preturn: Looking good. We have 17 immortals.
I shut off research again.
IBT Irontown immortal->immortal. Albela immortal->immportal.
(1)975BC: The worker on the hill next to Persepolis starts mining.
immortal kills impi on the hill but redlines. immortal and two workers get onto mountain next to Texcoco.
Golden Egg clears the barb camp and gets 25g.
Aztecs want to talk, I decline.
What, 1-pop Solarview riots? Oh well..set to taxman.
(2)950BC: More immortals move on mountain. I realize the previous immortal should have escorted the workers away from the mountain, oh well..but my excuse is if I didn't move it there the impi might have. So one immortal and 2 workers leave the mountain.
IBT Antioch Galley->Galley.
(3)925BC: immortal kills a barb and impi. Microbe kills archer losing 2-hp.
IBT Aztec archer leaves Texcoco.
(4)900BC: two immortals get onto the galley to explore the other continent. Barbslinger kills the Aztec archer, loses 1-hp and promotes!
IBT our GA ended.
(5)875BC: Offa kills Zulu archer taking no loss. Clear a barb camp and get 25g. I start pillaging the road to iron.
IBT Albela immortal->immortal.
(6)850BC: Solarview now could work the cattle tile.
(7)825BC: iron disconnected. Start warrior. But irontown has to keep building immortal.
Hill mined and Great Lighthouse now due in 7 instead of 8.
Microbia grows too slow that worker is built faster than pop grows. I change it to warrior.
IBT Gozpel warrior->warrior. Arbela warrior->warrior. Microbia warrior->worker.
(8)800BC: we now have 1 unit support cost.
IBT bowman attacks our just elite Barbslinger, and we get our first leader! Barb promotes our new warrior.
(9)775BC: We sit next to Babylon.
(10)750BC: Notice Texcoco expanded already, so we capture Texcoco, Aztec is eliminated. We kill two spear and one bowman in babylon and Babylon is history. It has ivory. 2 immortals attack and Bapedi is autorazed. Somehow I made no progress in all previous turns and in one single turn we destroyed 2 civs and razed 1 city.
I switch Arbela to galley due in 6. We need more boats than immortals.
To next player:
We have a great leader in Texcoco.
Our galley hasn't found any more contacts. The land east to Persepolis is actually a very small island. The galley (with 2 immortals) should be sent to south of that island - there is another land.
I think we've had enough immortals to take out Zulu so some of them should be brought back and we should start building galleys instead of warriors/immortals.
We have 368g in bank and are making 23gpt.
Score: 162.
>>SAVE<<