Keith: I'd probably encountered the 'upgrade means healed' effect before, but seldomly. I'm usually upgrading a bunch of healthy units just as I learn the required Tech.
Here's the turn log:
Turn 0, 750 AD
Warrior added to Knight stack in North
Legion kills Greek LongBow
Ravenna citizen moved to Irrigated Plains
Several builds are changed to Settler
(IBT - American Sword attacks JSP and dies;
- Babylon Knight attacks Knight stack near Londinium and dies
- Tragic new: a Greek Knight emerges and tramples Bruce! (This MUST be avenged! Remember Bruce becomes our slogan!!
- 1 American Knight and 1 German Knight enter our Culture
- Russian LongBow says 'kill me' as he leaves Sev)
Turn 1, 760 AD
Several Settlers and Horsemen are built
2 Knights near Tarentum are severely Cannoned and then run over (1 Knight becomes Elite)
German Longbow near Aurelium is Legioned (2/4 left)
Russian LongB is Cannoned and Stabbed
2 Pikes Cannoned and run over; 1 Settler captured and disbanded
Arretium founded on Hill to South
Road to Thesalonika pillaged
Mass movement of MPs toward the fronts
(IBT - lose 2 Knights guarding Settler; 1 to German Knight, 1 to Eng Cav;
- Russians move in 2 LongB and a Pike near Tarentum
- Germ LongB from Cologne
- American Knight enters from North
- French Spear from Grenoble)
Turn 2, 770 AD
Cannons Redline Russian Pike near Tarentum and run over
Cannons Redline 2 Bab Knights and 1 Eng Cav near Londinium; Legion army takes Cav (unroaded forest)
Cannons take 1 hp from American Knight; Knight finishes him
Stack of Legions and Cannons advances on Sevastopol
(IBT - Russian LongB's advance Ha Ha
German LongB from Cologne advances
French spear from Grenoble trying to reach the mother ship
American Knight approaches
English Cav attacks a Musket at Nicopolis, and stumbles!
!!!! Sevastopol senses the coming attack and FLIPS TO US!!!!
Not sure what to do here; I review the threads - Tao asked about this but never got an answer
so I accept, open the city, They're just Russians wearing Togas; I order the Governor to handle this
Sevastopol is razed and the free Spearman is disbanded
Since they didn't become Roman Citizens, for future reference we should not accept the Flip)
Turn 3, 780 AD
Horseman does in German LongB from Cologne
After Bombardment, 2 Horsemen do in 2 Russian LongB's adj to Tarentum
Knight Army leaves Tarentum for Grenoble, it is Razed (only 1 defender, Army is 14/17)
More movement to the Front
(IBT Eng Cav attacks Nicopolis, and retreats
1 Amer, 1 Germ and 1 Babylon Knight advance near Tarentum
Another Germ LongB from Cologne
Amer Sword near Palmyra has healed and is heading South)
Turn 4, 790 AD
Knight Army and Knight Raze Cologne, 2nd Knight Kills Germ LongBow (Germans are evicted from NE)
Knight finishes off 1 HP Cav, retreats to Heal in Nicopolis
Bab Knight taken to 2/4; Amer Knight Killed by Legion/Knight combo
Push a Settler/KnightArmy/Cannon/Knight stack adj to Hastings
Gordinium founded S of Londinium; completes Road between Londinium and Nicopolis
Mil Trad in 1!!!
(IBT - another Eng Cav tries agains against Nicopolis, dies, and our Elite Musket give us another GL!!
Amer Knight and Pike/Stlr near Hastings
Wounded Bab Knight Retreats, Germ Knight Advs to East around Tarentum
Another Germ Knight Approaches Tarentum
2 Greek LongBs approach
Amer Pike and Sword are converging on Aurelinorium)
We learn Mil Trad, upgrade 3 Horsemen in Londinium
Turn 5, 800 AD
Join 3 Cav in Londinium to Army
Form another Army in Nicopolis
Cannons in stack near Hastings RedLine American Pike and put 3 HPs on Eng Muskets
Hastings falls to Cav army (7/12), Knight Army (15/18) and Elite Knight (2/5); 4 Workers disbanded
Agrippina founded 1 SW of Hastings ruins
Elite Knight finishe Amer Pike; 2 Workers disbanded
Cannon from Tarentum move East 2 Spaces, bomb Germ Knight in Mtns to 2/4
Knight Army finishes off Germ Knight
Do in 1 Greek LongB, losing a Legion (Greek Knight as follow up; add another Legion to Mtns space)
Begin minimum research on Astronomy, using Scientist
(IBT, 1 Amer Knight penetrates near Londinium; a 2nd approaches
1 Bab and 1 Germ Knight near Agrippina
Greek Knight Advances around our Legion stack
Greek LongB to South heads towards Brundisium)
Turn 6, 810 AD
We upgrade 1 Horse and 4 Knights (wounded Knights become healed Cav!)
Do in American Sword near Aurelionrum, losing 1 Horse
Cannons redline 2 American Knights; 1 is done in by elite knight
Upgrades, 1 Horse, 5 Knights
Move units forward (we have 10 Settlers in the field right now!)
(IBT - Wounded Amer Knight Withdraws
- 3 Babylon Knights in North zone; a Bab Musket/Stlr as well
- Greek threatens with a Knight and a LongB
- Russia lands Sword near Lunacatorum
Turn 7, 820 AD
Horsemen does in Russian sword near Luna
Move Cannon/Legion stack adj to Knossus
3 Cannons redline Bab Musket; Cav finishes, with promotion
1/2 Cannons hit closes Bab Knight; its tough, takes out a Cav, Legion before succumbing to a Horseman
4 Cannons do 3 Hits on Bab Knight in Mtns near Londinium; Legion finishes
Cav fin 1 HP Amer Knight, trying to escape
Cannons redline another Bab Knight, killed by Cav; Legion Army covers Cannons
Upgrade 2 Knights and 1 Horse
(IBT - Eng Cav kills our Jungle Cav
2nd Bab Knight engages; and a Germ Knight North of Agrippina
Russian Pike/Stlrs from NE, with a LongB
Germans land LongB near Cumae
Greeks have 2 LongB, a Knight and a Hoplite scattered about
1 Amer Pike making a run for Hispalis through the mtns
Turn 8, 830 AD
Legion does in Germ LongB
Cyrene founded to NE; connects roads to Former French zone
Cannons put 1 hp on Greek Knight; Cav finishes
4 Cannons miss Hoplite in Knossus; Cav, 2 Legions raze Knossus, and another GL is formed (Rename Elite Legion, Bruce II)
Make another army
Cannons wound Eng Cav to 1 hp; Cav does him in; Legion/Musket moved in to cover Cav
Two Bab Knights at least partially wounded before Cavs do them in; Legion Army covers
Knight Army runs over Germ Knight; Settlers and Cannons advance with Army
Upgrade 5 Warriors
(IBT - Well the North was pretty clear, but not now!
- French: 1 LongB, 1 Spear/Stlr
- German: 2 Knights
- American: 2 Knights, 2 Pikes and a Settler
- Russian:2 LongB's to join their 2 Pike/Stlr stacks
- Greeks add a LongB to their disorganized units
- Amer Pike is on our Road going North from Ceasaraugustus; he must be removed
At least no one was dropped off from a Galley!
Turn 9, 840 AD
1 Russian Pike/Stlr is redlined and charged over
Knight Army runs over Amer Cav and Russian LongB near Tarentum
4 Cannons under Legion Army put 3 hps on Amer Knight, and 1 on Bab Knight
3 Cannons in Agrippina put 2 more hps on Bab Knight
5 Cannons near Londinium put 2 hps on 2nd Bab Knight
hmm, Cav dies attacking 2 hp Bab Knight; 2 Legions finish the job after it retreats
2 Cav take care of other 1 hp Knights, no problem
Cav Army does in French LongB
Vet Legion kills Amer Pike on our Road
Another Greek LongB bites the dust
Settler/Knight army stack advances to Forest space
(IBT - Germans add 3 Knights to north
- Americans add a Knight and a Pike
- Eng Cav attacks our exposed Legion, and loses!!
Turn 10, 850 AD
Tyrus founded in Bab Territory,starts on Walls of course
Verona founde to NE, connecting road systems
Corfinium and Mediolanum founded on NE coast, start on Galley
We have 0 unit support cost (!) and are gaining 115 gpt
Bombard Knight Units where adjacent
Kill 2 Knights, and force one to retreat
stupidly, move Elite Legion into open
Cav Army and 3 Cavs attack Uruk, and raze it losing 1 Cav (cover)
2 More Greek LongB's disappear to Legions; we get another GL, Octavian
Adjust defenses
End of Turnlog
Our Empire for the most part:
Just to point out, Hastings and Uruk are gone now. As are the AI cities in our near NorthEast, and Knossus, and Sevastopol. We have 7 new towns.
Our units:
I've been upgrading Warriors to provide some defensive support, and of course Knights and Horsemen. We have 7 armies - 1 Legion, 2 Knight, 1 Cav and 3 empty (I believe they are in Londinium, Tarentum and one's coming up the NE coast towards Tarentum.) The Cav that have been upgraded to have been busy fending off the AI, but that tide should turn soon (I hope) so we can get more Cav Armies in the field.
We still have 15 Warriors and 16 Horsemen for upgrade, so I haven't seen a good reason to pillage our resources. Some of our key cities are about to finish made-from-scratch Cavs.
We have 9 Settlers on the board. Several are up in the North region and are there to facilitate attacking the AI. One is under the Cav army, and can found a city next turn, making it easier to move our attacking units together, or to move more units to them. I've been founding cities on the near NE coast, and starting them on Galleys. We can pop-rush a Galley after 10 turns, and we're going to need a good sized navy to invade the next continent.
Most of the forces are in the North; both fending off the AI and trying to push onwards towards England. I've also accumulated a Legion/Cannon force, which can use some Cav support, in Artaxata. I figure this force can roll down the Greek flank towards Athens from the north; they've already done in Knossus, and after some healing, are one turn away from attacking Pharsalos. This will give us more real estate to build more cities to form our navy.
One more thing: we got another GL, Octavian. He's the only active unit. I'd probably form another Army out of him, but I'm leaving that decision to Keith and the team.
That's it. Here's the save. Keith: you're up!
850 AD Save