T2: 1520AD Notice that someone abandoned the temple @ The Gate when it has 94/100 culture. Couldnt we have waited 3 more turns?
In the NE
Knight Army returns to Curia to heal.
Vet Legion kills redlined French cav N of Lauriacum. 9-7
North-Center
Cats of Tarentum go 11 for 20, wounding all but 1 cav next to it (hoping for retreats but not likely

)
Red Machine retreats 1 Babylonian cav on iron but is badly damaged (6/19) 10-7
Blue Bolts kill 1 American cav and 1 Babylonian cav 12-7
Elite Knight kills American cav (2/5) 13-7
Defender of Rome kills an American cav but loses 4hp(7/17) 14-7
Elite Knight is redlined but kills 4/5 American cav near Teurnia 15-7
Rotate elite Pike and Legion N to cover Teurnia and Caesarea
Arrentium cats go 3 for 7 on vet American rifle
Center, near Pompeii
Cats go 1 for 3 on the Jap Cavs; Knight dies to cav without scratching it; elite knight redlines but kills vet cav; 5th Knight Army kills the cav. 17-8
IBT: Lose an elite knight and an elite Legion. Lose the Red Machine after it retreats 1 American cav 17-11
Chemistry -> metal (13T @ -1gpt)
T3: 1525AD
In the NE
In Curia, cats go 5 for 9, redlining a French cav and a Babylonian rifle.
In Neapolis, cats go 3 for 5, redlining a Cossack
Armys need to heal this turn since there are at least 2 Cossacks within strike range so no kills up there.
North Center
At The Gate, cats go 3 for 3 on a Cossack
Switch to Tarentum to see if the PRNG still goes my way and it does as I go 3 for 3 and redline a Bab cav.
Switch to Arretiums cats and go 3 for 6 on a Bab cav there. Then use Caesares Army to kill it 18-11
Defenders of Rome kill a Bab cav, then jump into Tarentum to heal.(6/18) 19-11
Blue Bolts kill an American Cav 20-11
Knight kills a 2/4 cav 21-11
Cats at The Gate redline a German swordsman
Hurry walls in Teurnia
Defenses are getting thin so the core is going to build some bodies quickly, then go back to knights.
Center
Bombard Jap ships as they leave the bay. No landings so units rest
IBT: retreat 1 Babylonian cav and 1 Cossack, Kill 1 Cossack and 1 French Cav 23-11
T4: 1530AD
In the NE
At Curia, cats go 3 for 6 and redline a Babylonian rifle, 1st Knight army kills it flawlessly 24-11
Center-North
The situation in Tarentum and The Gate is practically unbearable. Every move will result in something bad happening to us and the Blue Bolts are starting to get beaten-up.
Bombard like crazy around Tarentum, going 5 for 6 and redlining a French cav and a Babylonian rifle.
Elite knight kills the redlined French cav. 25-11
Move Death in the South out of The Gate with cats and bombard 3 Babylonian cavs on the hill between Gate and Tarentum, going 5 for 12 but redlining 2 of the 3 cavs, leaving a 2/4 cav for the Army to attack but it retreats. The Gate can be hit by 1 cav so I move a second legion up from Antium.
At Arretium, cats go 0 for 9 against a rifle in the mountain to its N.
Rotate troops up to cover Caesarea as its under threat by 3 cavs next turn.
Blue bolts kill a redlined Cossack that was on Tarentums game forest (11/18) 26-11
In the NE
Decide to leader fish with an elite legionary on one of those pesky Cossacks. Kill it but no leader 27-11.
In the Center
Cat go 3 for 3 on a Jap frigate, exposing the galley but we dont have a galley around to jump it.
Cats go 1 for 2 on an American Ironclad.
Set troops up to handle the next landing.
IBT: American cavs run past our cities to their favorite hill between the Gate and Tarentum. Their galley drops off 1 spear

England runs 3 toward to the iron hill as well.
Retreat 1 Babylonian cav @ The Gate
Kill 1 English cav @ Caesareum
Kill 1 French LB @ Neapolis 28-11
T5: 1535AD Treasury is running low so I turn off research for 1T.
In the NE
At Curia, cats go 3 for 5, redlining a Babylonian rifle. I will let this one retreat as there are 3 Cossacks in striking range right now.
At Lauriacum, cats go 2 for 5 vs a German knight on a mountain.
North-Center
At Tarentum, cats go 9 for 19, redlining all 3 English cavs on our iron hill.
Cats then go 1 for 3 vs Babylonian cav N of town.
Near the gate, cats go 4 for 9 on 2 American cavs, redlining both (they were injured by the Armys in Tarentum); Death in the South kills one of them, while a knight kills the second 30-11
Use the 4/5 knight in Tarentum to kill a redlined English cav on the hill, and another knight to kill a second one 32-11
Use Caesares Army to kill a ¾ Babylonian cav N of Tarentum 33-11
Center
Bombard and redline a Jap galley, take 2hp off a Greek galley
Cats go 2 for 3 vs American spear and kill it with an elite knight 34-11
Now that the frontline is a little more stabilized, I take a break for tonight
Zoomed into the real action

I have a settler at The Gate and can probably run him up in 2T or so.
kill zones for the idiots going into our bay (note the cats on either side of the inlet. once troop carriers are damaged, they "freeze" till thier escort comes to get them. There is currently a Babylonian galleon frozen S of Eburacum)
suggestions, comments, anything welcome. I'll get back to this tomorrow so we have a little time to stratigize.