SGOTM3 Rome - Team Bugsy

Well gents, I've dropped back from using log scores to using just the normalized scores, and have the following to present. These numbers are the raw scores, extrapolated to the nearest 10 turn value, normalized versus slightly below the lowest score, and then scaled by 10k. Due to the normalization, you'll find whomever is running lowest to be along the bottom, and the occassional group adjustment as someone else becomes the lowest.

For example, on turn 210 (shows as 215, shift all left by half block), when akots & misfit ended, they drop to lowest, due to misfit's new low score, and consequently, everyone else adjusts up because they had all been compared to sesn's score before. Sesn pops up because he is no longer lowest, but stays below akots, as he should, and then drops again. The big drop in 270 is due to microbe going low. That is re-adjusted as sesn goes low again in 220. Actually, low scores were held as follows:
akots: turns 30-40
handy: 40 (tied), 50
sesn: 60-90, 180-200, 220-260
bugsy: 100-130
microbe: 140-170, 270
misfit: 210

From this, we can see that although Handy has been leading the group in points for a while, they've been on a consistant downward trend since T140, while we have been moving up. I suspect the big surge after T220 was due to fending off cav attacks and getting kills. Maybe the kills are each worth more due to the point / strength difference? We're still ramping ever so slightly faster than microbe. I know from talking to DJMGator that team misfit got overwhelmed by cavs, and can deduce that akots was having the same issue, staying in only long enough to avoid getting the spoons.
 
I don't think Cavs explain that SHARP increase we've had.... but if you look at the point where they started going down, and when we start going up, is around turn 210... I opened up the save 950 AD and it's the turn 210... In fact, this is the set where I only played 5 turns, and had to pass it on because the going was to rough and I was afraid I was going to loose control and wanted more experience with it.... It appears the feel was accurate, because that was around the turning point... Thank god for all those cats we built, as that's the only thing that saved us. What does that drop at the end refer to I wonder?
 
The drop at the end is what happens when you move what survives of your meager army into a single city (with walls and on a hill) and try to hold on until somebody wins without killing you (I went through this way back when the Babylon Deity settlers game in GOTM 14).
 
hehehe... Yeah, but we have that drop, and we're not at that point yet.;) I'm glad I never played that GOTM 14. Everyone has horror stories about it... This one is going to go down in history too.
 
I think the drop is due to the relative nature of the measurement. The same reason we see a sharp increase at turn 210.

If you look at the graph in the Submission page it isn't a sharp increase but a gradual upturn. The upturn is due to our increased population due to the increased number of cities we have and happy people in those cities. Another reason to keep building cities.
 
The sharp drop is due to recalculating the normalization curve to be based on microbe's score, since microbe is now the lowest scoring team for the turn. Sesn is out of the game for that turn.
 
nice chart R&L, interesting data.

regarding bede's post -> i wonder where Poitiers is located :confused:

hopefully this is what he did with it
action-smiley-082.gif
 
Capturing Sevastopol, Cherbourg and Poitiers would extend the breakout so that's what I'm going to do. Now if everybody else would co-operate. Sell temples in the borders and fiddle with citizen assingments. Hire some taxmen and scientists and time to Gunpowder drop by 1 turn and cash flow gets back up to zero.

Lose the workers and a legion in the desert to an American cav.

1-1430
Kill two Cossacks and a French cavalry. Cripple troops approaching Tarnetum and lose an elite knight against a crippled regular rifleman. Kill hte rifle with a knight army 4-1

Sling stones at British cavalry inbound at Arettium. Try to get set up for Poitiers.

Postion Defender of Rome on a hill between The Gate, Antium and Tarentum to provide mobile covetage to open ground.

British cavalry bypass Arettium and are impaled by pike at Verona. 5-1

Defender of Rome does its job and wounds a French cavalryman passing through its zone of control towards Rome.

2-1435
Elite knight charges out of Tarentum, kills French cavalry and Trajan appears again. Trajan goes to Rome to await the founding of some more towns so he can build another army.1-0

Cats hurt a French cav in the moutnains at The Gap. Vet knight takes him out. 2-0

Defender of Rome kills wounded rifle on mountain at The Gate. 3-0
I want that mountain!!

Big Red Machine takes out wounded American rifle in desert Caesarea. 4-0

Catapults cripple Babylonian rifle at Augustadorum. Vet legion fails to kill him. 4-1. Second vet is more successful. 15-2

American cavalryman kills exposed legion. 15-3

German knight gallops in and kills legion at Augustadorum. 15-4

French drop off a cav at Verona and the Aztecs two cav between Pisae and Jerusalem

3-1440
Elite legion kills offending knight at Augustadorum. 16-4

Cats bombard Poitiers and the Savages kill musket and take it 17-4

Kill two German rifles at Augustadorum 19-4.

Pike grabs unprotected German catapult.

Kill 2 English cav at Tarentum 21-4

Sling stones at the French and Aztecs and eliminate the threat in the east with a knight and a legion. 24-4

Lose a legion trying to kill crippled Russian Cossack at The Gate. 24-5 Kill Russian Cossack at The Gate. 25-5 Lose an elite knight trying to kill wounded Russian at The Gate 25-6. Vet knight from Rome succeeds 26-6.

Immediate threats are eliminated but there are four Babylonian cavalry inbound from Sevastapol.

Shuffle cats and defenders around to put them where I think Hammis's horse is heading.

Greeks drop off a hoplite at Pompeii.

4-1445
Kill five Babylonian cavalry, no losses. 31-6

There are two Bab Cavs and an English cav in the desert NW Tarentum. I think I've plugged all the holes.

Only accomplished one objective.

The settlers and workers have pulled back into the heartland and could head out through the mountains in the NE toward the rubble of Poitiers. Until we can stop the cavalry coming through from the due north any breakout towards Sevastapol isn't in the cards. An English MoW broke the road connection to Arretium. Braeking out of there towards Cherbourg is another one of those real problems. And again until we can put an end to the troops coming in from Sevastapol won't happen anytime soon.

5-1450
English and Babylonian cavalry co-operate to kill a pike and steal a cat. 31-7

Vet knight kills the surviving English cav and the Blue Bolts get the cat back.

Second Knights kills two English rifles 33-7.

Vet knoight kills Eglish cavalry and promotes. 34-7

Kill a German rifle in the hills west of Augustadorum 35-7

Gunpowder comes in and we have saltpeter near Gonzomonium.

5-1450
English and Babylonian cavalry co-operate to kill a pike and steal a cat. 31-7

Vet knight kills the surviving English cav and the Blue Bolts get the cat back.

Second Knights kills two English rifles 33-7.

Vet knoight kills Eglish cavalry and promotes. 34-7

Kill a German rifle in the hills west of Augustadorum 35-7

Gunpowder comes in and we have saltpeter near Gonzomonium

Trajan is hiding out at Lugdunum.

1450.jpg
 
Pretty sure I'm next. Will play 5 starting tonight, and pass it on.
 
5:1 Kill ratio is terrific. Playing five seems to be working out well. Study the situation like a chess board.
 
3 down, 2 to go - no cities razed, but no armies lost (yet). They're really flooding in now (stacks of 5 rifles on mountains, landings of 3-4 cavs, etc.).
 
RowAndLive said:
... deduce that akots was having the same issue, staying in only long enough to avoid getting the spoons.

:lol: That is so right :lol: It was the least possible achievement for me.

Nice analysis btw. We did not build arty and did not research and did very many things wrong, just too many. And had terrible luck with leaders. Hope you can pull this one off. :)
 
No problem guys. You may have 2 spoons Misfit, but I have a lot of respect for your gambit while on Scout's team. Akots, you're no slouch either! In fact, I haven't seen many in SG's who are weak.

Four now down, and somehow survived turn 4. Lost a cav army due to a dumb move, and have an availanble leader to replace, but no cavs that I can spare. I'll do the cats this round, and a few of the attacks, giving notes for my thoughts on how to finish.
 
RowAndLive said:
No problem guys. You may have 2 spoons Misfit, but I have a lot of respect for your gambit while on Scout's team. Akots, you're no slouch either! In fact, I haven't seen many in SG's who are weak.

Four now down, and somehow survived turn 4. Lost a cav army due to a dumb move, and have an availanble leader to replace, but no cavs that I can spare. I'll do the cats this round, and a few of the attacks, giving notes for my thoughts on how to finish.

I haven't seen ANY in SGs who are weak. Even when I first game to CFC and started playing, I was a "fair" player, but I pretty much feel the people on CFC, the ones who play and compare like we do, are among the "elite" players. Not only do we have our own styles, and stragims for game play, but we also take from other players on the site until we reach a point where it'd be diffcult to beat one of us. I hope ya'll don't think I'm egotistical for saying this, but truth is truth. we may not all be "top tier" like some that come to mind, (Settler factory?? What's that?;) ) but if there was ever a civ contest, everyone of the top 100 players would be players from CFC.

Cav Army? I don't remember having cavs...
 
1450 – 0
Prefs are fine. Turn on grid.
Set research to 30% to get chemistry in 16 @ -1gpt instead of 37 @ +40gpt. Don’t have many units to upgrade, can’t trade, can’t spy, can only rush. We’ll try this for a few.

Move vLegion to defend cats at Asti Spumante.
Use 4 cats with Caesar’s Savages to bomb Rus rifle to 1/4.
Look around at the Gate – My, there sure are a lot of units around here! :wow:
And so many blasted ships all around!

IBT: vLegion & eLegion go red on hill near armies N of Gate, pike killed, eLegion killed, killing knight, cav & taking cav red. MoW bomb Arretium,
Veii Legion > legion in 3, Lutetia legion > legion in 5, Gate legion > legion in 8.

1455 – 1
@Tarentum, cats take Eng Cav 1/4, Bab cav 1/4, 4/5 knight -0 kills Eng cav, knight from Antium -0 kills red Bab Cav
@Rheims, cats take 2/4 cav red, German knight to 1/4, LB to 1/4, K Army -0 kills red Bab cav, moves back to stack, move red legion & all cats from hill to army tile,
2 knights from Greek cities -0 kill red German knight
@Arretium, cats take Eng rifle to 1/3, take MoW to 1/4 with 4 shots, Caesare’s Army -2 kills Eng rifle & returns to Arretium.
@Ravenna, cats take 1 each off of Japanese frigate & caravel
@Asti, cats take Greek galley to 1/4

IBT: knight on iron hill @ Tarentum -2 kills cav & promotes, Japanese land 3 cavs at Cumae, 2 cossacks @ Cherbourg. 5 rifles & 2 cavs at Gate.
Pompeii legion > knight in 7, Pisae worker > cat in 7, Trapezus cat > cat in 20, Gap cat > knight in 24, Byzantium legion > legion in 6, Nicopolis galley > cat in 20, Tyrus legion > legion in 10

1460 – 2
@Asti, cats got 2/2 knocking eGalley to 3/5,
@Cumae, cats from Ravenna go 0/3 vs cavs, vLegion dies to cav -2, vLegion dies taking cav to 1/3 > 2/4,
@Arretium, cats go 4/7 against MoW,
@Tarentum, cats take cav to 1/4 & rifle to 1/4 & musket to 1/3, 3/5 knight -0 kills cav & to Tarentum, 4/5 knight -0 kills musket & to Caesarea & forts, knight army -6 killing red rifle
@Rheims, knight -0 kills 2/4 rifle on mountain, knight army -6 kills vRifle on mountain & disbands settler/workers,
Red Machine & 2 legions to Gate, 2 vet legions from Gate to Antium, Legion from Lugdunum to Rome, Defender of Rome to Rome, knight from Caesarea to Antium, Legion from Ravenna to Pompeii, Legion from Hispalis to Cumae, Legion from Byz to Lugdunum, Legion from Tyrus to Londinium, worker to Jerusalem

IBT: single knight on mountain is lost near Gate, 3 Cavs attack Pompeii, killing legion, promoting pike for 1 dead & 2 red, but more transports coming into the harbor.
Rome knight, knight in 4, Corfinium knight > knight in 18, Viroconium legion > legion in 4, Nicomedia legion > legion in 8, Tarentum cat > cat in 10, Eburacum cat > cat in 20

1465 – 3
@Eburacum, cat takes 1 off Bab caravel
@Arretium, cats go 0/7 vs Cossack,
@Caesarea, cat go 2/3 taking 2 off of Rus musket,
@ Gate, cats go 4/8 taking 2 cavs red, 3/8 taking Am rifle red, 2/8 taking Bab rifle to 2/4, Death in South -1 kills vCav on hill, Caesar’s Savages -2 kill red cav, vKnight -0 kills red cav
@Hippo Regius, vGalley dies to 1/4 Greek galley
@Pompeii, 4Knight from Rome -1 kills red cav, vLegion from Rome -1 kills red cav
Knight from Asti to Ravenna, cat from Gap to Treveri, settler to Treveri, vLegion from Treveri to Augustadorum, vLegion from Mediolanum to Treveri, vLegion from Antium to Caesarea, vKnight from Antium to Caesarea, knight from Corfinium to Sirmium

IBT: Abe requests peace strait up – no. He has Republic, Theology, Chemistry, 156g, 10 cities (3 unmapped).
@Caesarea, 4/5 knight -1 kills Cossack, vLegion dies to Bab cav,
@Augustadorum, Legion kills Bab cav, legion retreats Bab cav,
@Cumae, Babs land rifle, Aztecs land 2 each cav & knights
@Pisae, Japanese land 1 each cav & samurai
Veii legion > knight in 6, Lunacantorum cat > legion in 8
Iroquois begin US

1470 – 4
Change Lugdunum musket in 2 to knight in 3.
Rush legion in Lutetia for 36g,
@The Gate, cats take Eng cav red, take 0 off rifle stack, Red Machine -5 kills vRifle on mountain, vLegion -1 kills red cav@Augustadorum, rLegion -0 kills red cav
@Rheims, cats take Fr cav to 1/3, take Bab rifle to 1/4, First Knight Army -1 kills red cav, vKnight -0 kills 3/3 cav
@Tarentum, cats take 2 Bab cavs to 1/4, take 2 Bab rifles to 1/3 & 1/4, Second Knight Army -1 kills red cav, Max’s Bolts -0 kill red cav & -1 kill red rifle, Death in South retreats Cossack, eKnight kills vCossack, vLegion from Antium kills red Cossack
@Caesarea, cats go 3/3 taking Cossack to 1/4, vKNight dies to red Cossack, vLegion dies vs red Cossack,
@Arretium, cats go 3/3 on 1 Eng cav & 1/4 on 2nd Eng cav, Caesare’s Army -0 kills red cav & returns, Aquilae Tarquinis retreats Eng cav
@Jerusalem, cat takes Sam to 3/4, Pisae cats miss, Pisae vLegion -2 kills Sam, vLegion
-2 retreats cav, Pisae vKnight -0 kills red cav
@Cumae, cats go 0/3 vs rifle, Defender of Rome -14 killing vRifle :wow::mad:
@Pompeii, 4/5 knight -0 kills knight, 3/4 legion dies taking vKnight to 3/5 (promo), Ravenna LB goes red killing cav, vLegion dies taking 2 off cav (promo) to 3/5, Ravenna vKnight -1 killing knight, ePike -0 retreats 3/5 cav, eSpear from Londinium -0 kills red cav (Aztecs gone)
Legion from Londinium to Ravenna, Legion from Nicomedia to Corfinium
<save>

IBT: 3/4 legion dies at the Gate, vLegion -3 defeats rifle near Augustadorum,
Antium knight > legion in 3, Lutetia legion > legion in 5, Palmyra legion > legion in 6, Londinium cat > legion in 15, Gordion cat > cat in 20, Treveri cat > Legion in 10. 2nd Knight Army dies in Tarentum due to my mistake :blush: with not returning the Blue Bolts & getting a second kill :sad::cry:.
Aztecs coming in again at Cumae & Japanese at Jerusalem.

1475 – 5
@Rheims, cats take vCossack red & take both rifles from 2 back to 1, vKnight -2 kills red Cossack & joins armies, most units free to move, may want to move S to build road back toward Gate, or ~N toward Rheims.
@Gate, cats take both cavs to 2, Death in the South retreats Am cav, I’d use army to take another rifle off the pile, and possible use legion & knight from Antium to kill 2/4 cav.
@Tarentum, cats go 2/3 taking rPike to red, Max’s Blue Bolts -0 kill red pike & return to Tarentum.
@Cyrene, Gordion cat misses Bab caravel.
@Lugdunum, Trajan forms an empty army.
@Ravenna, eSpear can be upgraded for most of treasury 80/125g. :p
@Arretium, Caesare’s Army could go after pike on hill, Aequilae Tarquinis could go N, but I vote back to Arretium.

There were no landings this turn, so almost all of the ships you see are coming in full.
Notice from ship movements that Japanese are coming from not far W of Verona, or they have a HUGE navy, which I doubt.
 
I've got it. I'll try and get my five played before tomorrow so Denyd can get to it.
 
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