SGOTM3 Rome - Team Smackster

smackster said:
Yes I'm with you, I did forget the 5 yr turns, so I think you have it at 1425AD. Of course in the main page that Mad-Bax wrote it just says the quickest win, nothing to do with type of victory. So based on that they need to win by our date 1300ad, however they win.

No, no,no. ;) We had this discussion way back, check post 434 for your reply last time. The win is fastest compared to Jason best date.
 
Actually, a 20K win might have been the best way to go.. Since that has a very late date anyways, and we have been/would have been getting plenty of leaders to rush wonders. We could have secured our own island, switched to republic, and researched while leader farming, It would have been feasible I think. Ofcourse, you'd have to be a complete looney to try this, but... That's me! :p
 
I've looked at most of the teams now... And I'm willing to be that the main reason our curve is so fit, is that we had the 4-turn settler factory working full time, and added some more later on. This allowed us to backsettle the coast while fighting defensively, and fill out the newly conquered territories very fast.
 
Pyramid, don't forget the pyramids,
it helped our population to grow twice as fast comparing to other teams.
I believe noone but us owned pyramid.
Oh, by the way, I thought about out team profile and here is the result:

1. Smackster - captain and fearless team leader
2. Wotan - chief strategist, prime-minister
3. Tarkeel - chief architect, planner, explorer
4. Deceased Horse - army general, warrior
5. Dmanakho - blabber mouth...
:mischief:
Fill free to update team profile ;)
 
dmanakho said:
5. Dmanakho - blabber mouth...

I smackster, as team leader of team smackster, for great services rendered to the team, I hearby promote you, Dmanakho to ......

Dmanakho - Chief blabber mouth

Thank you and keep blabbering
 
Having more cities that could grow was more important then pyramids I think, atleast in that phase. The important thing is, we kept settling. Most of the other teams just did 6-turn settler factory or shut it down to focus on military.

Oh, and I like your titles ;) Except that I didn't really do much exploring, but.. :)
 
I still love the Pyramids we have just because everybody else is so jelaous of it. ;)
 
Just found the Cotm2 results, grats on very nice finishes Wotan and Smackster :)

I must say I'm surprised I ranked as high as I did, I had some horrible rng streaks on the Incas which set me back a few hundred years, but I still wouldn't have been close to yours :)
 
Check out team Microbe post#232. The have not used the terrain to theri advantage. Letting the enemies move close to Brundisium on mountains. That has cost them according to reports and will continue to cost them. Surprised they have not "herded" the enemies as we did, into our own valley of death. ;)

@Tarkeel, thanks but you should have seen my middle game, I was way too hesitant before eventually going to war. I will try to be more aggressive in COTM3.
 
COTM2 was easy, i experimented in "no war" period game and it was a piece of cake although i had a low score..
COTM3 sucks big time, Indians are cultural monsters and i can't breath, 2 cities flipped their way. :sad:
 
@Dmanakho, since cotm3 is not finished maybe we should try to avoid references to it here and stay in the appropriate threads, at least very specific info. I have yet to start playing it, will probably start tomorrow. Just finished gotm33, which was a pain in the ass really. Late to some essential resources and all that...
 
Barely started Cotm3, going for my first spaceship victory in over a year.. Not out of QSC period yet, but interesting game so far. And yeah, let's keep the spoilers out :)
 
Cool, I didn't know you guys haven't started yet :blush:
I was trying to keep my info within AA as it is in the spoiler, but again, i apologize.
After all, i am the blubber mouth of this team ;)
 
I just cecked out x-team. Pity they go after conquest, we would have beaten them easily if they too had opted for domination, they are about 10 turns after us at the moment. Hopefully they will have lots of rifles/cavalry waiting for them on "the other side". They have 58 cav in 1050AD, we had 40 in the first stack Smackster landed in India the same turn. I would like to know how many turns they can go beyond 1300AD and still win with conquest? if it is 25 they have 55 turns to do it in... That is more or less a slamdunk... :( I cannot see how they would fail to do that, unless there is a couple of settlers on ships moving around...
 
I am following their thread too, obviously it helps them to have an idea of when to finish. I think if somebody had finished dom in 1300ad before us we would have gone for Conquest. This is no excuse, we made the choice for Dom as it seemed at that time the right way to go, I'm not so sure now.

They are also using iron cutting tricks to generate horses->Cavarly, and I never do that but seeing how many Cavalry they now have, I think I'll start doing that. One other factor is that they still have not declared war on Japan yet, we had by this time, partly by mistake of my counting. Yet they have 20 turns before they do that, I think it will take them at least 10 before they even arrive at their first attack point - Aztecs.

I think the other civs got into the IA some time ago, so they may well face Rifles.

They may well beat us simply with the quantity of Cavalry they are building.

smackster
 
It is salpenter not iron, They cut salpenter to produce horses-Cavalry,
i believe cavalry needs salpenter not iron ..but it doesn't make any difference, I find this trick pretty neat and i think we should use it in future...

One thing that can slow down their conquest, unless they build bunch of cities on another continent, their wounded cavalries won't have place to rest and recover... But again with the number of cavalry they should be able to produce X-Team is quite dangerous...
i don't think they understand "Jason quickest win system" - they target our date to beat. (later edit: actually i am wrong, i've just read their last messages, they do understand)
Another team with a good progress - Tao team. The rest of variant teams is in quite dreadful situation, although it's too early to say anything for at least about two teams - Staff and Akots.

EDIT: Our fast win has nothing to do with their decision to run for conquest victory, I think i saw it in their thread very early in the game when desicion was made.

@Smackter: Don't blame yourself for counting mistakes, I was the one who declared early war i mustn't... I just hope I paid it off by beeing a target of angry Wotan :rolleyes:

MORE EDITS: Speaking of Tao team. I don't like what's going on another continent in Tao's game. It looks like Japanese and Azteks have had war going on for a long time. There are large junks of unsettled territory and lots of ruins.... It must also weaken AIs accross the ocean. Can make Tao's conquest a piece of cake comparing to what we had
 
dmanakho said:
It is salpenter not iron, They cut salpenter to produce horses-Cavalry,
i believe cavalry needs salpenter not iron ..but it doesn't make any difference, I find this trick pretty neat and i think we should use it in future...

@Smackter: Don't blame yourself for counting mistakes, I was the one who declared early war i mustn't... I just hope I paid it off by beeing a target of angry Wotan :rolleyes:
Actually Iron, and Satlpetr, as they are building horses, with Iron they would get Knights, with Saltpetr they get Cavalry. But we all know what we mean I think.

I don't blame myself, apart from the fact that it was my fault. :)
 
I don't think Team Tao can make it, they still haven't done much on Hadrian's Wall, which is horrible terrain for running a battle. They also haven't landed on the second continent yet. I wouldn't worry too much about the AI battles over there, there must have been some for us as well or we would have been swamped in counterattacks on the first turns of landing.

X-team will most likely run into rifles, and for certain cav counter attacks. They are going to have a rough time, and I'm not certain they'll make it.

Team mauer seems to be the only team that can beat us on score, they seem to be about 10 turns ahead of us for domination victory as well (not that it counts other then for other then scoring bonuses)
 
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