Ok...
When I looked at the map I realized what Tarkeel meant by The attack in India has stalled slightly. I saw bunch of red lined cavalry and fresh troops were no where to be seen.
So, I started
, right, with getting reinforcements and rushing some infrastructure on the new continent.
First few turns very really lousy, Japs were sending those Samurais, and my Cavalry kept losing one battle after another while attacking them (Oh, I hate those Samurais).
Well
here is the turn log
Preturn: 1100AD looked at the map, changed few things here, few things there.
T1: 1110 AD. Pompeii 2 and Antium 2 founded. (I think I founded more cities that turn but forgot to write it down). Rushed some improvements on new continent, some cavalry on old. Had lots of local fighting with Japs, Indians and Co
T2: 1120 AD Pisae 2 is founded, and again I am not sure whether I had more cities founded that turn
everything else is same as above, plus kept moving reinforcements to the new continent, kept losing fights to Japanese Samurais and kept moving north on both our main continent and Hadrians.
T3: 1130 AD: Ravenna 2 is founded, Hispalis 2 is founded. Just read previous turn log, same applies here.
T4 1140 AD: Fun begins!!!! We attack and destroy Iroquois city of Cattaraugus.
(Here we should play national roman anthem)

Another Leader rose!!!. Cavalry Army is built. We sacrificed 11 (!!!) Iroquois slaves.
City of Viroranium is founded. Ha!!! Japanese have rifles. 2 Japanese riflemen cross our northern border. I attack them and kill both didnt lost any unit. (Here I am surprised, I constantly lose to Samurais and now I have easily killed two riflemen. O!! RNG Gods!!!).
I have finally settled on northern American island. City of Lugdunum 2is founded.
Town of Lutetia 2 is founded somewhere else.
T5: 1150 AD: Hip!!! Hip!!! Hurray!!!

Another elite wins and Trajan reports to Caesar. We build another yet cavalry army
(I am confused

, we dont have many free cavalry units left, and I just cant keep up loading armies). Now, can you imagine how much AlanH and Co are going to be pissed off.
Byzantium 2 is founded. We need to settle just one more city on our main continent to fill it completely.
3 Japanese Samurai showed up, but just one attacked us.. We killed him and luck was on our side this time, I followed with Cavalry counter attack, kill 2 Samurais and 1 rifle with no loss to us.
I failed to raze Houston, it was defended by 4 units and I sent only 3 cavalrys up there. So, Wotan can do it next turn. I believe Wotan will also be able to fill North American island and very likely Hadrians.
Comments: There are few Japs and also Aztecs transport ships lurking around
Nobody ever landed on our soil during my turns, I dont think it will happen much, since AIs busy fighting us on their own continent. But i would still keep few cavarly units in our core for defence.
Indians, have only two large cities left, we can easily take them and then put dent on either Iroquois or Japanese but it is up to the next player. As a matter of fact during the all 5 turns I played Indians sent only 1 cavalry my way, and may be few more ancient units. Japanese and Aztecs caused most troubles during my turns. We probably should attack those big cities to decrease total world population, and now with 5 (yes, five,.... @other team members: are you lurking around to hear this??

) armies at our disposal it should be easier to do.
Oh, more good news
Neither Indians, nor Japanese have salpenter, so no more cavalry from them, and if I understand how AI plays, as soon as they can build riflemen, they will never build those nasty samurais anymore, so I hope I killed everything or almost everything they have. I will feel so much better if Japanese attack us with slow rifles instead of fearless samurais
I sold most of the cannons we had, it helped me to build temple, barracks and walls much cheaper in almost every city we have on new continent.
I also sold few caravels to hurry improvements in seashore cities.
I have fortified units in our border cities. I did it for 2 reasons. First, for some reason, I have a believe that wounded units will only heal if they are fortified, please correct me if I am wrong. Second, healthy units have better defense value when fortified. Wotan, you should not have problems finding those units. There are several settlers on new continents, hidden behind fortified cavalry in field.
There are more settlers in the north part of our continent and on board of ships.
It will be quicker now to rush settlers in those small cities up north and use northern route to move them to Hadrians.
Sorry, I razed only one AI city, I just had no chance to do more, all the time I had to move reinforcements, defend existing territory and heal units. But I think I did ok job in expanding our territory. I didnt do any calculations, but I hope Smackster will run mapstat quickly.
I have one city of ours unprotected on Hadrians. Let barbarians to suck a city and take their couple of Golds
Its just faster and cheaper that way.
Oh, and since i've rushed a port on new continent we have another yet luxury connected, quite few cities now celebrate Caesar day now. (not that we are going for score, but doesn't hurt either)
@Wotan I really had no idea what to do with workers, I even joined few back to the cities, so please dont get mad at me if you see some doing not what you think they should.
@Tarkeel - I apologize, didn't really used your dot-map on new continent, with so much fighting going on, i simply placed cities where it was easier to do really, but it should not be a big deal, we have enough settlers... I know you put your time and sweat designing those maps, and please don't feel like i ignored it. Actually, I studied your maps to learn something new for myself.
@Rest of guys I hope you dont mind me creating armies instead of rushing Pentagon. I think (especially in PTW) having 4 armies of 3 is better than 3 armies of 4.
OUR NORTH AND HADRIANS:
OUR INVASION PROGRESS:
Here is our save file with a nice score of 2993
That's all folks
