Pre-flight check (1750): We need more of just about everything.
Joan will trade us HBR for 6g+6gpt, I take the deal. Abe won't trade Masonry... which we need for Math (and catapults)
IBT - strangely quiet....
Turn 1 (1725) Not much to do yet...
IBT - Rome Settler>Worker, Treasury warning
Turn 2 (1700) Drop lux to 10%, +1gpt
Wake a spear in Rome and send it with the settler towards the horses.
Dial up Lizzy, tell her that she reminds me of my 7th grade math teacher that I never liked, stick my virtual tongue out at her

and declare war.
Just before hitting enter, I hit F1, and note that Rome will riot because I moved a spear out. I have to hire a dadgum tax collector to keep our treasury at breakeven...
IBT - We learn writing, Set queue to Math through Masonry
Turn 3 (1675)
Diplo Check
France: Up Masonry and Myst, has contact with Babylon, Russia, Germany
America: Same contacts, up same techs, down HBR and Writing. Will take contact w/ Greeks, HBR, and Writing for Masonry and Myst. I take that deal, because it's the last one we'll get for a while.
Move settler pair to horse tile
Wake Alf in Veii and send him to Rome for MP duty
I am forced to convert the tax collector in Rome to a clown, because we can't afford lux tax until that settler founds a town.
IBT - Rome Worker>Spear, another treasury warning
Turn 4 (1650)
We are at tech parity with known civs.
New worker to wines
Alice starts roading
Antium founded on horses, starts a rax
Zoom to Rome, fire the clown, take lux to 20%, +1gpt, Math in 39.
IBT - nada
Turn 5 (1625)
Start roading wines, move Alf towards Rome
IBT - Two Greek Warriors pop out of the fog, 1 is 2N of Veii, 1 is 2 E.
Veii Archer>Warrior, Zoom to Veii (it has grown) put citizen on forest to go from 2spt to 4spt, next archer in 5t (Fingers crossed)
Turn 6 (1600)
2 Archers in Veii await the arrival of Greek Warriors
Alf arrives in Rome in time to do us some good.
IBT - Greek Warriors advance
Turn 7 (1575)
Vet Archer kills Greek Warrior E 3/4
Vet Archer flawlessly kills Greek Warrior N in forest
We lost our MP power in Veii, lux to 30%
MM Veii for +5spt (halts growth) I don't like killing growth, put it back... but if we can squeeze one more shield out of Veii, we can make a Warrior every other turn...
Move Alice to connect Antium to Empire
IBT - Rome Spearman>Archer
English complet Oracle
America cascades to Pyramids
Turn 8 (1550) Archers back to Veii, Alice roads, lux to 10%
France is now up Map Making
IBT - Veii Warrior>Archer (we can use the warrior for MP when Archers are out)
French cascade to Pyramids
Turn 9 (1525)
Fortify the Warrior in Veii, give archers a rest
Rome's not happy, lux to 20%
Wines will be roaded in 2 turns.
IBT - Border expansion, a Greek Archer shows up East of Veii
Turn 10 (1500)
France is now up Literature
Rest the units, time for the next better player...