SGOTM3 Rome - Team Smackster

Wotan said:
Yes, settlers are cheaper in gold but they do take population to build so we either have to get enough workers across to help rushing settlers or move settler quite far for them to be able to settle so my point was that in those circumstances spreading locations and getting culture might be faster even though it will take a city with temple 5 turns to expand, library 4 turns and a combo of them both 3 turns if built wisely (disbanding and paying normal rush 4gps) might even do the 8gps from scratch rush if gold is not an issue.
Yes another good thought. In fact if we spread it out like you suggest then we are given a choice to rush temples, or fill the gaps with others settlers if the temples are not coming round quick enough. So in principle this seems like a good idea, but I find it hard to estimate how well the fighting will go.

Seems to me that it depends how quickly we clear out India. If they go down quickly then we should do what you say and spread out the settlers in the Indian territory and rush temples in those cities. However, if we get bogged down with India then just build the settlers as we create space.
 
With some planning, the only places temples will be needed is to cover mountain ranges and coast tiles though. Which is why I made that dotmap earlier ;)
 
Ok, we have a day off, which is really good..
We can do some thinking and watch other teams progress...

Speaking of other teams... Do you know there was some cheating going on...
I've read a spoiler and one of our opponent team captured and used slaves :nono:. Actually, i don't blame them since it's so easy to simply forget about this part of the game and automatically capture a slave. But since it is so easy to do i wonder if we have other teams done so...

@M-B - Please watch those guys, we want our Laurel and preferrably both of them :cool:
 
dmanakho said:
Ok, we have a day off, which is really good..
We can do some thinking and watch other teams progress...

Speaking of other teams... Do you know there was some cheating going on...
I've read a spoiler and one of our opponent team captured and used slaves :nono:. Actually, i don't blame them since it's so easy to simply forget about this part of the game and automatically capture a slave. But since it is so easy to do i wonder if we have other teams done so...

@M-B - Please watch those guys, we want our Laurel and preferrably both of them :cool:
OK, so you do know that we are not meant to read their spoilers, here is the text from Ainwood
Ainwood said:
Warning: Viewing threads!
Note:

The rules state that you MAY NOT view the discussion threads of any team other than your own.

DO NOT jeopardise your teams chances by doing this. You risk disqualifying your entire team.
 
i know that rule...
it wasn't in the team thread, it was on common Spoiler #1, everyone can read

There -> http://forums.civfanatics.com/showthread.php?t=94882

That is why i asked M-B since i am not allowed to do policing..
EDIT: BTW.... M-B also plays for the staff team and lurking around spying - :) . How about that??? :crazyeye:
 
Tarkeel said:
With some planning, the only places temples will be needed is to cover mountain ranges and coast tiles though. Which is why I made that dotmap earlier ;)
But I think Wotan might have a point on the other continent. Lets say our first six settlers (which are all either there, or will be there next turn) are all spead out requiring culture expansion. When we are just about 5 turns from Dom (we'll have a good idea when that is) we can rush temples in all 5 and grab that extra land. Rushing settlers on the new continent will be limited, so that will give us an extra boost at the end.
 
dmanakho said:
i know that rule...
it wasn't in the team thread, it was on common Spoiler #1, everyone can read

There -> http://forums.civfanatics.com/showthread.php?t=94882

That is why i asked M-B since i am not allowed to do policing..
EDIT: BTW.... M-B also plays for the staff team and lurking around spying - :) . How about that??? :crazyeye:
Good, I thought you meant the team thread. Actually once we finish this we can view them and that will be great to monitor their progress. We know we can trust M-B, in fact anybody can cheat in this if they want, but I fail to see how it would really help them.

Note that we were not perfect in our variant play, by mistake
 
True, we made 2 mistakes in this variant game...
Once we forgot to declare war in time, and second time i was afraid of not declaring a war and declared it too early...
Therefore we paid for our 1st mistake with our 2nd. :rolleyes:
 
I loaded the save to check it out...
It feels like Indians are the weakest civilization on the continent, so we have made a right decision...
Indian capital is close and we can probaby capture it in couple of turns.. Although, I would probably avoid seizing it, It is located on top of the hill and it has pop 12, plus as AI usually does, it would have most defenders... We don't have that many cavalry units to attack Indian Capital..
My advice to Tarkeel not to attack Deli, but rather raize all the cities around... After raising several indian cities, and in case if we don't achieve fast early domination i would try to weaken Japanese and take over some of their land, their cities are located just few tiles north... Those samurais are going to give us more headache than any cavalry would.

Good luck Tarkeel, I will be :coffee: your report tomorrow.
 
The only problem with not taking Delhi early is the culture it will no doubt command, and the units it will produce. The culture will make moving harder. I think Tarkeel will have to make the judgement call if he can take it. We could always pillage all the connections to Delhi, rendering India useless, and then when it shrinks attack it. We can also settle in that culture to make that easier.

Good Luck Tarkeel.
 
Tarkeel, was awfully silent today, looks like he is BUSY :)
My home cable internet is down again :sad: , so irregardless whether Tarkeel posts the save file or not I may not be able to play tonight...
(well... there is always hope Time Warner Cable will fix it, but i won't bet on it)
 
Urgh, I've been trounced in RL.. Barely had time to start looking at the first turn. Want to swap dmanakho? Don't want to hold you guys up
 
I can wait... We are still weeks ahead of other teams...
If the rest of the folks insist we should be hurrying i will play, otherwise just take your time..(it won't take you another week, will it??? ;) )
i don't want you to miss all the fun having a 1st strike against Indians :ar15: .
 
Anyone heard from Tarkeel???
I reckon if he doesn't show up by the end of the day i will play tonight from home
 
Agreed, just take it when you get home, unless we hear from him that he's playing and then wait.

I'll be on-line all night.

Play 5 or 10 depending on how long it takes.
 
As we are nearing the end of our game its time to start disucssing what we learned today, or rather in this game. Just like children when they get home from school, it is good to discuss what they learned.

So in this game, I learned two things that I can remember, one that I wont use, and one that I have already used to good effect.

1) That you only get the 50% hill defence bonus if you settle on a hill, why I always thought you had to be next to them I don't know. Still it wont change my city placement plans, as I don't plan on defending much in any game
So what bonus do you get for settling next to a mountain?

2) When infested with barbs, if you have minimal gold, but a +GPT, the barbs will sack your cities and take virutally nothing, then you get your +GPT added to your pot for you to use that turn. Quickest way to get rid of an infestation of barbs is to just let them sack a sacrifice city.

The barbs on Hadrians, could have been cleared quicker if I'd realised quite how that worked earlier. I was concerned that they would take our large +GPT each turn, but they don't.
 
smackster said:
....So what bonus do you get for settling next to a mountain?
You get zero bonus, i can bet my monthly paycheck on that ;) .
You only getting bonus when you settle on top of something not next to it.

smackster said:
2) When infested with barbs, if you have minimal gold, but a +GPT, the barbs will sack your cities and take virutally nothing, then you get your +GPT added to your pot for you to use that turn. Quickest way to get rid of an infestation of barbs is to just let them sack a sacrifice city.

I had the same thoughts recently... If you cleared your cash pot turn before then it doesn't matter how much +GPT you have, barbs usually atack before your cash is increased. I didn't know that myself


Another thing i learned is how useful horses can be. I never used them much in my games, i will certainly change that.


EDIT: One thing i will never learn - effective worker management. And I think that is mostly because i in many cases i don't care about wasting worker moves but my goal always to get it done faster... I just build extra workers for all those wasted moves when i have 5 workers working on a mountain tile.
 
(0) 1050 AD
Madras:
5/5 vs 3/3 -> Retreat
5/5 vs 3/3 -> 1/5
5/5 vs 3/3 -> 1/3
5/5 vs 2/3 -> 3/5, razing Madras
Split attack stack in 3, heading for Calcutta, Delhi and Bangalore
Calcutta:
5/5 Leg vs 3/3
Rush temple in New Sirmium
Lose 1 cav on Samurai, but kill 2 samurai and
Found Kothlis, Rodia, Endor
790 tiles to go.

IBT:
Kill 1 Sam, lose 1 Cav.
Lose 2hp elite cav in mountain to barb warrior :(

(1) 1060 AD - 2592
Found Chandrilla, Talus, Selonia, Coruscant
Generate a leader.
Calcutta:
4/4 vs 3/3 -> 3/5
4/4 vs 3/3 -> 2/4
4/4 vs 3/3 -> 2/3, retreat
4/4 vs 2/3 -> 2/3, retreat
4/4 vs 2/3 -> 1/4
5/5 vs 3/3 sword -> 3/5
5/5 vs 1/3 Elephant -> 5/5, burn
Bangalore:
4/4 vs 3/3 -> 2/3
4/4 vs 3/3 pike -> 3/3, retreat
4/4 vs 3/3 pike -> 3/4
4/4 vs 2/3 -> 1/3, death
4/4 vs 2/4 -> 3/4
4/4 vs 3/3 spear -> 3/5, raze.
Delhi:
4/4 vs 4/4 -> 2/4, retreat
4/4 vs 3/3 -> 2/4
4/4 vs 3/3 -> 1/3, death
4/4 vs 3/3 -> 3/5
4/4 vs 2/4 -> 4/5
4/4 vs 2/4 -> 2/4, retreat
4/4 vs 2/4 -> 5/5
5/5 vs 3/3 sword -> 4/5, burn, giving us 9 sacrificies!
Rush temple in Rodia and Kothlis
746 tiles to go

IBT:
Lose 2 cav, 1 musket and 1 leg, kill 1 cav, retreat 1 Samurai and 2 cav.
Aztec cavs hurt

(2) 1070 AD
740 tiles to go
Rush temple in Dagoth Ur and Coruscant
Found Tatooine, Mos Eisley, Nal Hutta
Make army in Coruscant
Kill 5 Cav, 1 Samurai, 2 Sword, 1 Spear, 1 Archer, 1 LB
Raze newly founded Irdus.
715 tiles to go

IBT:
kill 1 LB, 2 samurai, 1 sword, retreat 1 cav, lose 1 musket,

(3) 1080 AD
706 Tiles to go
Found Nar Shadda, Kashyyyk, Hoth, Mon Calamari
Kill 4 spear, 1 elephant, 1 cav, 1 sword
Bombay:
13/13 Army vs 4/4 -> 7/13
4/5 vs 3/3 -> 2/5 and leader
4/5 vs 3/3 -> 1/3, death
Bengal:
5/5 vs 4/4 -> 2/4, retreat
4/4 vs 3/3 -> 1/4
4/4 vs 3/3 -> 2/3, retreat
4/5 vs 2/3 -> 2/3, death
663 Tiles to go

IBT:
Lose 1 cav. India has cav now.
Satsuma completes Bach

(4) 1090 AD
654 tiles to go
Found Gamorr, Abregado-Rae
Kill 1 pike, 2 spear, 1 MW, 2 warrior, 1 cav, 2 LB, lose 2 cav, generating 1 leader.
Raze DEnver
Bombay:
7/13 Army vs 3/3 -> 2/13. That was too close.
5/5 vs 3/3 -> 3/5, burn, generating 7 sacrifices
Hyderabad:
5/5 vs 3/3 -> 2/3, retreat
5/5 vs 2/3 -> 3/5
5/5 vs 3/3 spear -> 5/5
4/5 vs 3/3 spear -> 2/5, raze
Bengal: 4/5 vs 4/4 -> 1/4 death
631 tiles to go

IBT
Lose 1 leg and 2 cav, kill 1 MW. Iroquois also have cav now.
Iroquois start Smith's

(5) 1100 AD
625 to go
Kill 2 musket, 2 LB, 1 cav, 1 knight, 1 pike, 1 sword, lose 1 Cav
Found Byss, Drall
Raze Ganges
603 to go
Rush a bunch of cavs, and leave you with 891 gold. If you follow my new dotmaps, you shouldn't need many temples.

We have several settlers on Hadrian's wall, 1 ready to settle next turn. The cav should clear along the coast, and the boats drop off settlers where needed since they move so slow.
The attack in India has stalled slightly, due to healing and enemy cavs. you should probalby rush some barracks, I left that for you ;)

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