Keith: thanks! Regarding your post just before your turns - I understand what you are saying about the risk of attacking Marseilles; in my mind there are good arguments both ways. The point of attacking in my mind was to get some Elite Victories in an attempt to get a GL, and to remove a possible French base. The Elite Legion got two victories in two turns, and two more over the next few turns (but no luck with GL). And by leaving him on the space until England founded Liverpool, we kept the AI from founding on that good space (the AI wont found any cities there now, since they'd be adjacent to Liverpool's culture.) Liverpool's location is pretty marginal, and if England tries to hook up this iron, we can pillage their road through the desert with no loss of prestige and no need to declare.
In my mind the three things we haven't done well are: 1.) manage Antium for GLib pre-build; 2.) get Catapults built earlier to support our Legions; 3.) (most critical) didn't control the Mountains SE of Rome. It took us 20 turns to kick the Greeks out of those mountains; we can't move in force to Thermopylae until we assure that Greeks wont come out of the mountains and harass our cities. This delay will cut into the time we can use Legions effectively. As a critique, these are the things I would most like to have changed.
And regarding losing the Elite Legion - against 1 warrior, you have better odds of defeating him if he attacks you, but a smaller chance of getting a GL; not clear if he was moving past you (in which case you have to attack), but sometimes its worthwhile to just fortify on a hill and see if he suicides on you!
OK, I've loaded the file, and here are my suggestions and a screenshot (it's nice to see there's a Greek city that's NOT on the map anymore!) (and we're really taking turns quickly right now, too)
I'm really leary about sending stacks of Legions to impale themselves on Hoplite Spears without Catapult support. So, I recommend the 3 Workers move to the Forest labeled with a 'ROAD' on it (1 turn), road it (2 turns), move to one of the mountains with a 'ROAD' over them (1 turn), and road that mountain (3 turns). So in 7 turns we will have a road over a mountains space that will allow our catapults to follow the red trail to Athens. Meanwhile, our Catapults and Legions take out Mycanea (should take about the same amount of time as the 7 turns that the Workers need, to move up, Bombard and Assault, heal, and move into position.) Of course, be sure to protect the Workers while they build roads for us. Our easternmost Legion should scout a little bit to see if there's a Greek road through the mountains just out of our sight; it might make sense to use that more direct route, if we can secure it.
We have one more distance 3 city site, which I've noted with a red circle.
I think we need to have about 10 catapults or so initially. That would allow 2 stacks of Legions with 5 catapults supporting them. I'd start transitioning some of the larger secondary cities (Neopolis, Pompeii for example) to build Barracks, and either Legions/Warriors or Horsemen. We will need the Horsemen for Knight eventually, and they do make great fast defenders in the meantime. And after we upgrade a few more Warriors to Legions, I'd pillage the Iron again; following the advice in the next paragraph will build up our Treasury for more upgrades again.
Finally, Literature. None of the AI know it yet. I'm thinking we should get down to about 2 turns left, then minimize research on it. There's no point in us researching it first if we can't build the GreatLib; this will just make it easier for the AI to research it ahead of us. And if we don't get a GLeader soon, I'd like to see the GLight built before we learn Lit. Also, by leaving some turns left to research it, if the AI learns Lit we will know by the sudden drop in turns to finish it.
Have fun at the wedding!
In my mind the three things we haven't done well are: 1.) manage Antium for GLib pre-build; 2.) get Catapults built earlier to support our Legions; 3.) (most critical) didn't control the Mountains SE of Rome. It took us 20 turns to kick the Greeks out of those mountains; we can't move in force to Thermopylae until we assure that Greeks wont come out of the mountains and harass our cities. This delay will cut into the time we can use Legions effectively. As a critique, these are the things I would most like to have changed.
And regarding losing the Elite Legion - against 1 warrior, you have better odds of defeating him if he attacks you, but a smaller chance of getting a GL; not clear if he was moving past you (in which case you have to attack), but sometimes its worthwhile to just fortify on a hill and see if he suicides on you!
OK, I've loaded the file, and here are my suggestions and a screenshot (it's nice to see there's a Greek city that's NOT on the map anymore!) (and we're really taking turns quickly right now, too)
I'm really leary about sending stacks of Legions to impale themselves on Hoplite Spears without Catapult support. So, I recommend the 3 Workers move to the Forest labeled with a 'ROAD' on it (1 turn), road it (2 turns), move to one of the mountains with a 'ROAD' over them (1 turn), and road that mountain (3 turns). So in 7 turns we will have a road over a mountains space that will allow our catapults to follow the red trail to Athens. Meanwhile, our Catapults and Legions take out Mycanea (should take about the same amount of time as the 7 turns that the Workers need, to move up, Bombard and Assault, heal, and move into position.) Of course, be sure to protect the Workers while they build roads for us. Our easternmost Legion should scout a little bit to see if there's a Greek road through the mountains just out of our sight; it might make sense to use that more direct route, if we can secure it.
We have one more distance 3 city site, which I've noted with a red circle.
I think we need to have about 10 catapults or so initially. That would allow 2 stacks of Legions with 5 catapults supporting them. I'd start transitioning some of the larger secondary cities (Neopolis, Pompeii for example) to build Barracks, and either Legions/Warriors or Horsemen. We will need the Horsemen for Knight eventually, and they do make great fast defenders in the meantime. And after we upgrade a few more Warriors to Legions, I'd pillage the Iron again; following the advice in the next paragraph will build up our Treasury for more upgrades again.
Finally, Literature. None of the AI know it yet. I'm thinking we should get down to about 2 turns left, then minimize research on it. There's no point in us researching it first if we can't build the GreatLib; this will just make it easier for the AI to research it ahead of us. And if we don't get a GLeader soon, I'd like to see the GLight built before we learn Lit. Also, by leaving some turns left to research it, if the AI learns Lit we will know by the sudden drop in turns to finish it.
Have fun at the wedding!