Actually, the East site 7 IS distance 3 away from Rome! The distance is calculated as follows: going only NW, NE, SW or SE from Rome, count # of spaces; this site is 2 NE then 2 SE from Rome; add Largest # and 1/2 of Smallest number, so 2 + (2/2) = 3; this site is distance 3 from Rome.

(And you drop any .5's that occur, so 3 and 3.5 are equivalent.)
This is very good commentary and advice. My time to play is limited this weekend, so I've finished my set of turns. Here's the turn log:
Turn 0, 1000 BC
Send Legion from Neopolis to protect Iron supply from Hoplite.
Set Tax rate to 80%
Change Neopolis build from Barracks to Catapult
(IBT Hoplite goes South to Mountain)
Turn 1, 975 BC
Rome finishes Legion, beg Worker
Upgrade Vet Warrior in Cumae to Legion
Clumsy Legion, ended up destroying the road to the Ore!!
Advance on Marseilles
Legion Settler head East to River/Hills city site
Adjust Veii for fast Growth (alternate using both game, or only one and letting Antium use the Game for a turn); Rome for better Growth (Iron to River BG, gives +2 food and growth every 5 turns instead of every 10)
(IBT: Greece moves Horseman into Mtns near Neopolis; several Legions in area start salivating 'hmm, Horsemeat ... Haven't had that in a while ...')
(Also, at long last, 2 Russian Archers show up near Cumae; 2 Vet Legions await them)
Turn 2, 950 BC
Cumae fin Legion, beg Catapult
Rome fin Work, beg Worker (grows back to size 5 this turn)
Spice Connected! Luxuries to 0
Move Cumae Legions to counter Russians
Vet Legion kills Greek Horse, with no damage; we own these mountains except for that Hoplite
Marseilles Assault: Elite Legion defeats Spear, 4/5 left; Vet Legion loses leaving 2/4 Spear; Vet Archer kills Spear, 2/4 left; they have an extra Warrior in there!
Legion/Settler head East to Hills
Roman Worker out to Road BG, connect Neopolis
(IBT: Greek Hoplite heads North, the Mountains are ours!)
(Russian Archers move adjacent to Cumae, to bad for them!)
Turn 3, 925 BC
Rome builds Worker, begins on Catapult
Neopolis builds Catapult, begins Catapult
Legions make Kindling out of Russian Archers, we get a promotion to Elite!
Elite 4/5 Legion kills Warrior at Marseilles, 3/5 Left; It is destroyed and we get 3 Gold; Archer fortifies; Legion in Veii sent up to protect this direction
Pompei founded 2NE/2NW of Rome (not quite site 6, but it leaves space for an additional distance 3 city SE of site6), starts on Catapult
(IBT French Horseman advances on Archer; French Warrior heads S near Pompei (what is he thinking?

))
(Greek Hoplite goes South, back into Mtns; I have a Catapult now Mr Hoplite!)
Turn 4, 900 BC
Darn, Catapult misses (bet he's scared now!)
Near Marseilles Ruins, retreat Archer to new Legion; retreat 3/5 Elite Legion too
(IBT French Horseman advances on Legion/Archer stack 'hmm ... more HorseMeat')
(Greek Hoplite goes further South, adj to Neopolis)
Turn 5, 875 BC
Rome builds Catapult, beg Warrior
Move Units to Block Hoplite from going West
3/5 Elite Legion does in French Warrior
Vet Legion does in French Horseman, 2/4 left
(IBT French Warrior Advances ... really, he does)
(Greek Horseman comes into Mountains; Hoplite heads back North)
Turn 6, 850 BC
Rome fin Warrior, beg Warrior
Veii fin Settler, beg Settler
Drat, Vet Legion loses 2 HP attacking Greek Horse, and it retreats! Move 2nd Legion to defend
Bombard Hoplite in Mtn with 2 Catapults; he is now a 2/3; surround him leaving just a path to an open Grassland
Fortify French Defense Units
(IBT French Warrior Advances)
(2/3 Greek Hoplite takes bait and goes into Grassland!; Horseman retreats; Hoplite near Thermopylae
Turn 7, 825 BC
Rome builds Warrior, beg Work
Cumae builds Catapult, beg Warr
Catapults Reduce Greek Hoplite to 1/3; Elite Legion finishes him
Fortify Legions in Mountains
Elite 4/5 Legion kills French Warrior
(IBT English Settler/Warrior show up near French zone; Elizabeth wants the Iron too)
(NW Warrior is sneaking through Babylon Territory; Sees another Russian Archer (1) heading our Way

)
(English start on Great Wall, so they have Construction)
Turn 8, 800 BC
Rome fin Work, beg Warr
Fortify in Mountains
Pisae founded 3SW/1NW of Rome; beg on Catapult
(IBT nothing Much; Greek Hoplite is moving along base of Mountains; our Legions taunt him from the Heights)
(English form Liverpool on the desert side of the Iron, ha!)
Turn 9, 775 BC
Rome fin Warr, beg Warr
Neopolis fin Catapult, beg Catapult
Move Catapults to Iron Hill (4 there now)
Turn 10, 750 BC
Rome fin Warr, beg Warr
Cumae fin Warr, beg Warr
Pompeii fin Cat, beg Cat
Start Rolling Cats and Legions towards Greece
End Turn Log
Here's a screenshot of our area:
We have a stack of 4 Legions and 4 Catapults just East of the Iron space; and there are another 4 Legions in the Mountains ready to join them as they roll towards Thermopylae.
Rome has popped out 3 Workers during this time; at size 4 it Generates 10 shields, so I built a Worker every time it was about to grow to size5. We should be able to do this one more time during the GA (after 2 more Warriors)
Those 3 Workers, in addition to improving tiles around our empire, are now back on the Iron space, and can hook it up in 2 turns.
Veii is about to finish a Settler; I'd HIGHLY recommend building the site 7 city 2NE/2SE of Rome; this will start our road network moving towards Greece. After connecting the Iron, the 3 Workers, with appropriate guards, can start roading to the East past this city and connect to the Greek road network. That way we can eventually move Settlers and reinforcements through, and claim the Greek Luxuries for ourselves.
We have 4 Vet Warriors in Rome; 2 more can be built over the next 2 turns, then Iron should be reconnected. There is over 240 gold in the Treasury; enough to upgrade all 6 Warriors on that turn. 2 more Vet Warriors will be in Cumae for future upgrade. I've reset the Research Rate to maximum as we most of the money for upgrades already and we'd like to get Lit to take advantage of any GLeader. Lit in 7; our GA expires soon, so it might take just longer than that to research.
After we learn Lit (which none of the AI have yet), we have to decide what to do. It is a valuable trading tool, but not trading it protects the GLib for us. The pre-build is still at least 20 turns from gathering 400 shields (Palace is currently worth 300, so we need 100 past the Palace amount). I think the AI has 2 civs working on Colossus; 1 will finish, the other probably tumble over to GreatLighthous; England is working on the Great Wall. Maybe GreatLib is still safe for us, but it'd sure be nice to get a GreatLeader! If we get one, I'd say we should finish Colossus in Antium, and use GL to build GLib there or elsewhere.
Roster Status:
bigchief
civ_steve -- Just Played
Keith Larson <--- UP!!!
Peanut
Peglegasus
and civ contact and War status:
Russia contact in 2270bc, at WAR
Greece contact in 2270bc, at WAR
France contact in 2270bc, at WAR
Babylon contact in 2230bc, at war by 610bc
England contact in 2190bc, at war by 210bc
Germany contact in 1475bc, at war by 190ad
America contact in 1475bc, at war by 420ad
Keith: you will be declaring War on Babylon during your set of turns.
Here is 750 BC Save File