Well I have played to 1130AD and we have just enterred modern ages.
Not much happened except Celts destroyed Americans, I traded freely with Celts, all useful ICS spots taken and almost completed optimal science farms.
Our settler and worker farms have been converted into productive cities.
We have almost no military at present (I want to build a modern army).
Otto gifted to modern age -> fission (of course he wont trade yet).
Embassy with Celts - Entremont is a 87spt behemoth
Time for some decisions
1) Which city do we gift Gandhi
? Stockholm to give him a strong early city - on down side this robs us 58 science / turn (we are just scraping 4 turn research) and a good 2 turn tank producer)
? ring city - Molde, Tromso or Hammer
??? only other eligble city (within 7, no wonder) is Birka - I think this would be too hard to get Gandhi to spread from without a massive hit to our science.
My vote - Hammer - then lead worker trail north
2) What to do with Celts?
? gift to modern ages and hope they research either rocketry and/or ecology whilst we go computers, miniturisation, nuclear (after trading for fission), laser, robotics. I would be hopeful of him researching 1 tech whilst we do 5.
- once he is no further use we take his lands with bombers / tanks (or MA) which we build up in interim (get rop just prior

)
? use Celtas only for their cash. They currently give us 150gpt plus 2 lux. At 100% science we have positive cash flow of 57gpt. Celts have another 16gpt avail if we wish to trade.
? crush Celts at first avail opPortunity (ie as soon as build up forces) - I had thought we would need to do this to est base on other island ASAP, however I believe we would be best served using current base for all research whilst Gandhi slowly expands. Once we have researched all necessary techs we only require destroying Celts so they dont build SS nor threaten Gandhi
Turn log
Pre turn
Look for site for Hoover - FC best choice - rush coal plant first
Grow a couple of science farm cities woth ducts that can support more scientists (eg Carthage)
ToE in Rey can be brought down to 4 turns allowing combustion to also come down to 4 turns
2 new cities in old Carthage
980AD
FC coal plant -> U.S. - placeholder for Hoover
Settle cities in old Otto and old Carthage
Sell corporation to Brennus for 42gpt + 25g
990AD
Oslo bank -> stock
1000AD
WV -> market (I dont see sense in more settlers at present)
2 new cities in old Spain
1010AD
Combustion -> (free atomic / electronics) -> mass prod in 4 @ 40%
Rey ToE -> bank
Birka bank -> stock
Risor court -> market
Trade Celts Steel and Refining for Nationalism, 4gpt + 71g
1020AD
T -> market
Arhus bank -> court
Trade Celts Sci method + combustion for wines, wool, 16gpt + 21g
New city in old Carthage
1030AD
New city on jungle isle (no longer jungle though)
1040AD
Honnings lib -> market
2 new cities in old Spain
IT - Otto requests MPP, but wants us to pay him 4gpt
1050AD
Mass production -> flight in 4 @ 70%
Tromso duct -> court
Kari lib -> market
1060AD
final city settled in old Spain
1070AD
Rey bank -> comm dock
1080AD
WV market -> factory
Birka stock -> court
Kara bank -> factory
Trade Celts Atomic for 5gpt +426g
IT - message - the rampaging Celts have destroyed the Americans
1090AD
Flight -> mot trans in 4 @ 30%
T market -> factory
Oslo stock -> comm dock
Bats duct -> market
1100AD
Cop factory -> court
Stock court -> bomber
Odense uni -> police (I figure this may make it more useful to Gandhi)
Risor market -> comm dock
1120AD
Stav market -> police
Hammer duct -> court
1130AD
Motor trans -> enter modern era -> computers (4 turns @ 100% - just)started but open to change
- gift Otto -> draws fission
T factory -> uni
WV factory -> uni (these last 2 were cash rushed)
stock bomber -> tank
FC Hoover -> U.S. - placeholder for SETI
Bodo iron works -> duct
Bats market -> factory
Fauske market -> uni
Est embassy with Celts
Entremont has 8 rifles, 6 cavs, 3 destroyers - 87 spt
60% tax, 40% science (Entremont is producing 42 science per turn)
I havnt got WM - leave that for next trade
I dont recommend rop until we are ready to invade
There is a spare settler in transport in New Aarhus (in old Carthage)
I have continued Khan's prefix system with ! for science farm cities which have been optimised. Dont grow these cities any further unless can use a 4fpt or 2 3fpt tiles allowing support of another scientist (just increasing size by 1 and using a coast with harbour tile for example allows no more scientists and waste those turns growing when could be hiring extra scientist).
T & WV not quite optimised - T is borrowing a mBG from WV to allow it to build 4 turn uni (WV still can)
I have added a lot of workers to get cities up to optimal size. Do not use forign workers for towns in old Spain as this would increase flip risk (Celts stronger culture)
The save
http://gotm.civfanatics.net/saves/sgotm9/Hagar_SG009_AD1130_01.SAV