Didn't get a writedown of the remaining turns, but these are the plans: The intervention force is stationed next to London. Ships are sailing around us everywhere, so i expect the intervention force soon to be needed. Railroads should be made to connect York and also 1 tile into enemy territory so that we can bombard the english and take their last city on our continent with the intervention force. Note, when moving onto the railroad in enemy territory, the movement point is lost for the arties. Next turn they can move again after the english city is captured, but capturing that city will cost all movement point of the arties. Therefore shoose a moment of safety for this invasion. The cavalries will always be available to move in and out as they want though, so a few invaders can always be handled by those. Then, you can try to get techs for peace from the english, if they don't want to pay, they can be wiped of the planet with their last city in the south of the small continent. The western stack is moving for Washington. The other stack can take babylon. They don't want to pay techs for peace, but another option would be to make a peace treaty and pay our gold for their techs. Then destroy their last city in the same turn and liberate their gold. I sold salpeter to the germans for 49 gpt since they will be the last to be destroyed on our continent anyway, we can have 20 turns of peace with them. I did not sell them rubber for militairy reasons. keep an eye on the luxury slider, war weariness fluctuates with all the wars going around and sometimes peace being made. Oh, after playing my turns, instead of saving at the end of the turn, i accidentally pressed enter. So the save is at the start of next turn. Nothing is done yet.