It is salpenter not iron, They cut salpenter to produce horses-Cavalry,
i believe cavalry needs salpenter not iron ..but it doesn't make any difference, I find this trick pretty neat and i think we should use it in future...
One thing that can slow down their conquest, unless they build bunch of cities on another continent, their wounded cavalries won't have place to rest and recover... But again with the number of cavalry they should be able to produce X-Team is quite dangerous...
i don't think they understand "Jason quickest win system" - they target our date to beat. (later edit: actually i am wrong, i've just read their last messages, they do understand)
Another team with a good progress - Tao team. The rest of variant teams is in quite dreadful situation, although it's too early to say anything for at least about two teams - Staff and Akots.
EDIT: Our fast win has nothing to do with their decision to run for conquest victory, I think i saw it in their thread very early in the game when desicion was made.
@Smackter: Don't blame yourself for counting mistakes, I was the one who declared early war i mustn't... I just hope I paid it off by beeing a target of angry Wotan
MORE EDITS: Speaking of Tao team. I don't like what's going on another continent in Tao's game. It looks like Japanese and Azteks have had war going on for a long time. There are large junks of unsettled territory and lots of ruins.... It must also weaken AIs accross the ocean. Can make Tao's conquest a piece of cake comparing to what we had