Ok. I played my turns
I must admit so far it was most difficult set of turns I had
Americans and Germans kept bugging me a lot and I had to defend our borders from all different sides. Russians sent quite few knights our way as well.
But I probably should stop complaining and start my story...
Before I started, I changed building order in some of the corrupted cities, switching them to settlers instead of temples
I figured we need temples just to get extra coastal lines for dom. Victory. But it wont happen soon, so settlers are higher priority at the moment, when we close to domination we will simply rush temples there.
T1: 660 AD Did pretty much nothing, but moving units around lots of MM and dodged few skirmishes.
T2: 670 AD Again lots of skirmishes against us. Town of Smackster was founded giving us our 6th luxury. Same year towns of Tarkeel and Dmanakho were founded.
Went to F4 to declare war
Oh my!!! We are already at war with India
I figured I should declare war against Aztecs, but I wasnt able to do it... We had 3 more years in peace agreement and it was simply impossible to break it in F4 interface... I also noticed we sold them some of our lux for 18gpt
I guess it will be wasted in 3 turns from now.
T3: 680 AD We have MT, I dropped research rate to 10% to get some cash coming. Town of Wotan is founded. Lots of local skirmishes
(It looked like they have an incredible rate of producing those knights, attacks follow one after another). Several AIs are building Bachs.
T4: 690 AD Oh, close call, English landed a knight right in the middle of our core ring.
I was just lucky I had cavalry built the very same turn. Ok, reminder to me to keep couple of cavalry units back home at all times. (and it was a good decision later Russians also landed knight in the middle of our core cities... Please keep those 2 cavalry units back home at all times)
Rest of the AIs are building Bachs.
T5: 700 AD All these turns I kept moving settlers and some available units to barbs land. just a one boring turn...
DOW against Aztecs
T6: 710 AD Towns of DeceasedHorse, SGOTM33 and Mad-Bax founded
Well, yes I decided to give new towns some original names, dont like those New Whatever style names
T7: 720 AD Failed to take Canterbury, last English city, simply dont have enough units. German skirmish again.
T8: 730 AD: English no more
But I lost Dmanakho to Russian knights, it was raised.
T9: 740 AD: Captured and raised Russian city Tbilisi. Founded Dmanakho again on its place.
T10: 750 AD: Did nothing
We have few cavalry units up north
SURPRISE!!!! Americans and Germans have MT plus they have physics and frankly I am surprised how they manage to keep their tech pace with so few cities and keep sending knights our way every single turn. I believe in just few turns we will face American and German Cavalry.
At the present moment we have many settlers on barbarian land
I miscalculated and we need more units there to clean it
Looks like Americans and Germans already started quite successful colonization of barb continent.
I wasted much gold because I was forced to rush several musketeers in newly founded cities, but even that didnt help me to protect that brand new city Ive managed to lose
I hope in next n-turns we will rebuild our forces to finally clean our continent from Americans and Germans. I dont remember seeing a single Babylonian unit although they have borders with us.
As far as tech pace goes, We will have Navigation in 33 turns at 10% right now, but if we decide to increase tech we will be able to discover Navigation in just 5 turns. Bachs can be discovered in 4 turns but I would not switch to Bach until we have Navigation otherwise we will loose quite few beacons.
At the end we have Firaxis score: 1591, Jason score: 778 ->
save file
Thats all folks!!!!