SGOTM3 Rome - Team Smackster

dmanakho said:
EDIT: One thing i will never learn - effective worker management. And I think that is mostly because i in many cases i don't care about wasting worker moves but my goal always to get it done faster... I just build extra workers for all those wasted moves when i have 5 workers working on a mountain tile.
I only worry about that in the early game when it really matters. Generally once I reach a certain point where I'm sure I'm winning, I automate them all, turn on the governor etc.
 
And the enemy continent:

Most of our workers are very inffective right now, and moving to where they are needed. Might start joining them in soon.
 

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We are going to have lot of fighting....
I predict it will take longer than we originally thought..

We should stop producing any workers, i think we already have more than enough, our core is developed and at this point it doesn't make sense to develop anything else, I would move some workers to Hardian's to put some roads, many workers can be simply joined to the cities and converted to tax collectors.
 
In just 5 turns we've gone from 42% to 48.5% of land (require 17.5 % more). At that rate we'll finish in 15 more turns, which is at the bottom end of what I thought 20-30 turns from my last one.

There is still 15.4% land unclaimed

So its going well, remember we don't get bonus points for having troops left, but use them wisely but don't worry about losing a few.
 
Yeah, I think 5 is best. That also gives you enough time to focus on what you're doing.

Dmanakho, please check all frontline cities for fortified units.. There are some cannons hiding around.
 
I will play my 5 turns tonight... I hope you have enough cavalry left for me to attack ;) .
Although, i am used to the situation when all i do during my turns is building up troops for the next player :)
 
dmanakho said:
I will play my 5 turns tonight... I hope you have enough cavalry left for me to attack ;) .
Although, i am used to the situation when all i do during my turns is building up troops for the next player :)
I don't think you should only build for the next player. Remember healing troops will heal with a rushed barracks that same turn its rushed. No time to slack off the attacks.

Where is Wotan, looks like he's getting a day off Civ, very unlike him, and DH this will be yours after that, hopefully Saturday in the day for you. Don't go out in the sun, stay in inside, play civ, you know you want to.

smackster
 
Have not had the time to look at the save yet. Just back from a BBQ at a friends, we are supposed to have some time for R&R, or? ;) When sun and summer finally decend on us I just can't convince my wife Civ is the most important thing in life. Will check it out in the morning...
 
I'm looking at the save. Here are some suggestions

Rush temple in Seleucia, 24 gold, for 6 tiles - far south main continent

We have lots of Caravels in New Smackster, about half of them I'd move to coastal cities to disband, New Lutetia and New Attetium both look good, building temples the extra sheilds can help to to rush them cheaply.

Nar Shadda looks in real trouble and the cannons with it. Might consider moving them to Byss, and the Cavalry, I'd cut that Saltpetr. Don't be concerned with losing cities if we can do nothing about it, its only 9 tiles that we'll get back in no time.
 
smackster said:
I'm looking at the save. Here are some suggestions

Rush temple in Seleucia, 24 gold, for 6 tiles - far south main continent

We have lots of Caravels in New Smackster, about half of them I'd move to coastal cities to disband, New Lutetia and New Attetium both look good, building temples the extra sheilds can help to to rush them cheaply.

Nar Shadda looks in real trouble and the cannons with it. Might consider moving them to Byss, and the Cavalry, I'd cut that Saltpetr. Don't be concerned with losing cities if we can do nothing about it, its only 9 tiles that we'll get back in no time.

Sorry Smackster,

You were a little late with your suggetion, i was probably in the middle of my game when you wrote it... It's over by now, I am going to watch Startgate on Sci-fi, once it's over (11pm our time) i will post my report...
But other than cutting salpenter i almost mirrored your recomendation...
Report should be available by 11:30PM EST. (mostly good news, don't need to use those pills tonight ;) )
 
Ok...

When I looked at the map I realized what Tarkeel meant by “The attack in India has stalled slightly”. I saw bunch of red lined cavalry and fresh troops were no where to be seen. :rolleyes:

So, I started…, right, with getting reinforcements and rushing some infrastructure on the new continent.

First few turns very really lousy, Japs were sending those Samurais, and my Cavalry kept losing one battle after another while attacking them (Oh, I hate those Samurais).
Well… here is the turn log…


Preturn: 1100AD – looked at the map, changed few things here, few things there.

T1: 1110 AD. Pompeii 2 and Antium 2 founded. (I think I founded more cities that turn but forgot to write it down). Rushed some improvements on new continent, some cavalry on old. Had lots of local fighting with Japs, Indians and Co…

T2: 1120 AD Pisae 2 is founded, and again I am not sure whether I had more cities founded that turn… everything else is same as above, plus kept moving reinforcements to the new continent, kept losing fights to Japanese Samurais and kept moving north on both our main continent and Hadrian’s.

T3: 1130 AD: Ravenna 2 is founded, Hispalis 2 is founded. Just read previous turn log, same applies here.

T4 1140 AD: Fun begins!!!! We attack and destroy Iroquois city of Cattaraugus.
(Here we should play national roman anthem) :band: Another Leader rose!!!. Cavalry Army is built. We sacrificed 11 (!!!) Iroquois slaves.
City of Viroranium is founded. Ha!!! Japanese have rifles. 2 Japanese riflemen cross our northern border. I attack them and kill both didn’t lost any unit. (Here I am surprised, I constantly lose to Samurais and now I have easily killed two riflemen. O!! RNG Gods!!!).
I have finally settled on northern American island. City of Lugdunum 2is founded.
Town of Lutetia 2 is founded somewhere else.

T5: 1150 AD: Hip!!! Hip!!! Hurray!!! :clap: Another elite wins and Trajan reports to Caesar. We build another yet cavalry army… (I am confused :confused: , we don’t have many free cavalry units left, and I just can’t keep up loading armies). Now, can you imagine how much AlanH and Co are going to be pissed off. :D
Byzantium 2 is founded. We need to settle just one more city on our main continent to fill it completely.
3 Japanese Samurai showed up, but just one attacked us.. We killed him and luck was on our side this time, I followed with Cavalry counter attack, kill 2 Samurais and 1 rifle with no loss to us.
I failed to raze Houston, it was defended by 4 units and I sent only 3 cavalry’s up there. So, Wotan can do it next turn. I believe Wotan will also be able to fill North American island and very likely Hadrian’s.


Comments: There are few Japs and also Aztecs transport ships lurking around… Nobody ever landed on our soil during my turns, I don’t think it will happen much, since AIs busy fighting us on their own continent. But i would still keep few cavarly units in our core for defence.

Indians, have only two large cities left, we can easily take them and then put dent on either Iroquois or Japanese but it is up to the next player. As a matter of fact during the all 5 turns I played Indians sent only 1 cavalry my way, and may be few more ancient units. Japanese and Aztecs caused most troubles during my turns. We probably should attack those big cities to decrease total world population, and now with 5 (yes, five,.... @other team members: are you lurking around to hear this?? :rolleyes: ) armies at our disposal it should be easier to do.

Oh, more good news… Neither Indians, nor Japanese have salpenter, so no more cavalry from them, and if I understand how AI plays, as soon as they can build riflemen, they will never build those nasty samurais anymore, so I hope I killed everything or almost everything they have. I will feel so much better if Japanese attack us with slow rifles instead of fearless samurais

I sold most of the cannons we had, it helped me to build temple, barracks and walls much cheaper in almost every city we have on new continent.
I also sold few caravels to hurry improvements in seashore cities.
I have fortified units in our border cities. I did it for 2 reasons. First, for some reason, I have a believe that wounded units will only heal if they are fortified, please correct me if I am wrong. Second, healthy units have better defense value when fortified. Wotan, you should not have problems finding those units. There are several settlers on new continents, hidden behind fortified cavalry in field.

There are more settlers in the north part of our continent and on board of ships.

It will be quicker now to rush settlers in those small cities up north and use northern route to move them to Hadrian’s.
Sorry, I razed only one AI city, I just had no chance to do more, all the time I had to move reinforcements, defend existing territory and heal units. But I think I did ok job in expanding our territory. I didn’t do any calculations, but I hope Smackster will run “mapstat” quickly.
I have one city of ours unprotected on Hadrian’s. Let barbarians to suck a city and take their couple of Golds… It’s just faster and cheaper that way.

Oh, and since i've rushed a port on new continent we have another yet luxury connected, quite few cities now celebrate Caesar day now. (not that we are going for score, but doesn't hurt either)
@Wotan – I really had no idea what to do with workers, I even joined few back to the cities, so please don’t get mad at me if you see some doing not what you think they should. :)

@Tarkeel - I apologize, didn't really used your dot-map on new continent, with so much fighting going on, i simply placed cities where it was easier to do really, but it should not be a big deal, we have enough settlers... I know you put your time and sweat designing those maps, and please don't feel like i ignored it. Actually, I studied your maps to learn something new for myself.

@Rest of guys – I hope you don’t mind me creating armies instead of rushing Pentagon. I think (especially in PTW) having 4 armies of 3 is better than 3 armies of 4.

OUR NORTH AND HADRIANS:
smackster1150northhadrians.JPG

OUR INVASION PROGRESS:
smackster1150settlers.JPG




Here is our save file with a nice score of 2993

That's all folks
:beer:
 
Looking good, we are getting there although probably need another 15 turns. Lets try to beat that.

53% land, 11% unclaimed, 449 tiles to limit, only 87 pop so as I said before don't worry about meeting that.

I think we have enough armies, so don't build anymore, and don't build the pentagon. The problem with armies in PTW is that they heal too slowly, 3 turns in a city with a barracks and one Rifleman could red-line an army.
 
I even used a leader to rush cathedral in Coruscant :p I simply didn't have enough to fill them, and no need for them really.

Most of our cash now should go to rushing cavs, we don't need much more culture. Maybe leader rush some cavs? :p
 
I have that Conquest mind where Armies are superpowers...
But even in PTW we can use those armies as our best defending units in border cities.. (well, and attacking of course).

We have +519gpt right now, some of it we will have to use to rush temples on hadrians to claim extra mountain and shore tiles. I rushed few temples over there during my turns, and I reckon it's about the time to do that if we have only around 15 turns to play.
 
dmanakho said:
Ok...
I have fortified units in our border cities. I did it for 2 reasons. First, for some reason, I have a believe that wounded units will only heal if they are fortified, please correct me if I am wrong. Second, healthy units have better defense value when fortified. Wotan, you should not have problems finding those units. There are several settlers on new continents, hidden behind fortified cavalry in field.
You don't need to fortify them for them to heal, just hit space bar, y or f and it will work.
 
dmanakho said:
I have that Conquest mind where Armies are superpowers...
But even in PTW we can use those armies as our best defending units in border cities.. (well, and attacking of course).
I actually think 3 Cavalry is better than an army in PTW. All three can move and attack, you get three retreat chances, and all three can heal in one turn. In PTW the army has no attack/defence bonus, one retreat, heals 3 times slower.

Of course they went crazy in Conquests. I think they could just have made it heal quicker and that would have been enough
 
I see new save and Wotan is here :)
He must be writing a report
 
Turn uploaded, will be back with pics etc. plus discussion on current situation in an hour or two. My turn log:

Highlights: Plenty of Iroquois/Aztec/Japanese activity, had problems even fending them off during my turns let alone keep the initiative. Reactive play rather than proactive. :(

Another "named" Impi: Regent man

Managed to expand one third of the remaining territory so with same speed next two players Smackster should be able to wrap this up in 1275AD.

Turn log

0 – 1150AD preturn
Major overhaul of production in cities, from 519 gpt to 549 gpt as I set production to “opulentia”. Shifted other cities to more short term goals where Legionaries, explorers etc. can help rush temples. Only Cavalry in cities able to produce them in less than 10 turns or in three cities where they might be rushed. Check the number of cities needed on Hadrian’s and made changes in Settler production in the east to reflect this. Only producing Settler in cities within 3 turns of New Smackster in the west. A few settlers built further south along the coast for possible transport to Iroquois territory. Moved half the Caravels to help rush temples.

IBT: 7 Iroquois/Aztec Cavalry and a couple of Japanese Samurais pay us a visit

1 – 1160AD
”American” island cleansed. Elite appears when attacking Japanese Samurai, used it to rush a coliseum. 2 Indian cities raised.

IBT: 1 cavalry lost, one army redlined. Enemies lost 6 Cavalry attacking.

2 – 1170AD
Plenty of counterattacks from Aztec/Iroquois Cavalry.

IBT: 3 Cavalry lost. Several Samurai, Cavalry and Riflemen killed when attacking

3 – 1180AD
Last Indian city in the east raised. India now left with 5 cities in the west, consider the terrain they are in to be too “slowing” for our forces to enter. Iroquois and Japanese territories now focus of our advance. Founded 3 cities within Iroquois culture and will use these for next phase attacks in Iroquois territory.

INT: No losses? Well, maybe one Cavalry but I do not really remember.

4 – 1190AD
Several cities founded. Temples rushed and enemy units killed. The Iroquois, Aztecs and Japanese send about 10 units each turn. 60gpt now.

IBT: Another horde of enemies appear.

5 – 1200AD
Spotted an Impi named Regent man. Raised the last American city. Killed a few enemy Cavalry. Aztec/Iroquois production of Cavalry uncomfortably high. There are 3 horses on the “new” continent, one of them is just between Aesonesium 2 and Niagara Falls. Please pillage it if you have cavalry to do it. I have played very close to the limit of cavalry every turn so have not felt safe sending even a single to that corner of the world. Most of the Cavalry/Settlers in the old world are set to “go-to” New Smackster, hope it was OK to do that since the turns have started to take quite some time without having to worry about moving on that continent.

Control: 292 tiles to go 57.9% = 157 during the last 5 turns so another 10 turns? Plenty of settlers on Hadrian’s north or just off the coast.

Edit: Several stupid decisions during my turns, hung-over is not a good physical condition for optimum civ play. ;) Colloseum built with a leader? Grrr. only 2 culture from it, best option would have been to rush a cavalry instead with that leader.

1200AD! I hope the other teams have as much difficulty with the end game as we have. I have a nagging feeling we are about 200 years too late for a domination win. :(
 
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