Bedeville) is needed in the Inland Sea to spy on and harrass Indian shipping. We'll need a lot more than 1 or 2 Galleys soon.
 
Marc Aurel said:
Priority of your turns, Bede, should be galleys IMHO and ocean reconnaissance.

Already happening, though one galley has been lost to the SE. Next galley is sailing to the Western Ocean.

Mason said:
For this maybe the Great Lighthouse can help?

Looks like too much ocean to make the GL worth it, though my opinion may change when the western galley either sinks or reaches shore.


Mason said:
I understood that you, Bede don’t want to give the whole continent to India but only one half. I am against this scenario, since this would weaken both, India and Scandinavia all the time, whereever the frontlines might run along. Why let India build elephants, if we can let them invest their upkeep in scientists – in case we are not around! So I prefer to be off to the other continent. So abbreviates plan would be:
- Explore the oceans and find other continent
- Conquer Mongolia and get Great Leader
- Invade other continent opn weakest point and establish a salient there
- Build Palace in salient and push borders to get primary core region (Emphasis added)
- Leave our home continent completely (a pity to see all our home cities with our names in Indian hands)

I think this plan has merit but I don't it happening before Navigation. And by then we will have to fight our way onto the other continent big time. So the question becomes what do we do in the meantime?


So here's the plan: the SoZ will complete as soon as the ivory is hooked up (Barbarians delayed the settlement up there). Bedeville will then immediately build a rax then go on to do something else.

Also Stavanger is badly placed. I am going to join a worker and settler abandon, then move it south to the shore of the inland sea. Yes it will face cultural pressure, but that can be overcome by a big enough garrison. And if it converts to India then there is their foothold on the continent and we can play from there.

As we wil have at least two cities settler/worker capable and two military capable I think setting Bedeville to build either the Great Light or the Great Library makes sense. I will know more if I can get a glimpse of the other continent but right now I am leaning to the Great Library.

I will also keep building galleys until we find the other continent and then some. On the knights/berserkers/AC debate, don't forget that Berzerks move three when at sea and have amphib attack. I foresee a campaign where the Berzerks move up the coast by sea, force the town and then are covered by AC's and knights 'till they can load back onto the boats and do it again. Will take some logistical planning but is very doable.
 
Back
Top Bottom