Howdy lurkers!
First of all, a big Thank You to the map makers for the scenario! Was a lot of fun! I liked very much the idea with having to buy clues, and having to figure out when to do so.
My only minor quarrel with the setup is the order of the clues. There's no way you can reach Cathy's first objective sooner than the second. First objective requires at least fission, most likely also plastics, and it also requires a lot of conquest which has to be directed in a specific direction to acquire the resources. The second requires less techs and you can fulfill it in 2 turns after finishing teching, no matter what you have conquered. If the 2nd objective had required 6 air units instead (either bring 2 extra fighters on a carrier, or gift Cathy flight in hope that she would build an airport), then the order would have been correct. In that case her capital should probably have been coastal.
Same goes for the other 2 leaders. Building Colossus will for sure happen before you get a 50XP naval unit, and you can gift a desert palace to Isabella sooner than you can scrape together those 3 Great People (nobody is going to gift her the first three GP generated). I suppose the plan was that you wanted to reward those who bought all the clues early. But this also punished those who bought the first clues as early as possible, as those were all pretty late goals, and none of them could go obsolete, so there really was no rush to get them.
But these are no major complaints, I really liked the game! Good job mapmakers!
Overall I'm very happy with our game. Unfortunately we were a bit short on players, lost 2/5 players mysteriously without notice, and KCD was also very busy with other stuff during the 2nd half of the game, so we were pretty much alone with Zhary in figuring out the late game. But we made it work, somehow..
Our biggest setback would have been the first war against Willem. We went in under-prepared and the attack failed, delaying capture of Amsterdam with more than 5 turns. On top of that Shaka declared on us while our army was still wounded from the war against Willem, and we were put in a pretty tight defensive spot. This can be clearly seen in the graph on the progress page when we suddenly fall behind all the other teams around t110. The war against Willem was put together very quickly, we decided to seize the opportunity and declare asap when he was at war with Shaka, with very short preparation. That one's on me, Shaka declared on Willem when I had a couple of turns left of my planned turnset. I should have stopped right there so that we could have immediately reacted and readjusted our plans for war, but for some reason I finished the turnset as planned. Don't remember now what our goals were at that time.
I skimmed through this thread and it seems a lot of teams met Mansa or Isabella, or both, very early. We didn't meet anyone from the other continents until Optics t103... Not sure how much this affected the outcome. Guess we have ourselves to blame for not exploring that southern passage.
Has anyone kept track of the techpaths of the different teams? How many teams bulbed astro? I'm not at all sure if this was the right decision, or if it would have been better to head for earlier CS and Edu. What techs have the other teams libbed?
I posted some screens from our final stages in our thread, if anyone is interested.