denyd
Emperor
Ok I got the save - I'll be starting in about 8 hours so any thoughts for the first 20 turns let me know.
Let me know your thoughts on where the worker should go.
A. West to the BG to mine/road then to the game to chop/mine/road
B. NE to the BG to mine/road then to the wines to road
Remember this is emperor and I think we only have 1 content citizen to start with, so connecting the wines would help the gold. However, I'll probably be running a 40 turn writing gambit as with just a single city, min & max are probably both 40 turns.
Current plan:
1. Settle in place
2. Worker W to BG to mine & road
3. Research Writing at minimum
4. Start build on barracks then archers
5. Once worker done move to game to chop/road/mine (adjust based on shield needs)
6. Have the first archer spiral away from Rome
7. Avoid making contacts
8. Trade for as much as possible (no gpt deals) then declare war
A question about this variant:
Case:
We meet Persia in turn 15, trade Alphabet & Warrior Code +$ to Persia for Masonry & Bronze Working - then declare war on Persia (all ok so far)
Our Archers head towards Persia and meet a Greek Warrior & Babylonian Warrior on turn 18. Both contact us and we trade some more.
Questions:
1. If we kill Persia on turn 27, when/who is the next war?
2. Can we keep trading with Greece & Babylon until the Persian war is over?
3. At turn 38, if Persia is still around do we have to declare on someone else?
4. If yes to #3 then who or both?
Just a thought, but it wouldn't surprise me to find iron on one of those hills maybe that's why the 2nd wine is gone). They want to make this tough not impossible.
One more topic for discussion: Do we want to delay our Golden Age until we are out of Despotism or once we've got Legionaires, it's full steam ahead?
Let me know your thoughts on where the worker should go.
A. West to the BG to mine/road then to the game to chop/mine/road
B. NE to the BG to mine/road then to the wines to road
Remember this is emperor and I think we only have 1 content citizen to start with, so connecting the wines would help the gold. However, I'll probably be running a 40 turn writing gambit as with just a single city, min & max are probably both 40 turns.
Current plan:
1. Settle in place
2. Worker W to BG to mine & road
3. Research Writing at minimum
4. Start build on barracks then archers
5. Once worker done move to game to chop/road/mine (adjust based on shield needs)
6. Have the first archer spiral away from Rome
7. Avoid making contacts
8. Trade for as much as possible (no gpt deals) then declare war
A question about this variant:
Case:
We meet Persia in turn 15, trade Alphabet & Warrior Code +$ to Persia for Masonry & Bronze Working - then declare war on Persia (all ok so far)
Our Archers head towards Persia and meet a Greek Warrior & Babylonian Warrior on turn 18. Both contact us and we trade some more.
Questions:
1. If we kill Persia on turn 27, when/who is the next war?
2. Can we keep trading with Greece & Babylon until the Persian war is over?
3. At turn 38, if Persia is still around do we have to declare on someone else?
4. If yes to #3 then who or both?
Just a thought, but it wouldn't surprise me to find iron on one of those hills maybe that's why the 2nd wine is gone). They want to make this tough not impossible.
One more topic for discussion: Do we want to delay our Golden Age until we are out of Despotism or once we've got Legionaires, it's full steam ahead?