SGOTM3 Rome - Team microbe

Like the chop Ted. Often under used method of speeding a granary build. On top of that the irrigation on it will help our early growth curve tremendously. As to next spot to settle, the red is nice but pretty far off with no escort and war may be right around the corner. I was going to play right now but I think I'll wait for the team to chime in. I'm kinda liking 1N of the cow myself.
 
Do we care about using RCP in this game? Forgetting about RCP for a minute, consider this: Moving Teds dot 1 NW still gets the river, game and the floodplain, but makes room for another little town between our capitol and the mountains. This town could grow to size 4 while we're in despotism (working a mined grass, irrigated plain, and 2 hills) and produce 7spt before waste. If we could hold it to 6spt after waste, that's a nice little 5-turn legionnaire factory that won't be too hard to keep happy...

 
Forget my site by the cow. I had a quick look at the save before coming into work and it is not fresh water there. The site 1 SE of the E wheat looks to be on river and we will end up roading the wine soon anyhow.
 
SGOTM3 – 3000BC

Preturn- Chop is due next turn, nice. Decide to send settler E towards wheat.
IT – A hoplite cruises in from the S 2 tiles SE of the settler.
[1] 2950 – God, I hope they don’t contact us. I don’t want a 1st war against 1.3 hoplites. ALF SW spots gold on a mountain. Worker irrigates and settler continues holding his breath saying hi to the hoplite 1 tile away.
IT – Hoplite cruises by no diplo screen yet.
[2] 2900 – Settler continues SW. Alf heading home.
IT – Hoplite heads E.
[3] 2850 – Settler to settle spot. Alf continues home.
IT – Hoplite N scouting.
[4] 2800 - Veii planted, set to Rax to possibly swap to military. Granary is still 13 turns.
IT – Hoplite out of view to the north by the gold mountain.
[5] 2750 – Irrigation complete, set to road. I put citizen on irrigation to get 4,4,2 food to get a citizen quicker.
IT – NTR
[6] 2710 – Alf goes a little further S on the mountains in our SE to defog.
[7] 2670 – Put citizen on mine with growth next turn.
[8] 2630 – Send worker to wines and to road to Veii. Lux up.
[9] 2590 – Roading wines. Alf will be heading home.
[10] Nothing really.

After the Hoplite came up I double checked the rules and read we don’t have to initiate contact. I would not open the F4 screen because we are NOT ready for war. Our score, when I checked was 105 and Greece was there with 112. He is probably our closest neighbor and I’m hoping we “meet” someone else first that is a little further away and does not have hoplites.


 
Good turns there 'slinger... we need some unit factories in the worst way... I hate hoplites... but at least Greece has Bronze working... :rolleyes:
 
Quote" We probably shouldn't have been building a granary before we have _some_ defense."
I felt the same. But if we can avoid contact, or get contact from a far civ I think things will be OK. POP is POWER and the granary will definately help. Rome has a lot of bg's. Squeeze out another worker a few builds after the granary. I was worried about contact the most. The granary in 8 will drop in 3 turns and it will be in about 5. Hold onto your shorts Microbe and pray for non-contact from Alex. If we can get by these few 4- turns of non-contact wit a granary and 2 barracks I think we will be OK. It is still very early and expansion is on. I'm hoping for a far off contact that will trigger our first war. Then it will take 10 turns for them to get to us and by that time we will be fine. Now, Iron is another question. With the rules in place like they are, almost AW, I can't imagine it is far off or all the variant teams would meet with doom. Hoping for no contact. Hopefully someone other than the greeks will contact us first.
 
I concur with 'slinger.

The contact rules for this game gave us a small window of opportunity at the beginning of the game to build some expansion potential. As a precaution, I built a Barracks at Rome as my 2nd build to give us a fallback position if contacts came thick & fast. I'm sorry I didn't make this clearer in my EoT notes.

We're definitely on the right track here (IMHO) and should avoid changing our strategy mid-term.


Ted
 
Granarium is danger, but as Slinger said also power. It was a decision I would make every time, especially with the "chicken-scouting".

Looks like someone is spoilered here. :)

I'm saying this because I never played the game and a look on the map says it all.

The foes are up north, since they hardly can be south. But even taking the chance on walking the mountain-range was a risk, as the granarium was and we have to chance something to get a leverage.

Now we need a couple of units and then a barracks for vets. I promptly demand that!

Last time people didn't listen to me, we sucked.

Forget that, Armamentarium is barracks?

Next city should be N of the cow. Now at least I said something useful.
 
I'm assuming that if our first war is with Greece we're going to scrap the archer rush idea...
 
See if there is any one new on our F4 by looking at F8 scoring. If there is someone new I would declare on them so we don't have to deal with Greece.
 
lurker:

Hi chaps. Just warning you I may see this thread. I remember this game very well and am sure you will have a blast.

It might interest you to know that one of the main discussion points in the original game QSC (which was superb at that time) was the importance of chopping the game forest down and irrigating it. This is of course the right thing to do but many players back then (even very good ones) didn't do it. I see that you did the right thing straight away though :goodjob:

I think that the level of play is much higher in general now, and am sure you will trounce most of the original players scores, especially my score. :cry:

Good luck.
 
After reading the discussions on contact it looks like even if Alex rings us up we can just hang up the phone. If he does call hang up. We are not ready for war yet. Let's hold off on war until we have at least a couple warriors and some gold for trade to get BW (spears). Our initial war will probably be defensive in nature as we will be trying to get some more towns down. The drawback to no contact is that we fall behind in tech. As soon as we meet someone else get a war started so we can then sort our contacts out and create our "to-do" list of civs. We can also then trade to IW and get cracking on an offensive.
 
Now this is confusing. I was under the impression that if the AI contacted us first, e.g. the diplo window is opened, then contact is made?
 
I think Barbslinger is talking about starting from the point that "The Greeks have requested and audience, will you listen?"... and answering "No, Not NOW!".

Unfortunately, I don't think we get that option. Alex can just pop up and say "Greetings"... and which point the diplomacy screen has been opened, and we must declare war.
 
Yes. Scout is right. The amendment reads"If an opponent that you have not made contact with yet tries to extort gold, maps or techs from you, then contact is only made if you give in to the demand. If you do not give in to the demand, then we can assume that diplomatic relations have not been established."
But, as Scout said, if it is a greeting then war is on.
 
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