SGOTM3 Rome - Team Bugsy

Definitely not roaded, or he would have taken Lugdunum. Oh well.
 
Things seem to be starting to go our way, but there are 8-10 each cavs & knights on the E side of the mountains somewhere, having passed by the eagles up N. Also, Japan is steamrolling.

590 – 4
<save>
India has 4 cities, up currency, republic, construction. Japan has 21 cities, of which 7 were of Indian origin, and has same techs as India. Neither will even sell a WM, let alone a tech. Both Furious. Declare on Japan in 590AD. Aztecs & Iroquois also on list, but neither has been contacted.

@Lugdunum, cats take 1 pt off of a sword, eLegion -3 kills sword, vLegion -3 kills sword, eLegion -0 kills 3/4 sword, vLegion -2 kills LB, vLegion from Rome -1 kills LB & promotes, eLegion to wine tile.
@Antium, cat takes 1 off of Rus LB, vLegion kills 2/3 Rus LB & promotes
@Veii, return all units to Veii from hills. Settler to Rome.
@Aesonium, cats take 1 pt off of a Bab knight, eLegion -1 kills Bab knight, eLegion -2 kills Rus knight, vLegion dies taking 1 off 3/4 Bab knight, vLegion dies taking Bab knight to red but promotes it.
Legion from Pompeii to Rome. Legion From Ravenna to Pompeii. Legion from Rome to Veii. Legion from Cumae road to Caesaraugusta. vLegion at Caesaraugusta dies doing nothing to a Bab knight. Settler moves out from Viroconium. Trajan’s Eagles -6 kill musketeer on hill. Legion NW from Cumae.

Rome & Ravenna both riding the edge of unhappiness. Borrow a clown in Ravenna for 1 turn.

IBT: German LB dies vs 2/5 legion on mountain @ Lugdunum. 2 Bab knights attack & raze Caesaraugustus (get 0g), with first dying, and second going red. :rage:
Rome Legion > legion, Cumae legion > legion, Ravenna legion > legion, Gate cat > cat in 10 (consider changing this to rax in 10). Get treasury warning. English LB SoD moves ever closer to Veii.

600 – 5
Cat from outside Antium to Veii,
@Aesonium, cats take 1 off 2/4 Bab knight & 1 off Bab LB, 4/5 legion -1 kills red Bab knight, accidentally move worker onto hill next to English SoD, :sad: (was trying to escape on road, and previous unit stopped after river. I thought we were over that!)
@Lugdunum, cats miss German pike, 4/5 horse to Antium, 2 red eLegions from mountain to Legdunum. :clap:
Settler reaches ruins of Neocaledonium. Legion Rome to Veii. Legion Veii to ruins of Caesaraugustus. vHorse from Antium to cover 1 exposed worker near Caesaraugustus.

Create scientist in Viroconium & take research to zero. Construction goes from 12 to 23 turns, but takes bank from 5g @ -3gpt to +7gpt. Keep lux @ 20%, as too many cities go to = happy/unhappy.

IBT: Aesonium is lost (2 legions, 1 spear, 4 cats, to English SoD, killing 2 LBs. Covering horse killed by red Bab knight :rage:, 2 workers catured by Babs.
Rus land a LB outside Hispalis, cause starvation @ Hispalis.
Chop finished at Byzantium.
Antium legion > legion, Pompeii legion > legion, Viroconium legion > legion.

610 – 6
@Byzantium, 2 cats take 2 off of Greek horse, vLegion -0 kills red horse, 2/13 army to Byzantium to rest.
@Rome, vLegion dies taking 1 off of German pike, eLegion -3 kills 2/3 pike.
Palmyra built on the ruins of Neocaledonium > warrior in 4. Settler to Veii.
@Aesonium, vLegion kills red knight, but worker had already been disbanded. I see that both workers have been destroyed. eLegion -1 kills English LB, eLegion -1 kills English LB, vLegion -1 kills 2/3 Bab LB & promotes, eLegion from outside Antium to Veii,
@Hispalis, vLegion -1 kills Rus LB.

IBT: American LB to red kills 4/5 legion in forest & promotes near Aesonium. 4 Russian knights arrive there.
English request peace, have 10 cities, 36g, construction, republic, currency. Would give all 3 techs +9g for peace. Sorry, no.
French CAV come out of Besancon & take forted vLegion on mountain to red, but die.
Rome legion > legion, Pisae spear > legion.

620 – 7
@Aesonium, 4/5 legion kills spear, 4/4 legion dies doing 0 to LB (darn pRNG!), eLegion -0 kills Amer 2/4 LB,
India is down to 2 cities (to Japan, now 23), and will now sell construction, but won’t sell WM. Buy construction for WM + 18g. Head for currency in 40 to get out of AA.

IBT: French vCav -2 kills eLegion on mountain near Byzantium. Rus knight dies taking 4/5 legion to red @ Aesonium. Many Bab knights & few Fr Cav go by Trajan’s Eagles.
Veii legion > legion, Cumae legion > legion, Lutetia cat > legion, Lugdunum legion > legion, Byzantium legion > legion.
French begin Bach’s.

630 – 8
@Byzantium, cats take 3 off of vMusketeer, vLegion -2 kills Musketeer, vLegion -1 kills 2/4 Fr Cav,
@Veii, cat misses Rus knights.
@Aesonium, eLegion loses 1 to cat -0 killing LB.
Reposition units.

IBT: vLegion kills an attacking musketeer near Byzantium & promotes, vLegion near Lagash retreats a Fr Cav,
4/5 legion near Aesonium vs Rus knights: retreats 1 red, kills 1 going red, takes 2 off last before dying.
Rome legion > legion, Antium legion > legion, Pompeii legion > legion,
Fr, Babs, Rus, Americans all begin Bach’s.

640 – 9
<save>
Shuffle troops. Get in place to rebuild Caesaraugustus. Move out invasions stacks for Aesonium and Novgorod (to combine & take out Samarra). Send horse N to try & link up with the Eagles. Move a cat to Lugdunum, anticipating Cav.
@Lagash, 2/4 legion -1 kills red Fr Cav, but will likely die to Bab knights this turn.

IBT: Legion takes 2 out of knight before dying. Legion in SE loses 2, kills cav. English settler/musket pair move into valley N of the Gate.
Ravenna legion > legion, Gonzomonium worker > spear, Lunacantorium worker > worker, Palmyra warrior > warrior.

650 - 10
Jerusalem built on the ruins of Caesaraugustus > rax. <save>
@Aesonium, eLegion dies taking 1 off of a LB, eLegion -3 kills LB, vLegion -2 kills 3/4 LB, and recaptures Aesonium! (1 hit on each unit was from a cat. Why don’t they work as well for us? :hmm: ) The 1 citizen is still Roman, so we keep the city, and recapture our 4 catapults. Aesonium > legion in 15. Use 3 cats to knock adjacent LB to red, vLegion from Jerusalem -0 kills LB & promotes.
@Lugdunum, vLegion -3 kills Bab spear – need to get back to Lugdunum to heal for coming onslaught.

Comments:
So far, we’ve always faced slow units coming through the East & SE mountains. This time we’re going to see Knights & Cav. We’ll have to hit them before they break through to the plains. This is especially a danger in the gap S of Lagash. Also, watch for and end run around the South.

I’ve left units to move at Veii, the Gate, Antium, and near Byzantium. I recommend using the 2 eLegions as follows: 1 to army & 1 to stack to S, or, both to fort in place, or both SE. The 2/4 legion hopfully will survive to get to Lunacantorium & become garrison, freeing army to move. My goals were Besancon, Rouen & Samarra. Try to get the horse up to join Trajan’s Eagles. You may want to use the Eagles to attack the LB on the hill, if you can get there without undue exposure.

India will trade TMs, but nothing else. We have only maps, 14g, 11gpt to offer. I recommend contacting the Iroquois, then the Aztecs, as the Iro border Japan to the S of India. I guessing the Aztecs are beyond them. Also, the Aztecs are leading the game, so declaring on them last would be good.
 
Here's the map...
 
Here's the point count...
 
I've got the game. This one will take priority over the other 12 I'm up in. I'll try and have it posted by tonight Pacific time. I like your campaign plan R&L. I'll try to execute it if the RNG gods allow. :worship:
 
I just played a nice set of turns - In C3C 1.22. Going back to replay it :rolleyes:
 
Second time around. Hopefully I can duplicate this. :rolleyes: I didn’t. First time I got a leader, but C3C is much easier to play with two movement legion armies. Not even close to duplicated.

Pre-flight – 650 AD – We don’t have any settlers and none in the works. Antium and Veii are switched to settlers. Palmyra to a Rax. Move a few units around. We really need some strategic roads running towards the fronts. Bump science to 10%.

IBt – Oh great! Joan has cavs. We kill a French musket and retreat a French cav.
Rome, Viroconium: legion=>legion
Veii: settler=>settler
Hispalis: Portus=>cat
Lugdunum: Legion=>rax

1. 660 AD – Trying cut a deal with the Iroquois, our credit isn’t any good. Our rep is shot. (1-0)

IBT – Busy. Let’s see if I can remember. Kill a Russian knight out of Novgorod. We kill a Bab knight then lose a legion to Bab knight. We kill a French cav and then lose a legion to a French cav.
Antium: settler=> settler
Cumae, Pisae, Vironconium: legion=>legion (4-2)

2. 670 AD – Move a mini SOD towards Novgorod.
@ Rouen: Kill a Musketeer, lose a legion to a spear.
Bombard a Bab knight down to red and kill him.
Juggling our budget, I drop lux to 10%, hire a taxman, and keep science at 10%, currency due in 18.

IBT – Lose a legion out of our SOD to a Russian knight. Kill a French LB.
Rome, Pompeii: legion=>legion (7-4)

3. 680 AD – Kill two spears and a knight. Novgorod is autorazed. Found Caesarea, on the heights. Start a wall.
Whack a Bab spear.
Use our army up in France to retreat a German knight.
Kill a French Cav
Bombard a stack of three Bab knights to red. Then kill them.
Gandhi is now playing a OCC. (15-4)

IBT – Frenchmen are starting to swarm. Retreat a Bab knight.

4. 690 AD – Kill the Bab knight. Kill a German LB with our army.
Lose a legion killing an English Musket.
Kill a spear at Rouen, Raze the city, and disband the five slaves.
Byzantium can be attacked by three French cavs. Lugdunum can be attacked by two Russian knights. I’m a little short on defenders.

Move some units and cats into the Gap. (19-9)

IBT – The Russians attack our legion on the mountain. One retreats, one kills our guy. Hammi wants to talk. Nothing new. Retreat two and kill a French Cav at Byzantium. A redlined legion on a mountain kills a French Cav. Another legion on a mountain, retreats a French cav, kills a French cav, retreats a third, before finally dying.
Rome, Ravenna: legion=>Legion
Lugdunum: Rax=>legion

5. 700 AD – @ Byzantium – Kill a French cav.
Kill two Russian knights.
@ Vlad – a pike with our army.
Kill an American spear out of Lutetia.
Complete a road to The Gate. (27-11)

IBT –Retreat a Bab knight. Kill a German knight at the gate. Kill a French cav at Byzantium.
Veii: settler=> settler
Antium: settler=>legion
Viroconium: legion=>legion
Gate: Cat=>cat

6. 710 AD – Science drops to lone scientist again.
At Vlad – kill another spear.
Bombard then kill an American musket and capture a cat outside the gate.
The French now own Sevastapol. :D
Retreat a French cav.
(36-15)

IBT – Rome: Legion=>settler
Cumae, Lugdunum: legion=>legion
Palmyra: rax =>cat

7. 720 AD – @ Vlad – Kill a spear and raze the city. Disband four slaves.
Kill a Russian LB. (38-15)

IBT – Lose a legion to a French cav.
Lutetia, Pisae: legion=>legion
Hispalis: cat=>cat
Byzantium: legion=>legion

8. 730 AD – Outside the Gate, get one hit with the cats on a French cav. Cats go 1 for 13 in the gap against a musketeer.
Kill a French cav with an army. Lose a legion killing the musketeer. Lose a legion to a Bab musket. (45-21)

IBT – Outside Lagash go 1 for 2 against Bab knights.
Lose a legion to a French cav. Retreat a Russian knight in the gap. Russia and France are no longer at war.
Rome: settler=>legion
Pompeii: legion=>legion

9. 740 AD – Bombard and kill a Bab musket headed for our iron. Found Nicomedia, over where Rouen used to be, but on a hill.
Start wall. Wake up Octavian and form army.
Kill a Russian LB.
Kill a German LB.
@Lagash – lose a legion – kill four defenders and raze the city.
Science back up to 10%.
(48-21)

IBT – Lose two legions near the rumble of Lagash. Kill three French cavs.
Veii: settler=>settler
Antium, Cumae, Ravenna, Viroconium, Byzantium: legion=>legion
Lunacantorium: worker=>worker

10. 750 AD – Found The Gap, right where you think it should be. Found Tarentum.
Kill a Bab spear.
Kill a Greek archer
Bombard a Bab knight in the Gate to red then lose an elite legion.
Kill two English LB outside Tarentum. (55-24)

After Action – Won 55 battles, lost 24. We only built 20 legions during that time. We need to get a better kill ratio.
We need to keep building settlers. If nothing more than to support more armies and to get our budget in the black.

We now have all our eastern cities connected with a strategic road net. Keep building improvements, and we’ll need some more workers. Once the walls complete, let’s peal off some workers from our new cities.

The Gap will face a French cav next turn.

I started heading some forces south out of Ravenna (there’s two settlers) to raze and replace Grenoble and Brighton.

We are one short at the Gate. We have two potential attackers there.

The two new NE cities, Tarentum and Caesarea, are actually connected under all that rumble.
The situation at the Gap:
SGOTM2_-_750_AD_-_The_Gap1.jpg


And at the Gate:
SGOTM2_-_750_AD_-_The_Gate1.jpg


And down at Ravenna:
SGOTM2_-_750_AD_-_Ravenna.jpg


The Save: http://gotm.civfanatics.net/saves/sgotm3/bugsy_SG003_AD0750_01.SAV

Denyd – Up
G-man – On deck
Alerum
Bede
R&L
Bugs – Just Played
 
I've done that before Bugsy... Was with GK: TDG too... it sucks more than I'll say here. :p

I think we're building to many legions and not enough cats. The secret to kill ratios is to bombard enemeies. We should be building 3 cats for every legion at this point. Instead we're building 3 legions for every cat. How spread are the cats? i see we have a stack of 14 to bombard, but do we have any other stacks to mention? Should probably look at the save to see how many we have before I said that, but I think we only have that 1 stack. Where are we? kill ratios 2:1? To survive we need to have a kill ratio of that per a civ. Figure 10:1 will make sure we survive, anything less and we're cannon fodder... which I bet the AI is close to getting at this point. hehehehe
 
There were at least 3 cat stacks: byzantium area, Veii area, Lugdunum and a few at the gate.
 
Just did a quick read of the log and nice expansion Bugs - I'll start on this later today.
 
I have a stack of cats in the Gate and in the Gap. There are a few to the west and one or twoin the south. Very good point Alerum. It is sometimes hard to remember the big picture when the AI start to swarm.

In hindsight the Lagash expedition was a mistake. I should have waited until we had a settler ready to replace the city.
 
Lagash was a smart move Bugsy. It's better to raze a city and let it stand as ruins then to keep letting it grow. A razed city is always harder to replace then any amount of units.
 
No complaints about Lagash from me Bugs. Nice job following through! :thumbsup:
 
THE SAVE

Well the good news is we can now read spoiler #1 as we got currency and are in the Middle Ages finally. We also got another army and didn't lose any cities, while adding a couple of our own and are in position to add 3 or more cities next set while consolodating the south.

Turn 0 – 750 AD – Take a quick look - Switch slider to 8-2-0 to cut research from 12 to 5 turns – hire a taxman in Ravenna – Wake the Catapults in The Gap and go 1 for 3 against French Cavalry –

IBT: Lose 3 Legions to French Cavalry (French lose 1 Cavalry attacking)

Turn 1 – 760 AD – Defending Byzantium, catapults go 3 for 4 against a French Cavalry – Defending The Gap, catapults go 2 for 3 against a German Knight – Defending Tarentum, catapults go 1 for 2 against a French Cavalry – Defending Caesarea, catapult goes 1 for 1 against French Cavalry – Defending Caesarea Elite Legionary (5/5) kills French Cavalry – Defending Tarentum Elite Legionary (4/5) kills French Cavalry – Elite Legionary (4/5) kills German Knight – Defending Byzantium Elite Legionary (4/5) kills French Cavalry – Elite Legionary (5/5) kills French Cavalry and Titus is born – Titus moves to Rome to await orders – Defending The Gap Vet Legion (4/4) chases away a German Knight – Attack on Tbilisi: Big Red Machine (10/19) kills Russian Musket

IBT: Lose 1 Legion to German Knight (3 others retreated redlined) – Lose 2 Legions to French Cavalry (redlined 1) – Rome Legion-Settler – Lugdunum Legion->Legion

Turn 2 – 770 AD – Defense of The Gap, catapults go 2 for 3, Legionary (3/4) kills German Knight – Defense of Tarentum, catapults go 3 for 3 – Legionary (3/4) kills English Longbow – Legionary (4/5) kills German Knight – Assault on Hannover: Maximus Maulers (10/18) kills spearman – Assault on Tblisi: Red Machine (9/19) kills Russian spear and razes Tblisi, killing 4 slaves

IBT: Lose 1 Legion to German Knight and 1 to a French Cavalry – Legion (2/4) defends against French LB – Cumae legion->legion – Pompeii legion->legion – The Gate catapult->barracks – Caesarea walls->catapult

Turn 3 – 780 AD – Defense of Tarentum, catapults go 3 for 4 – Assault on Grenoble: Vet Legion loses to Musketeer (2/4) – Legion (3/4) kills Musketeer – Legion (2/4) kills French spear – Legion loses to French spear (1/3) – Legion (4/4) kills French spear and razes Grenoble – Legion kills American spear and disbands 2 slaves – Assault on Hannover Maximus Maulers (8/18) kills Reg Spear leaving 1 conscript spear

IBT: Lose 1 Legion defending Tarentum – 2 French Cavalry die attacking The Gate – Antium Legion->Legion – Pisae Legion->Legion – Palmyra catapult-catapult – 3 AI start Bach’s

Turn 4 – 790 AD – Defending The Gate, catapults go 3 for 7 – Spend 24g to hurry walls in Tarentum – Maximus Maulers (2/18) kills Conscript spearman and razes Hannover

IBT: No units attacked – France founds Amiens next to old Tblisi spot – Rome settler->legion – Veii settler->legion – Ravenna legion->settler – Hispalis catapult->catapult – Virconium legion-legion – Nicomedia walls->catapult – Aesonium legion-walls – Jerusalem barracks->legion – Tarentum walls->catapult

Turn 5 – 800 AD – Defending Tarentum, catapults go 2 for 4, Vet Legion(4/4) kills German knight – Defending The Gap, catapults go 1 for 5 – Defending Caesarea Legion (2/4) kills English LB - Assault on Brighton: Death in the South (12/16) kills Vet Spear – Legion(4/4) kills Reg Spear (1 LB left) - Settler founds Asti Spumante – Legion (5/5) kills Hoplite and disbands 2 slaves

IBT Legion defending Tarentum wins against German Knight – Legion by Caesarea defends against German Knight – Catherine comes calling but I decline here offerings – Lose 2 Legions to French Cavalry while defeating another – discover Currency and enter the Middle Ages researching Feudalism (due in 21) – Cumae legion->legion – Luteria legion->legion – Lugdumum legion->legion – Byzantium legion->legion

Turn 6 – 810 AD – Catapults defending The Gap go 4 for 11, Elite Legion (3/5) kills Babylonian LB – Catapults defending The Gate go 6 go 7 – Catapults defending Tarentum go 3 for 4 – Assault on Brighton: Vet Legion (4/5) kills English LB razing Brighton, sinking and English Galley

IBT: Lose 1 Legion defending Caesarea – Legions defend killing 3 French Cavalry – Pompeii Legion->legion

Turn 7 – 820 AD – Catapults defending Virconum go 2 for 3 – Catapults defending The Gap go 3 for 11 – Catapults defending Tarentum go 3 for 4 – Assault on Houston: Death in the South (10/16) defeats Reg Spear – Vet Legion loses to Reg Spear (1/3) – Vet Legion (2/4) kills Reg Spear and razes Houston and kills 2 slaves – Settler founds Hippo Regius starts barracks – Titus forms new empty army – Vet Legion (2/4) kills German Knight

IBT: Lose 1 Legion and have a catapult captured – Antium legion->legion – The Gap Walls->barracks

Turn 8 – 830 AD – Catapults defending Viroconium go 1 for 3 – Catapults defending The Gap go 3 for 10 – Glory of Rome (8/8) defeats Babylonian Cavalry – Vet Legion (4/4) kills German Knight – Vet Legion (1/4) kills Russian Spear going for our Iron

IBT: Lose a Spear & Legion defending Lunacantorum – 2 French Cavalry die attacking Tarentum – 4 Other cavalry retreat in separate battles – Rome Legion-Legion – Cumae Legion->legion – Gonzomonium spear->spear – Viroconium legion->legion – Lugdumum legion->legion

Turn 9 - 840 AD – Catapult defending Byzantium misses – Catapults defending The Gap go 2 for 3 – Catapults defending Viroconium go 1 for 1 – Glory of Rome (12/12) kills Babylonian Cavalry – Caesar’s Savages (12/18) chase off a French Cavalry – Elite Legion (4/5) kills Greek Horse

IBT: Three French Cavalry die and 4 French & 2 Babylonian Cavalry retreat in various attacks – Veii horseman->Settler – Pisae Legion-Legion – Ravenna settler->legion – The Gate barracks->Legion – Aesonium walls->barracks – Palmyra catapult->legion

Turn 10 – 850 AD – Position troops for the next guy

Notes: There is a spear, legion & redlined Army in Lunacantorum hoping to survive 3 French Cavalry – Trajan’s Eagles & The Red Machine have joined together to eliminate Greece – The Glory of Rome has a 4th unit on the spot that needs to be joined to it – there is a horseman from Veii trying to catch the Glory of Rome to serve as it’s pillager – Pompeii will finish another horse next turn and Antium the turn after, have those horsemen join up with Glory of Rome for a Pillaging run in France & England – There is a stack of 4 Bab LB SE of The Gate, not sure where they are heading – Death in the South is poised to assault Buffalo, when that’s gone send him up the SE coast to join up with the other armies heading north – There are 3 settlers in the south, pick good spots for them (maybe the team should discuss the locations) – I’ve moved most of the workers south to connect the new cities (out of harms way) – Best of luck to you Grahamiam

Sorry, I didn't think to do any screen captures, but I'm sure someone will be able to add a couple tomorrow.
 
Whew!!

Doing a great job dodging bullets, guys.

If I don't volunteer to write the spoiler Bugsy will probably do it for me, so I'll volunteer. Will be done by late tonight.
 
Bede said:
Whew!!

Doing a great job dodging bullets, guys.

If I don't volunteer to write the spoiler Bugsy will probably do it for me, so I'll volunteer. Will be done by late tonight.

hehehehe... why wouldn't you want Bugsy to do it?:p

Good turns Denyd... I don't know about you guys but this is the hardest varient I've ever seen, and that we've made it into the middle ages is more then I expected.
 
Back
Top Bottom