SGOTM 9 - Hagar

SGOTM9
(0) 900 AD
Checking the situation. Change the coal plant builds, we’ll get Hoover and I hate those. Double the number of scientists we have (26-57). I’ll make 2 turn worker factory out of Molde too, those cities need population. Granary ordered. Sell 7 lux to Brennus for 83 gpt. This may free a bit of cash for the next turn. Our army costs a lot and our ICS is far from perfect.
(IBT) Not much.
(1) 910 AD
Hell of a worker management! ICS is not done while building workers for me, so I change all worker settler builds to markets. Placeholder, doesn’t matter at all, but all those cities must grow and get scientists instead of slowly going for settlers. Rush granary in Molde. Damn! While checking the cash of Brennus I incidentally gift him electricity. Sorry ‘bout that. Order 5 banks, guess what for. 126 workers are too much, I’ll join some next turn.
(2) 920 AD
Spend about half an hour to remanage the ICS. Join about 50 workers, but now we have 111 scientists. We need a lot of settlers to finish the ICS. I have marked with a “!” the cities I consider well MMed. The army costs us nothing. Well, hundreds of workers is not exactly an army, you must admit.
(3) 930 AD
Steel-Refining. Final touch. Now we have 134 scientists and 64 workers. I’m happy with this. Refining due in 4 at 90% at +12gpt.
(4) 940 AD
150 scientists.
(5) 950 AD
Check the ICS theory and set the cities on wealth. Refining due in 2 at 80% and 117gpt.
(6) 960 AD
Bored.
(7) 970 AD
Refining – Combustion. As ToE is in 5, I’ll let combustion go at 50% at 287gpt.
I’m terribly sorry, guys. I’ll have to let it go here. GF starts moaning, I’m quite tired too, but I’m happy with what I’ve done. I think we can make it for a 4 turns research all the way till future techs.

Have fun.
 
Sounds like a good set of turns :)

I still don't have my civ3 disk, although it's been located. I should be able to take my turns Saturday.
 
Abegweit said:
Sounds like a good set of turns :)

I still don't have my civ3 disk, although it's been located. I should be able to take my turns Saturday.

I'll wait till after you - I'm bogged down trying to finish GOTM19 - unfortunately I think time will beat me.

Roster
Abegweit - UP
Khan Asparuh - just played
Andronicus - ON DECK
juballs2001
markh

IstariAsuka - no word from for some time

@Khan - well done getting all those scientists :goodjob: - tedious work but sure boosts our research rate.
 
About the ICS - i was really tired to explain all last night, so:
I consider generaly a good ICS city the one that
- has 5 pop, working 2 grass and having 3 scientists
- has 6 pop, 3 workers and 3 scientists, working planes
- the bonuses have given some special cities, as the ones near the 3 cows in Spain, they have 6 pop, 2 workers and 4 scientists
- several cities that have aquaduct or on river have grown further to support more scientists and make good use of the tiles around

I think we can get several more cities like this, that's why I would try to set a few more settler factories. Build a few infantries too, allows us to control some stuff.
 
:No word from Abwegweit 2 days - I've given up my COTM (over 100 hours, but still 20-32) short of finishing :( ), so I can play later today if no word in next few hours


Happy New Year :newyear:


edit ... GOT IT
 
Quick update - its 1040AD and mass prod due in 1 turn.
Got combustion in 4 as able to strangle a few extra shields out of Rey to bring ToE in 4 turns. FC currently building Hoover - I think about 10 turns away.

Nothing exciting to report - interesting times are probably only 9 turns ahead when Gandhi is released.
Will complete my turns in morning (its 11.30pm here and last night - er this morning - civ finished at 4.30am :mischief: ).
 
Andronicus said:
(its 11.30pm here and last night - er this morning - civ finished at 4.30am :mischief: ).

Well, you are at the right place called "civFANATICS". :lol:

Tried to finish COTM19 in time, but no chance. Too much work. Nevertheless I'll continue as I think I am in quite good shape. Never played a Sid-game, so difficult to judge for me. :crazyeye:
 
markh said:
Nevertheless I'll continue as I think I am in quite good shape. Never played a Sid-game, so difficult to judge for me. :crazyeye:

Likewise.

Got Universal Suffrage but my best friend Joan with whom I had MA dowed turn before built and my second best friend Mao was my opponent. I will try for SS which I am confident of getting. I dont think this game was as hard as usual diety game, but with so many AI units wars take a long time.
 
Andronicus said:
Likewise.

Got Universal Suffrage but my best friend Joan with whom I had MA dowed turn before built and my second best friend Mao was my opponent. I will try for SS which I am confident of getting. I dont think this game was as hard as usual diety game, but with so many AI units wars take a long time.

I am still quite early in the game. I got the great GLib, although I researched a lot myself. I think it lasted only abt. 10 - 15 turns, but in these turns I could accumulate a good amount of gold. I changed to monarchy and I am right now in my golden age. I am already at war with the Romans for quite some time and recently the Hittites and Mongols declared war on me. On the last turn I played I got my first leader which will form a Swiss-army going to the Hittites. They will be my first victim and all AIs are in war mode now. It looks quite good from what I can judge.
 
Well I have played to 1130AD and we have just enterred modern ages.

Not much happened except Celts destroyed Americans, I traded freely with Celts, all useful ICS spots taken and almost completed optimal science farms.
Our settler and worker farms have been converted into productive cities.
We have almost no military at present (I want to build a modern army).
Otto gifted to modern age -> fission (of course he wont trade yet).
Embassy with Celts - Entremont is a 87spt behemoth



Time for some decisions

1) Which city do we gift Gandhi
? Stockholm to give him a strong early city - on down side this robs us 58 science / turn (we are just scraping 4 turn research) and a good 2 turn tank producer)
? ring city - Molde, Tromso or Hammer
??? only other eligble city (within 7, no wonder) is Birka - I think this would be too hard to get Gandhi to spread from without a massive hit to our science.
My vote - Hammer - then lead worker trail north

2) What to do with Celts?
? gift to modern ages and hope they research either rocketry and/or ecology whilst we go computers, miniturisation, nuclear (after trading for fission), laser, robotics. I would be hopeful of him researching 1 tech whilst we do 5.
- once he is no further use we take his lands with bombers / tanks (or MA) which we build up in interim (get rop just prior :mischief: )
? use Celtas only for their cash. They currently give us 150gpt plus 2 lux. At 100% science we have positive cash flow of 57gpt. Celts have another 16gpt avail if we wish to trade.
? crush Celts at first avail opPortunity (ie as soon as build up forces) - I had thought we would need to do this to est base on other island ASAP, however I believe we would be best served using current base for all research whilst Gandhi slowly expands. Once we have researched all necessary techs we only require destroying Celts so they dont build SS nor threaten Gandhi

Turn log
Pre turn
Look for site for Hoover - FC best choice - rush coal plant first
Grow a couple of science farm cities woth ducts that can support more scientists (eg Carthage)
ToE in Rey can be brought down to 4 turns allowing combustion to also come down to 4 turns
2 new cities in old Carthage

980AD
FC coal plant -> U.S. - placeholder for Hoover
Settle cities in old Otto and old Carthage
Sell corporation to Brennus for 42gpt + 25g

990AD
Oslo bank -> stock

1000AD
WV -> market (I dont see sense in more settlers at present)
2 new cities in old Spain

1010AD
Combustion -> (free atomic / electronics) -> mass prod in 4 @ 40%
Rey ToE -> bank
Birka bank -> stock
Risor court -> market
Trade Celts Steel and Refining for Nationalism, 4gpt + 71g

1020AD
T -> market
Arhus bank -> court
Trade Celts Sci method + combustion for wines, wool, 16gpt + 21g
New city in old Carthage

1030AD
New city on jungle isle (no longer jungle though)

1040AD
Honnings lib -> market
2 new cities in old Spain

IT - Otto requests MPP, but wants us to pay him 4gpt :p

1050AD
Mass production -> flight in 4 @ 70%
Tromso duct -> court
Kari lib -> market

1060AD
final city settled in old Spain

1070AD
Rey bank -> comm dock

1080AD
WV market -> factory
Birka stock -> court
Kara bank -> factory
Trade Celts Atomic for 5gpt +426g

IT - message - the rampaging Celts have destroyed the Americans

1090AD
Flight -> mot trans in 4 @ 30%
T market -> factory
Oslo stock -> comm dock
Bats duct -> market

1100AD
Cop factory -> court
Stock court -> bomber
Odense uni -> police (I figure this may make it more useful to Gandhi)
Risor market -> comm dock

1120AD
Stav market -> police
Hammer duct -> court

1130AD
Motor trans -> enter modern era -> computers (4 turns @ 100% - just)started but open to change
- gift Otto -> draws fission
T factory -> uni
WV factory -> uni (these last 2 were cash rushed)
stock bomber -> tank
FC Hoover -> U.S. - placeholder for SETI
Bodo iron works -> duct
Bats market -> factory
Fauske market -> uni

Est embassy with Celts
Entremont has 8 rifles, 6 cavs, 3 destroyers - 87 spt
60% tax, 40% science (Entremont is producing 42 science per turn)
I havnt got WM - leave that for next trade
I dont recommend rop until we are ready to invade

There is a spare settler in transport in New Aarhus (in old Carthage)

I have continued Khan's prefix system with ! for science farm cities which have been optimised. Dont grow these cities any further unless can use a 4fpt or 2 3fpt tiles allowing support of another scientist (just increasing size by 1 and using a coast with harbour tile for example allows no more scientists and waste those turns growing when could be hiring extra scientist).

T & WV not quite optimised - T is borrowing a mBG from WV to allow it to build 4 turn uni (WV still can)

I have added a lot of workers to get cities up to optimal size. Do not use forign workers for towns in old Spain as this would increase flip risk (Celts stronger culture)


The save
http://gotm.civfanatics.net/saves/sgotm9/Hagar_SG009_AD1130_01.SAV
 
Roster
Abegweit
Khan Asparuh
Andronicus - just played
juballs2001 - UP
markh - on deck
 
i also have one question.... diplomatic victory... not by us, but by someone else.

i dont know who else has contact with ghandi, but if the celts were to complete the UN and get votes from Ottomans possibly Ghandi and himself they would win via diplomacy and that would truly suck.

i am gonna let some discussion go as to what city we should give and how we shall go about these next good few turns
 
lurker's comment: Diplo victory is switched off
 
Domination
We are currently at 59% of world area, 86 tiles below domination limit. Celts have 28%. If consensus is to attack Celts soon we need to be aware of need to lose cities ast similar rate as we gain

Diplo
Turned off - no worries

Culture
Celts 17,000 total and 3791 in Entremont - no worries for a long time

Celtic SS
I dont think we should have any trouble disposing of them once we have completed research.

India destroyed
A real risk if we were to gift cities to Celts as they could get lots of units across pretty quick. That leaves Otto's as our allies v Gandhi gifting cities turn before they are captured. Otto only have 2 cities so not such a threat to Gandhi. One possible stumbling block is if Brennus decides to retire Osman.
I had wanted to use backward Americans for this task (particuarly since both Otto And Celts have Nationalism and can draft) but wasnt paying attention to their parlous state (we had no embassies with Americans nor Celts).
 
We have 12 modern age techs to get for SS before Gandhi can take GLib
At best we can trade for fission from Ottos and maybe 2 techs from Celts leaving us 9 techs to research in 36-40 turns
We still need to be maxing science. SETI in 19 turns will help boost later research, we can also build Internet in 20 turns in Stockholm - this would give big late science boost, but means giving up 10 tanks. Unis in WV and T will provide boost and there is scope to hire maybe a doz more scientists however it is going to bew hard covering the science loss when we start gifting cities.
Current science per turn
ring cities then going north
Molde 30
Tromso 25
Hammer 21
Vadso 50
Fauske 36
Odense 46
Kari 27
Sarpborg 12
Bodo 15
Elverurn 10
other potential gifts
Stockholm 58
Stavanger 30 (cannot gift first as > 7 tiles from Delhi)
Birka 52
 
lol, where is our team... im the most inexperienced member here.. i would really love to know what everyone else thinks?
 
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