SGOTM3 Rome - Team Peanut

bigchief: I understand your argument, but I can't agree with it. We're at a crucial phase of the game, IMO. We're knocking on Greece's door and should be putting a serious hurt on him by the end of Peglegasus' turns; we'll be at war with our 5th civ (England), and should be putting serious pressure on France, also by the end of his turns. This is the time to keep the offensive pressure up; we need to push through and put these two civs out (or make them inconsequential), and start to hurt Babylon and England. I can't say that we're better off, right now, trading the build of 2 Warriors for 1 Spear! By the time Muskets are out, we'd better be mopping up our continent, and building Spearmen isn't going to do that. I think there will be plenty of time, after we've put our continent down, to disconnect Iron, build Spears, and upgrade them, but only to provide a safer beachhead for our eventual invasion. By that time we wont need any defense in our home continent.
 
OK. I will go with the pillaging army. I am a big fan of pillaging. Let's not limit ourselves just to the Army however. Use the Army to knock out the iron and horses. Fortify a Legionary on top and use other Legionaries to speed the pillaging. As I said the AI seems to be coded not to make attacks against pillaging units that have a defensive advantage. Once the AI is reduced to archers, Legions can walk around freely. Even better, the Army will never get attacked. We will send the AI back to the stone age. :lol:

I agree that Legions are still the way to go. As I said in an earlier post we will still need policemen. By the time the Legionaries are no longer useful for front line duty there will still be plenty for them to do.
 
Ok here's my plan for the next turn. I am going to see if I can get some maps. I'm going to see if I can determine how many defenders are in Athens by using those cats. I will switch Antium to Hanging Gardens and move our defenders around. I'm going to stop and post after all that and let you know what's going on before playing the rest. Do we want an army then with our leader?

Question: after we have feudalism can we still make legionaries? Also, isn't it really expensive to upgrade horsemen? Like 80 or 100 gold or something? I'm thinking we may need to build some marketplaces. The way I've built marketplaces before in war time was to do it sequentially. For example, build one in Rome first while continuing with units in the other cities. When Rome's is nearly done start one in the next core city, and so on. It takes a while but the extra income sure would help.
 
We haven't heard from Peanut yet (nor have we seen his turns), but I think we've swayed the general concensus to "build an army with the leader", then use the army to pillage and wreak havoc on the enemy's territory (maybe do one attack somewhere against an archer or other 1 defense unit to let Antium build the Heroic Epic.)

Horsemen cost 80 gold to upgrade to Knight; that's twice the cost to upgrade a Warrior to Legion. We will need larger cities and more income to really support the switch from Legion offense to Knight offense. You may have a point about the marketplaces, especially since we should be adding a 3rd and 4th luxury soon! Still, I think its a bit premature; I'd like to see Greece and France taken out and Babylon and England put in their place before we start building up our infrastructure, that would give us a little breathing room.
 
A little more about the AI and pillaging. The AI will attack our Legionaries with swordsmen, but will avoid them with attack 2 units. I notice there are lots of mountains. Use these at the rout of the pillaging Legions and cut roads in the mountains. If there are not attack 3 units in the area, decend down to attack workers and improvements. Legionaries in mountains near cities will cause the AI to pull workers. In fact, we don't need to fortify on the tile of the Army pillaged iron or horses. Just keep a Legionary near by in the mountains.

As I look at the map, both our Eastern (Greek) and West (France) strike forces are too small. I suggest giving priority to the Eastern and keep the Western near to home to defend and take our the near English cities when war begins with them. In fact, we also need a homeland defense force of Legionaries and cats. The idea is to cover all cities and improvements in good defensive tiles and bait the AI into our open tiles to be greeted by a killer group of Legionaries and cats. Finally, switch some of those cities producing regular warriors to cats or barracks.
 
A quick note - I agree on the HG (for happiness) and army options. Who knows - we may fluke another few leaders soon and get SunTzu's for free, but I think the army followed by the Epic is a better option.

Strategic pillaging is now essential to slow down AI production and research, and to limit their Pikes and MedInf (and soon Knights). However we should keep as many roads as possible, as we will need them for military roads.

I agree with Keith & Steve's views above, and I suspect we will need markets and maybe even a few libraries eventually. But some good old slaughtering should come first ... and uninterrupted settling especially to connect up luxuries.

Peglegasus - we should always be able to make Legions as they are our UU.

I'm all partied out - but at least the newly-six-year-old is fast asleep now. Go get'em general Peglegasus !!
 
We may be able to build Legions, but it will be interesting to see what our upgrade options are, now that we know Feudalism! If we have to upgrade to MedInf, then send 5 of those to Athens; that will surely finish it off!

Peanut: when you get a chance, we will need to see a log of events during your turn.
 
If I did my job properly then MI will not be an upgrade option. This would have meant impementing an equivalent for the 1.29f version, and that means downloads (which I wanted to avoid). Sorry.
 
Peglegusas,

Looking at the save again. Be sure to move the archer near Samarra to safety. He is an offencive unit. Don't use him like a defensive unit. The Legionary NW of Samarra is in a good position to move W to pillage. He will also give us intel (don't waste gold on maps). As long as he remains in the mountains he will not be attacked. As Peanut said don't pillage every single tile. We don't have enough units for that. Cut main roads (one tile so we will have a road of our own in the future) and lux, iron, horses. Get more cats and Legions east ASP and lets finish off Greece. Looking forward to your report.
 
We can get a small amount of gold and world maps from England, Germany, and America if we like. They really don't have much to trade. For Literature England will give W.map +30, Germany W.map +40, and America W.map +15. Not much but the maps will be useful. Other option would be to trade map for map. I didn't try that.

Athens is defended by at least 2 hoplites, but we could have guessed that anyway. Only got a hit with one catapult.

I have the Russian spearman boxed in in the hills. He can't get to any impsoved tiles from where he is. Will try to herd him until some legions are ready to play with him.

I need some strategy tips for the incoming units. Here is a screenie.

Yellow: 2 pairs of Babylonian bowmen. Pink:A pair of Russian archers. Green: Stack of Babylonians including spear, settler, and 2 warriors. Red: American and Babylonian settler pairs.

None of the units in and near Viroconium have moved yet. I'm wondering if I should move in with them and let the soon to be upgraded units handle the incoming foes... or pull them back for defense. The archer and legion by Samarra have not moved yet either.

Let me know what you think and then I'll dive in.
 

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Something else I thought of that I'll throw out there: since the AI doesn't like to attack our high defense legions they seem to instead send their units right past to head for our cities. What about building some weaker units (just a couple :p ) to use as bait to draw attackers away? The first time I saw this was when I re-played my last turnset. After pillaging the greek horses I moved the warrior into the mountains, away from the roads. NONE of the units we saw enter the Roman territory showed up at our doorstep. Every single one of them chased that warrior through the mountains. By keeping away from the roads they were always one step behind. Of course they eventually took him out but he defended successfully against an archer 3 times. This might be worth trying with a horse or two.

Consider the screen I posted a minute ago for example. If a horse or two were in the desert just SW of Avignon, might the AI see them as easier targets and send some of those bowmen after them, diverting them from our cities?
 
Peglegasus,

As I said earlier get that archer out of there. The Russians and/or Babs will kill him for sure next turn. The units near Viroconium need to stay were they are for at least as long as it takes to finish the road. Speaking of roads it looks like you wasted one worker turn at the iron 4 workers can only accomplish what 3 can do. Were is the GL? Get him to Rome so he can load the newly upgraded Legions. The Bab warrior/settler pair is probably heading S. Get a Legion near by to pick him off. As I suggested earlier send the Legion next to Samarra off pillaging. Even by walking next to cities in the mountains the AI will pull workers from their jobs, which will slow them down. As long as you keep him in the mountains the AI will not attack.

A better use of a horseman is to put one under the Army. This way the Army alway gets to move every turn. Heres how. The horseman move out from under the Army and pillages. Then the Army covers the horsemen. The next turn they repeat. In mountains the horseman pillages then moves, the Army covers! Switch one of our high sheild cities to a horseman and it should be ready by the time our Army is.
 
The turn is not finished... have not moved leader yet and moved one worker off of the road job after that screen shot. Good tip about the horse/army pillaging. I will get a horse going somewhere. When Antium finishes Hanging Gardens what should I build there? Pre build for heroic epic? There will be a settler up in one turn... where should I send him? And finally the Literature trades- should I do it?
 
I am not for giving the AI Lit. It is to our advantage to keep advancement slow right now. We don't need the maps right know. Our pillagers can give us the intel we need for the short term. Long term the maps will be outdated anyway. Pre-build Heroic Epic at Antium. There is a nice ring 6 sight next to the lake and cows S of Neopolis. This would also protect our S flank. You might want to think about walls in some of those N and W cities.
 
Keith: nice tip about the Army/Horseman pillaging team! One other suggestion: be aware of any mountain roads that we will need later to move Catapults through - I'd probably keep those, if there are any and there's no other way around.

We need to protect Virconium; I wouldn't move anybody out of there until Reinforcements arrive. The forward Legion stack should move in on Samarra. I wouldn't be too concerned about the Bab Bowmen stacks; they can be blocked off with Legions, and pelted by Catapults until they are safe to attack. I wouldn't attack them until they are down to 1 or 2 hps. That Bab Warrior/Settler is fresh meat once we can get to him.

You've got a bunch of catapults in a forward position that are well protected. Ping on anything you can; weaken them down, take them out as opportunity presents.

And obviously don't attack the American stack yet; block them off if you need to.

I'd like maps, but it probably is a bad idea to give the AI Lit. Who has it now? If some of the AI have Lit, then they'll be trading it soon; until then, maybe we should hold off.
 
This will not apply for a while, but once the pillaging Army gets deep into enemy territory the benifit of perserving roads will not equal the value of hindering the AI movement and economy. As I invision things the Pillaging Army will be on the move and workers will be repairing damage in its wake. It will be a long time until we are in the French iron mining area up N so while we are there lets make a mess of things so iron remains off line as long as possible. I am thinking we want to head towards the French horses first, then iron, then Bab's horse or tear up the French economy around her heartland cities.
 
Man this was a rough turnset for me. LOTS of Babylonian bowmen all over the north east mountains. I spent some time trying to occupy the mountains and block them but that meant having to divert units from the offensive. In the end I think trying to block them in the mountains was a waste of time. Who knows... maybe it wasn't. I think they will have swords coming our way really soon. The French and Russians already do.

I lost very few units, but the Greeks converged on Lugdunum with archers. Fought most off all but one and of course he did the dirty deed. Closest reinforcements were around Athens and they couldn't get there in time.

The catapults at Athens got a total of 3 hits the whole freakin' turnset! That was really frustrating! I think we may have to just suck it up and go for it. The alternative is try and deprive them of iron and wait until knights. Another option would be to leave Athens isolated and try their other towns. Or maybe the next player will have better luck.

We have a legionary army now. I know they are meant to be a pillaging force but their first job for me was to crush Samarra, which they did beautifully. They can rest up a couple turns and then link up with our horse, who is resting in Viroconium after assaulting an English settler pair.

It's funny that a bunch of the units that were on the hill north of Viroconium at the start of my turnset are back in the same spot again. Believe me, they haven't been sitting on their laurels there. Just coincidence that that's where they ended up.

I built some walls and saw something I've never seen before. I'll try and illustrate with a screenshot.

There were three stacks of Babylonian bowmen, with a couple of spears thrown in for good measure. They first were approaching Viroconium, but when walls were completed there they moved Nw around my blocking units and then south towards Pompeii. Then Pompeii completed its walls and they moved NW around the blockers again. Then came south towards Hispalis and Hispalis completed its walls. They moved back again around to Ravenna. I didn't build walls there and that's where they attacked. Elite spear and Elite Legion killed 5, taking almost no hits themselves. The last one bugged out. The whole maneuver sure was interesting to watch.

I'll have to post a turn log a bit later but the save has been uploaded.

http://gotm.civfanatics.net/saves/sgotm3/Peanut_SG003_BC0150_01.SAV
 

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I haven't had a chance to load the game and check it out. Losing Lugdunum is bad news! Perhaps there's a way to form a city in the hills just South of our approach to Athens to give our Legions there some mobility (one of the reasons I drew our line of advance along these hills); that way they can camp out or sally back to provide protection. (Needing 2 turns just to get out of Greek culture is a killer!)

I don't understand the bombardment failure. Catapults have a bombardment value of 4; Greek Hoplites defend at 3, and get a 25% bonus for Fortifying and I think Athens is on a hill which adds an additional 50%, so effective strength is 3 + .75 + 1.5 or 5.25. I'd think the Catapult would hit about 40% of the time. If so, with 6 catapults we should get 2 hits consistently, and occasionally 3+.
 
My turn log.

1) 330BC Move defenders around and box in Russian spear. Move one worker off of iron. Antium switched to Hanging Gardens. Legion by Samarra heads north to pillage... aiming for French horses first. Hadrian builds army in Rome. Army moves to Pompeii to await Legions. Archer near Samarra moves south. Greek archers moving in mountains between Athens and Lugdunum. Move one Legion away from Athens towards Lugdunum. Cats pound Athens getting one hit.

2) 310BC England and Babylon building Sun Tzu's. Antium completes Hanging Gardens and begins pre-build for Heroic Epic. Lots of Babylonian units incoming. They are all in the mountains north east of us so they won't be easy to take down. Will have to try and block them or make them attack across the river at least. Viroconium switches to walls in 3. Veii builds settler. Pompeii switches to catapult after building regular warrior. Cats pound Athens again. There are at least 3 Hoplites in there. Cats by Viro redline a french sword- vet legion finishes him, becoming elite. Lots of defender shuffling in prep for upgrades.

3) 290BC Cats by Viro redline Babylonian spear. Elite legion finishes him. Upgrade 9 warriors.

4) 270BC Russian archers cross river by Pompeii. Attack with 2 cats I have moved to assist blocking units north of Pompeii (under guard of course). One hits one misses. I think they will probably think twice about attacking. Lots of unit shuffling as I move out legions and put reg warriors in place as mp's. Army loads up.

IBT: Russians and Greeks ask for peace treaty. What means this "peace treaty"? Legions defend against Greek archers at Lugdunum.

5) 250BC Pompeii and Viroconium complete walls. Sure enough the Russian archers run for the hills. Babylonian units moving SE to less protected cities I guess. Move a couple units into the mountains as blocking units. Vet legion finally gets that Russian spear that was wandering around our territory. Vet legion in Lugdunum kills Greek archer and is promoted. Workers from the road to Athens crew return home and find new tasks. Legion pillages french horses.

6) 230BC Worker moves and unit shuffling. Army moving north. Able to turn lux rate to 0% for the time being.

IBT: Russian sword attacks legion in France (pillager). Legion defends losing one hit. Babylonians want peace. LOTS
of bowmen moving in through the mountains now. There are also some scattered french and Russian swords out there. Russian archer attacks Hispalis. Pretty bold move there. Legion defends successfully.

7) 210BC Scrambling defenders still. Enemies have to either attack across the river or attack legions on mountain tiles to get through. We demand 5 gold and map from Liz. She refuses and we declare war. (We have to on this turn anyway).

DoWonLiz.jpg


Vet legion outside Dover attacks warrior on the hill and becomes elite. Things are about to get REALLY ugly with all these incoming units. Lux slider back up to 10%.

IBT: Russian archer attacks Hispalis. Spear defends and is promoted. Germany and Babylon form alliance against us. Walls completed in Hispalis.

8) 190BC Time to use the army. Cats wound spear defender. Army pounds bowman defending. Of course there is a third defender hiding in there. Elite legion takes him down. I have two legions that can attack and finish the job, but they have to cross a river to do it. Will wait til next turn and hope they don't get reinforcements in there. Vet horse takes out English settler pair. American settler pair wandering though our territory, completely oblivious to the fact that a world war is going on around them. We tell Lincoln they need to move or they're going to get hurt. He submits. Lutetia founded by lake and cows to the south, dist 6.

IBT: The Library nets us Republic and Monotheism. Our people want the Heroic Epic.Berlin completes the Light house. Greeks are building Sun Tzu's. Greek archers getting bold and moving on Lugdunum from north and south. One attacks. Legion defends with no hits taken.

9) 170BC Army crushes Samarra, taking a settler. Vet legion kills french archer and is promoted. Elite legion takes out Russian sword after cats work him over. Try to move reinforcements to Lugdunum but no one is clos enough.

IBT: Elite legion in Lugdunum defends against 2 greek archers. Third takes him down and razes city :( Babylonian bowmen attack Hispalis en masse. Elite spear and elite legion slay 5 with ease and the sixth runs for the hills.

10) 150 BC Elite legion takes revenge on archer who razed Lugdunum. Cats and legions moving jsut north of Viroconium to counter incoming french and russian swords.

Time for bed. I'll post some of my thoughts tomorrow.
 
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